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公开(公告)号:US20120064979A1
公开(公告)日:2012-03-15
申请号:US13301638
申请日:2011-11-21
IPC分类号: A63F9/24
摘要: A local game-area network includes a plurality of gaming devices and local game-area servers. Each local game-area server is associated with a corresponding gaming device. Each local game-area server in the local game-area network is operatively associated with every other local game-area server in the local game-area network. Additionally, one of the local game-area servers is a host local game-area server while the remaining gaming devices and associated local game-area servers are clients. Furthermore, the host status of the host local game-area server moves dynamically to an available local game-area server in the local game-area network in response to the host local game-area server becoming non-operational.
摘要翻译: 本地游戏区域网络包括多个游戏设备和本地游戏区服务器。 每个本地游戏区域服务器与相应的游戏设备相关联。 本地游戏区域网络中的每个本地游戏区域服务器与本地游戏区域网络中的每个其他本地游戏区域服务器可操作地相关联。 此外,其中一个本地游戏区域服务器是主机本地游戏区服务器,而剩余的游戏设备和相关联的本地游戏区域服务器是客户端。 此外,主机本地游戏区域服务器的主机状态响应于主机本地游戏区域服务器变得不可操作地动态地移动到本地游戏区域网络中的可用本地游戏区域服务器。
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公开(公告)号:US20090131175A1
公开(公告)日:2009-05-21
申请号:US12268288
申请日:2008-11-10
申请人: Bryan M. Kelly , Robert W. Crowder, JR. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
发明人: Bryan M. Kelly , Robert W. Crowder, JR. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
IPC分类号: A63F9/24
CPC分类号: G07F17/3276 , G07F17/323 , G07F17/3262 , G07F17/3267
摘要: Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one embodiment, a gaming system for presenting tournament games includes a plurality of gaming devices in communication with a tournament server as well as a plurality of tournament displays positioned throughout a gaming establishment. Each gaming device is configured to enable concurrent play of a base game and an on-demand tournament game in which the on-demand tournament game is player initiated. The tournament server manages play of the on-demand tournament game, and the tournament server determines a location of active and eligible players for the on-demand tournament game. The plurality of tournament displays are positioned throughout a gaming establishment, and the tournament displays are also in communication with the tournament server. The tournament server sends tournament information to the tournament displays near the location of active and eligible players of the tournament game.
摘要翻译: 各种实施例涉及用于呈现锦标赛的游戏系统,游戏设备和方法。 根据一个实施例,用于呈现比赛游戏的游戏系统包括与比赛服务器通信的多个游戏装置以及定位在整个游戏机构中的多个比赛显示器。 每个游戏装置被配置为能够进行基本游戏的并发游戏和其中玩家发起了按需游戏的按需游戏。 比赛服务器管理按需比赛游戏的游戏,比赛服务器确定活动和合格玩家的点播比赛游戏的位置。 多个比赛显示器位于整个游戏机构中,并且比赛显示也与比赛服务器通信。 比赛服务器将比赛信息发送到比赛活动和合格玩家的比赛附近的比赛显示。
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公开(公告)号:US20090104960A1
公开(公告)日:2009-04-23
申请号:US12268314
申请日:2008-11-10
申请人: Bryan M. Kelly , Robert W. Crowder, JR. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
发明人: Bryan M. Kelly , Robert W. Crowder, JR. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
IPC分类号: A63F9/24
CPC分类号: G07F17/3276 , G07F17/3267
摘要: Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one method, a player tracking card is received at a gaming device. Tournament entry points are incremented as the base game is played. In one embodiment, tournament entry points are based on a predetermined percentage of a player's wager for base game play. The player is presented with one or more tournament games for play when the player has accumulated a sufficient number of tournament entry points. A tournament game selected by the player is initiated on a secondary display of the gaming device. In one embodiment, the secondary device has an embedded processor that is separate and distinct from a main processor of the gaming device. Once the tournament game is initiated, the player is presented with the option to have the tournament game automatically played. Accordingly, a player is able to play the base game while the tournament game is automatically played on the secondary display.
摘要翻译: 各种实施例涉及用于呈现锦标赛的游戏系统,游戏设备和方法。 根据一种方法,在游戏设备处接收玩家追踪卡。 游戏进入点随着基本游戏的播放而递增。 在一个实施例中,锦标赛入场点基于玩家对基本游戏玩法的赌注的预定百分比。 当玩家积累足够数量的比赛入场点时,玩家被呈现一场或多场比赛,以进行比赛。 由游戏者选择的比赛游戏在游戏装置的辅助显示器上开始。 在一个实施例中,辅助设备具有与游戏设备的主处理器分离且不同的嵌入式处理器。 一旦比赛开始,玩家就可以选择让比赛游戏自动播放。 因此,当在二次显示器上自动播放比赛游戏时,玩家能够玩基本游戏。
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公开(公告)号:US08512119B2
公开(公告)日:2013-08-20
申请号:US12268314
申请日:2008-11-10
申请人: Bryan M. Kelly , Robert W. Crowder, Jr. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
发明人: Bryan M. Kelly , Robert W. Crowder, Jr. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
IPC分类号: A63F13/00
CPC分类号: G07F17/3276 , G07F17/3267
摘要: Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one method, a player tracking card is received at a gaming device. Tournament entry points are incremented as the base game is played. In one embodiment, tournament entry points are based on a predetermined percentage of a player's wager for base game play. The player is presented with one or more tournament games for play when the player has accumulated a sufficient number of tournament entry points. A tournament game selected by the player is initiated on a secondary display of the gaming device. In one embodiment, the secondary device has an embedded processor that is separate and distinct from a main processor of the gaming device. Once the tournament game is initiated, the player is presented with the option to have the tournament game automatically played. Accordingly, a player is able to play the base game while the tournament game is automatically played on the secondary display.
摘要翻译: 各种实施例涉及用于呈现锦标赛的游戏系统,游戏设备和方法。 根据一种方法,在游戏设备处接收玩家追踪卡。 游戏进入点随着基本游戏的播放而递增。 在一个实施例中,锦标赛入场点基于玩家对基本游戏玩法的赌注的预定百分比。 当玩家积累足够数量的比赛入场点时,玩家被呈现一场或多场比赛,以进行比赛。 由游戏者选择的比赛游戏在游戏装置的辅助显示器上开始。 在一个实施例中,辅助设备具有与游戏设备的主处理器分离且不同的嵌入式处理器。 一旦比赛开始,玩家就可以选择让比赛游戏自动进行。 因此,当在二次显示器上自动播放比赛游戏时,玩家能够玩基本游戏。
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公开(公告)号:US08506394B2
公开(公告)日:2013-08-13
申请号:US12268331
申请日:2008-11-10
申请人: Bryan M. Kelly , Robert W. Crowder, Jr. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
发明人: Bryan M. Kelly , Robert W. Crowder, Jr. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
IPC分类号: A63F13/00
CPC分类号: G07F17/3286 , G07F17/3267
摘要: Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one embodiment, a gaming device provides a base game in a normal, non-tournament mode, and the player's eligibility to play a tournament game is also determined. An eligible player is prompted to select a desired tournament game from a list of available tournaments while base game is in the normal, non-tournament mode. In response to the player's selection of a tournament game, the gaming device is reconfigured from the normal mode to a tournament mode. The gaming device processes game play in the tournament mode and creates a final tournament score for the player. At the conclusion of the tournament game on the gaming device, the gaming device is reconfigured into the normal, non-tournament mode.
摘要翻译: 各种实施例涉及用于呈现锦标赛的游戏系统,游戏设备和方法。 根据一个实施例,游戏装置以正常的非比赛模式提供基本游戏,并且还确定玩家参加比赛游戏的资格。 有资格的玩家被提示从可用的比赛列表中选择所需的比赛,而基本游戏处于正常的非比赛模式。 响应于玩家选择比赛游戏,游戏设备从正常模式重新配置为比赛模式。 游戏设备在比赛模式下处理游戏,并为玩家创建最终的比赛得分。 在游戏设备上的比赛游戏结束时,游戏设备被重新配置为正常的非比赛模式。
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公开(公告)号:US08317620B2
公开(公告)日:2012-11-27
申请号:US12268288
申请日:2008-11-10
申请人: Bryan M. Kelly , Robert W. Crowder, Jr. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
发明人: Bryan M. Kelly , Robert W. Crowder, Jr. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
CPC分类号: G07F17/3276 , G07F17/323 , G07F17/3262 , G07F17/3267
摘要: Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one embodiment, a gaming system for presenting tournament games includes a plurality of gaming devices in communication with a tournament server as well as a plurality of tournament displays positioned throughout a gaming establishment. Each gaming device is configured to enable concurrent play of a base game and an on-demand tournament game in which the on-demand tournament game is player initiated. The tournament server manages play of the on-demand tournament game, and the tournament server determines a location of active and eligible players for the on-demand tournament game. The plurality of tournament displays are positioned throughout a gaming establishment, and the tournament displays are also in communication with the tournament server. The tournament server sends tournament information to the tournament displays near the location of active and eligible players of the tournament game.
摘要翻译: 各种实施例涉及用于呈现锦标赛的游戏系统,游戏设备和方法。 根据一个实施例,用于呈现比赛游戏的游戏系统包括与比赛服务器通信的多个游戏装置以及定位在整个游戏机构中的多个比赛显示器。 每个游戏装置被配置为能够进行基本游戏的并发游戏和其中玩家发起了按需游戏的按需游戏。 比赛服务器管理按需比赛游戏的游戏,比赛服务器确定活动和合格玩家的点播比赛游戏的位置。 多个比赛显示器位于整个游戏机构中,并且比赛显示也与比赛服务器通信。 比赛服务器将比赛信息发送到比赛活动和合格玩家的比赛附近的比赛显示。
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公开(公告)号:US20090104987A1
公开(公告)日:2009-04-23
申请号:US12268331
申请日:2008-11-10
申请人: Bryan M. Kelly , Robert W. Crowder, JR. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
发明人: Bryan M. Kelly , Robert W. Crowder, JR. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
IPC分类号: A63F9/24
CPC分类号: G07F17/3286 , G07F17/3267
摘要: Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one embodiment, a gaming device provides a base game in a normal, non-tournament mode, and the player's eligibility to play a tournament game is also determined. An eligible player is prompted to select a desired tournament game from a list of available tournaments while base game is in the normal, non-tournament mode. In response to the player's selection of a tournament game, the gaming device is reconfigured from the normal mode to a tournament mode. The gaming device processes game play in the tournament mode and creates a final tournament score for the player. At the conclusion of the tournament game on the gaming device, the gaming device is reconfigured into the normal, non-tournament mode.
摘要翻译: 各种实施例涉及用于呈现锦标赛的游戏系统,游戏设备和方法。 根据一个实施例,游戏装置以正常的非比赛模式提供基本游戏,并且还确定玩家参加比赛游戏的资格。 有资格的玩家被提示从可用的比赛列表中选择所需的比赛,而基本游戏处于正常的非比赛模式。 响应于玩家选择比赛游戏,游戏设备从正常模式重新配置为比赛模式。 游戏设备在比赛模式下处理游戏,并为玩家创建最终的比赛得分。 在游戏设备上的比赛游戏结束时,游戏设备被重新配置为正常的非比赛模式。
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公开(公告)号:US08321571B2
公开(公告)日:2012-11-27
申请号:US13301638
申请日:2011-11-21
IPC分类号: G06F15/173 , A63F9/24
摘要: A local game-area network includes a plurality of gaming devices and local game-area servers. Each local game-area server is associated with a corresponding gaming device. Each local game-area server in the local game-area network is operatively associated with every other local game-area server in the local game-area network. Additionally, one of the local game-area servers is a host local game-area server while the remaining gaming devices and associated local game-area servers are clients. Furthermore, the host status of the host local game-area server moves dynamically to an available local game-area server in the local game-area network in response to the host local game-area server becoming non-operational.
摘要翻译: 本地游戏区域网络包括多个游戏设备和本地游戏区服务器。 每个本地游戏区域服务器与相应的游戏设备相关联。 本地游戏区域网络中的每个本地游戏区域服务器与本地游戏区域网络中的每个其他本地游戏区域服务器可操作地相关联。 此外,其中一个本地游戏区域服务器是主机本地游戏区服务器,而剩余的游戏设备和相关联的本地游戏区域服务器是客户端。 此外,主机本地游戏区域服务器的主机状态响应于主机本地游戏区域服务器变得不可操作地动态地移动到本地游戏区域网络中的可用本地游戏区域服务器。
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公开(公告)号:US08721448B2
公开(公告)日:2014-05-13
申请号:US11740224
申请日:2007-06-22
IPC分类号: A63F13/00
CPC分类号: G07F17/3225 , G07F17/32 , G07F17/3223
摘要: A local game-area network includes a plurality of gaming devices and local game-area servers. Each local game-area server is associated with a corresponding gaming device. Each local game-area server in the local game-area network is operatively associated with every other local game-area server in the local game-area network. Additionally, one of the local game-area servers is a host local game-area server while the remaining gaming devices and associated local game-area servers are clients. Furthermore, the host status of the host local game-area server moves dynamically to an available local game-area server in the local game-area network in response to the host local game-area server becoming non-operational.
摘要翻译: 本地游戏区域网络包括多个游戏设备和本地游戏区服务器。 每个本地游戏区域服务器与相应的游戏设备相关联。 本地游戏区域网络中的每个本地游戏区域服务器与本地游戏区域网络中的每个其他本地游戏区域服务器可操作地相关联。 此外,其中一个本地游戏区域服务器是主机本地游戏区服务器,而剩余的游戏设备和相关联的本地游戏区域服务器是客户端。 此外,主机本地游戏区域服务器的主机状态响应于主机本地游戏区域服务器变得不可操作地动态地移动到本地游戏区域网络中的可用本地游戏区域服务器。
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公开(公告)号:US20110014964A1
公开(公告)日:2011-01-20
申请号:US12856507
申请日:2010-08-13
申请人: Robert W. Crowder, JR. , Anthony E. Green , Pravinkumar Patel , Nathan K. Harvey , Joshua D. Larsen , Kirk K. Johnson , Vince Edmiston Heyworth
发明人: Robert W. Crowder, JR. , Anthony E. Green , Pravinkumar Patel , Nathan K. Harvey , Joshua D. Larsen , Kirk K. Johnson , Vince Edmiston Heyworth
IPC分类号: G06F17/00
CPC分类号: G07F17/3258 , G07F17/32 , G07F17/3276
摘要: A gaming system and method for concurrently playing a base game and an associated tournament game is disclosed. The system includes one or more gaming machines that are capable of stand-alone base game play. The gaming machines are coupled to a network that enables players of the gaming machines to place side wagers against other players of other gaming machines in the gaming system. As players at the gaming machines play stand-alone base games, the players are concurrently offered an opportunity to engage in side wagers on tournament play against other players at the gaming machines using scores from play of the stand-alone base games.
摘要翻译: 公开了一种用于同时播放基本游戏和相关比赛游戏的游戏系统和方法。 该系统包括能够独立的基本游戏游戏的一个或多个游戏机。 游戏机耦合到网络,其使得游戏机的玩家能够将赌注放置在游戏系统中的其他游戏机的其他玩家身上。 随着游戏机玩家独立的基础游戏,这些玩家同时提供了一个机会,使用游戏机上的其他玩家从事单机游戏的分数进行比赛。
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