-
公开(公告)号:US06483939B2
公开(公告)日:2002-11-19
申请号:US09150091
申请日:1998-09-09
申请人: Ryuji Ochi , Takeshi Yamazaki , Hisaki Nimiya , Masayuki Ao , Katsu Oshida , Yasuhiro Hayashida , Taishi Yasuda
发明人: Ryuji Ochi , Takeshi Yamazaki , Hisaki Nimiya , Masayuki Ao , Katsu Oshida , Yasuhiro Hayashida , Taishi Yasuda
IPC分类号: G06K900
CPC分类号: A63F13/5258 , A63F13/10 , A63F13/5252 , A63F13/803 , A63F13/807 , A63F2300/64 , A63F2300/6661 , A63F2300/6684 , A63F2300/8017 , A63F2300/8041
摘要: A picture processing apparatus having a shape memory with shape data of an object previously stored therein, a processor to set a coordinate value of an object in a three-dimensional virtual space of the basis of the shape date stored in the shape memory, a transformation device to receive the coordinate value set by the processor and transform the coordinate value into a visual field coordinate system based on a specified visual point, and a visual point setting device to move the visual point position from a predetermined standard position for a predetermined base object as defined in the three-dimensional virtual space on the basis of data of the base object as well as changes in the situation caused by the movement of the base object, and for sending a new position after the movement to the transformation device.
摘要翻译: 一种图像处理装置,具有形状存储器,其形状数据预先存储在其中,处理器将存储在形状存储器中的基于形状日期的三维虚拟空间中的对象的坐标值设定为变换 装置,用于接收由处理器设定的坐标值,并且基于指定的视点将坐标值变换为视场坐标系;以及视点设定装置,用于将视点位置从预定基准对象的预定标准位置移动 基于基础对象的数据以及由基础对象的移动引起的情况的变化,并且在移动到变换装置之后发送新的位置,在三维虚拟空间中定义。
-
公开(公告)号:US06718058B2
公开(公告)日:2004-04-06
申请号:US10218594
申请日:2002-08-15
申请人: Ryuji Ochi , Takeshi Yamazaki , Hisaki Nimiya , Masayuki Ao , Katsu Oshida , Yasuhiro Hayashida , Taishi Yasuda
发明人: Ryuji Ochi , Takeshi Yamazaki , Hisaki Nimiya , Masayuki Ao , Katsu Oshida , Yasuhiro Hayashida , Taishi Yasuda
IPC分类号: G06K900
CPC分类号: A63F13/5258 , A63F13/10 , A63F13/5252 , A63F13/803 , A63F13/807 , A63F2300/64 , A63F2300/6661 , A63F2300/6684 , A63F2300/8017 , A63F2300/8041
摘要: When a car turns, a visual point position CP and a sight line direction T are moved (from CP′ to CP and from T′ to T) in accordance with a turning angle of the car, and a displacement u of the visual point position (CP″) is made different from a displacement v of the sight line direction (T″). A ratio of the visual point position displacement u to the sight line direction displacement v is about 1:5.
摘要翻译: 当轿厢转弯时,视点位置CP和视线方向T根据轿厢的转动角度(从CP'到T'从T'移动到T),并且视点位置的位移u (CP“)与视线方向(T”)的位移v不同。 视点位置位移u与视线方向位移v的比值约为1:5。
-
公开(公告)号:US07066387B2
公开(公告)日:2006-06-27
申请号:US09964754
申请日:2001-09-28
申请人: Yoshihiro Itoh , Toshitake Mashiko , Akihiko Yamada , Masayuki Ao
发明人: Yoshihiro Itoh , Toshitake Mashiko , Akihiko Yamada , Masayuki Ao
IPC分类号: G06K5/00
CPC分类号: G07F17/32 , G06Q20/045 , G06Q20/32 , G06Q20/3274 , G06Q20/363 , G07F7/0866 , G07F17/3232 , G07F17/3248
摘要: A service ticket issuing system and service ticket issuing service are implemented by various communication terminals. A plurality of game devices 1001 to 100n are connected to the Internet IN, and the Internet IN is connected to a data supply center DSC which issues service tickets. The data supply center DSC is connected to a plurality of service providers SSC1 to SSCm via a communication line. For example, a user of the game device 1001 brings a backup memory 1131 with data of the service ticket stored therein to any of service providers SSC1, and presents the data to the service provider SSC1.
摘要翻译: 各种通信终端实现服务票发行系统和服务票发行服务。 多个游戏装置1001〜100n连接到因特网IN,并且因特网IN连接到发布服务票据的数据提供中心DSC。 数据供给中心DSC经由通信线路与多个服务提供商SSC1〜SSCm连接。 例如,游戏装置1001的使用者将其中存储有服务票据的数据的备份存储器1131带到服务提供商SSC 1中的任何一个,并将该数据呈现给服务提供商SSC 1。
-
公开(公告)号:US20100197407A1
公开(公告)日:2010-08-05
申请号:US12662179
申请日:2010-04-05
IPC分类号: A63F9/24
CPC分类号: A63F13/71 , A63F13/12 , A63F13/63 , A63F13/79 , A63F2300/401 , A63F2300/406 , A63F2300/407 , A63F2300/50 , A63F2300/532 , A63F2300/5546 , A63F2300/8011
摘要: An object of the present invention is to provide a game server that can simulate the sensation of competing in a game against an actually existing specific person. The game server of the present invention offers a plurality of options for the actions that gamer A can select in game scenes that change along with the progress of a soccer game. The options include dribble (long), dribble (short), pass in front of the player, pass to the foot of the player, wait, and shoot. The action patterns of gamer A are stored for each game scene by counting the number of times each option is selected. The game server refers to the stored action patterns when playing against another gamer B. This configuration makes it possible for the gamer B to have a virtual experience as if he were competing with the gamer A.
摘要翻译: 本发明的目的是提供一种游戏服务器,其可以模拟与实际存在的特定人物相竞争的感觉。 本发明的游戏服务器为玩家A可以随着足球游戏的进展而改变的游戏场景中的动作提供多种选择。 选项包括运球(长),运球(短),通过球员前方,传球到球员的脚下,等待射击。 通过计数每个选项的次数,为每个游戏场景存储玩家A的动作模式。 游戏服务器是指与其他游戏玩家B玩耍时所存储的动作模式。这种配置使游戏玩家B能够像虚拟玩家一样玩虚拟体验。
-
公开(公告)号:US08109831B2
公开(公告)日:2012-02-07
申请号:US12662179
申请日:2010-04-05
IPC分类号: A63F13/00
CPC分类号: A63F13/71 , A63F13/12 , A63F13/63 , A63F13/79 , A63F2300/401 , A63F2300/406 , A63F2300/407 , A63F2300/50 , A63F2300/532 , A63F2300/5546 , A63F2300/8011
摘要: An object of the present invention is to provide a game server that can simulate the sensation of competing in a game against an actually existing specific person. The game server of the present invention offers a plurality of options for the actions that gamer A can select in game scenes that change along with the progress of a soccer game. The options include dribble (long), dribble (short), pass in front of the player, pass to the foot of the player, wait, and shoot. The action patterns of gamer A are stored for each game scene by counting the number of times each option is selected. The game server refers to the stored action patterns when playing against another gamer B. This configuration makes it possible for the gamer B to have a virtual experience as if he were competing with the gamer A.
摘要翻译: 本发明的目的是提供一种游戏服务器,其可以模拟与实际存在的特定人物相竞争的感觉。 本发明的游戏服务器为玩家A可以随着足球游戏的进展而改变的游戏场景中的动作提供多种选择。 选项包括运球(长),运球(短),通过球员前方,传球到球员的脚下,等待射击。 通过计数每个选项的次数,为每个游戏场景存储玩家A的动作模式。 游戏服务器是指与其他游戏玩家B玩耍时所存储的动作模式。这种配置使游戏玩家B能够像虚拟玩家一样玩虚拟体验。
-
公开(公告)号:US07731589B2
公开(公告)日:2010-06-08
申请号:US10476693
申请日:2002-05-09
IPC分类号: A63F13/00
CPC分类号: A63F13/71 , A63F13/12 , A63F13/63 , A63F13/79 , A63F2300/401 , A63F2300/406 , A63F2300/407 , A63F2300/50 , A63F2300/532 , A63F2300/5546 , A63F2300/8011
摘要: An object of the present invention is to provide a game server that can simulate the sensation of competing in a game against an actually existing specific person. The game server of the present invention offers a plurality of options for the actions that gamer A can select in game scenes that change along with the progress of a soccer game. The options include dribble (long), dribble (short), pass in front of the player, pass to the foot of the player, wait, and shoot. The action patterns of gamer A are stored for each game scene by counting the number of times each option is selected. The game server refers to the stored action patterns when playing against another gamer B. This configuration makes it possible for the gamer B to have a virtual experience as if he were competing with the gamer A.
-
-
-
-
-