SYSTEM AND METHOD FOR USE OF CYCLIC PLAY QUEUES IN A MEDIA CONTENT ENVIRONMENT

    公开(公告)号:US20170264660A1

    公开(公告)日:2017-09-14

    申请号:US15065737

    申请日:2016-03-09

    Applicant: SPOTIFY AB

    Abstract: In accordance with an embodiment, described herein is a system and method for use of cyclic play queues in a media content environment. A cyclic list data structure that can be initially populated with a list of media content items to be played at a media device, exposes a cyclic list of sequences of media content items, and supports operations to modify portions of the cyclic list to provide a cyclic play queue of media content items. When changes are made to an underlying play queue or context, the system performs a three-way merge of sequences of media content items within the cyclic list, to provide a modified play queue, for example with the left sequence being an updated playlist, and the right sequence being a patch window that reflects a user's changes to the play queue.

    System and method for use of cyclic play queues in a media content environment

    公开(公告)号:US11240281B2

    公开(公告)日:2022-02-01

    申请号:US16816088

    申请日:2020-03-11

    Applicant: SPOTIFY AB

    Abstract: In accordance with an embodiment, described herein is a system and method for use of cyclic play queues in a media content environment. A cyclic list data structure that can be initially populated with a list of media content items to be played at a media device, exposes a cyclic list of sequences of media content items, and supports operations to modify portions of the cyclic list to provide a cyclic play queue of media content items. When changes are made to an underlying play queue or context, the system performs a three-way merge of sequences of media content items within the cyclic list, to provide a modified play queue, for example with the left sequence being an updated playlist, and the right sequence being a patch window that reflects a user's changes to the play queue.

    SYSTEM AND METHOD FOR USE OF CYCLIC PLAY QUEUES IN A MEDIA CONTENT ENVIRONMENT

    公开(公告)号:US20220174106A1

    公开(公告)日:2022-06-02

    申请号:US17555298

    申请日:2021-12-17

    Applicant: Spotify AB

    Abstract: An electronic device, while providing a first playlist for playback by a media device, maintains a play queue for a first user that is initially populated with a list of media content items to be played by the media device, the initially populated list of media content items including media content items distinct from the first playlist and selected by the first user and media content items from the first playlist. The electronic device receives a request to change playback from the first playlist to a second playlist different from the first playlist. In response to the request to change the playback from the first playlist to the second playlist, the electronic device maintains, in the play queue, the media content items selected by the first user while changing playback from the first playlist to the second playlist.

    SYSTEM AND METHOD FOR USE OF CYCLIC PLAY QUEUES IN A MEDIA CONTENT ENVIRONMENT

    公开(公告)号:US20210037079A1

    公开(公告)日:2021-02-04

    申请号:US16816088

    申请日:2020-03-11

    Applicant: SPOTIFY AB

    Abstract: In accordance with an embodiment, described herein is a system and method for use of cyclic play queues in a media content environment. A cyclic list data structure that can be initially populated with a list of media content items to be played at a media device, exposes a cyclic list of sequences of media content items, and supports operations to modify portions of the cyclic list to provide a cyclic play queue of media content items. When changes are made to an underlying play queue or context, the system performs a three-way merge of sequences of media content items within the cyclic list, to provide a modified play queue, for example with the left sequence being an updated playlist, and the right sequence being a patch window that reflects a user's changes to the play queue.

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