Methods and systems for dynamic creation of hotspots for media control
    1.
    发明授权
    Methods and systems for dynamic creation of hotspots for media control 有权
    动态创建媒体控制热点的方法和系统

    公开(公告)号:US09432428B2

    公开(公告)日:2016-08-30

    申请号:US14817083

    申请日:2015-08-03

    Applicant: Spotify AB

    Abstract: Methods, systems, and/or devices for controlling media presentation at a shared media presentation system are described herein. In one aspect, a first electronic device detects user input requesting to indicate availability of a media presentation system for use by one or more other electronic devices. In response to detecting the user input, the first electronic device transmits an indication of availability of the media presentation system for use by the one or more other electronic devices. The first electronic device also receives, from a second electronic device of the one or more other electronic devices, a request for access to the media presentation system. In response to receiving the request, the first electronic device transmits, to the second electronic device, an authentication token that allows the second electronic device to access the media presentation system through submission of media control requests that include the authentication token.

    Abstract translation: 这里描述了用于控制共享媒体呈现系统上的媒体呈现的方法,系统和/或设备。 在一个方面,第一电子设备检测用户输入,请求指示媒体呈现系统的可用性供一个或多个其他电子设备使用。 响应于检测到用户输入,第一电子设备发送媒体呈现系统的可用性的指示,供一个或多个其他电子设备使用。 第一电子设备还从一个或多个其他电子设备的第二电子设备接收访问媒体呈现系统的请求。 响应于接收到请求,第一电子设备向第二电子设备发送允许第二电子设备通过提交包括认证令牌的媒体控制请求来访问媒体呈现系统的认证令牌。

    Methods and Systems for Dynamic Creation of Hotspots for Media Control
    2.
    发明申请
    Methods and Systems for Dynamic Creation of Hotspots for Media Control 审中-公开
    动态创建媒体控制热点的方法和系统

    公开(公告)号:US20160191590A1

    公开(公告)日:2016-06-30

    申请号:US14817083

    申请日:2015-08-03

    Applicant: Spotify AB

    Abstract: Methods, systems, and/or devices for controlling media presentation at a shared media presentation system are described herein. In one aspect, a first electronic device detects user input requesting to indicate availability of a media presentation system for use by one or more other electronic devices. In response to detecting the user input, the first electronic device transmits an indication of availability of the media presentation system for use by the one or more other electronic devices. The first electronic device also receives, from a second electronic device of the one or more other electronic devices, a request for access to the media presentation system. In response to receiving the request, the first electronic device transmits, to the second electronic device, an authentication token that allows the second electronic device to access the media presentation system through submission of media control requests that include the authentication token.

    Abstract translation: 这里描述了用于控制共享媒体呈现系统上的媒体呈现的方法,系统和/或设备。 在一个方面,第一电子设备检测用户输入,请求指示媒体呈现系统的可用性供一个或多个其他电子设备使用。 响应于检测到用户输入,第一电子设备发送媒体呈现系统的可用性的指示,供一个或多个其他电子设备使用。 第一电子设备还从一个或多个其他电子设备的第二电子设备接收访问媒体呈现系统的请求。 响应于接收到请求,第一电子设备向第二电子设备发送允许第二电子设备通过提交包括认证令牌的媒体控制请求来访问媒体呈现系统的认证令牌。

    SYSTEM AND METHOD FOR CLIENT-INITIATED PLAYLIST SHUFFLE IN A MEDIA CONTENT ENVIRONMENT

    公开(公告)号:US20220150291A1

    公开(公告)日:2022-05-12

    申请号:US17534209

    申请日:2021-11-23

    Applicant: Spotify AB

    Abstract: In accordance with an embodiment, described herein is a system and method for client-initiated playlist shuffle in a media content environment. A shuffle logic is configured to provide a shuffle order for a plurality of media content items, including associating each media content item with a placement interval within which the media content item can be placed, and a weight that determines the average position of the placement interval; associating each media content item with a random value that indicates a random offset or position within its placement interval; calculating an ordering score for each media content item based on its weight plus its random offset into its placement interval; collecting indications for the plurality of media content item that reflect their ordering scores; and placing the plurality of media content items into the shuffle order, for subsequent playback by a media device.

    System and method for client-initiated playlist shuffle in a media content environment

    公开(公告)号:US10659504B2

    公开(公告)日:2020-05-19

    申请号:US15048654

    申请日:2016-02-19

    Applicant: SPOTIFY AB

    Abstract: In accordance with an embodiment, described herein is a system and method for client-initiated playlist shuffle in a media content environment. A shuffle logic is configured to provide a shuffle order for a plurality of media content items, including associating each media content item with a placement interval within which the media content item can be placed, and a weight that determines the average position of the placement interval; associating each media content item with a random value that indicates a random offset or position within its placement interval; calculating an ordering score for each media content item based on its weight plus its random offset into its placement interval; collecting indications for the plurality of media content item that reflect their ordering scores; and placing the plurality of media content items into the shuffle order, for subsequent playback by a media device.

    SYSTEM AND METHOD FOR CLIENT-INITIATED PLAYLIST SHUFFLE IN A MEDIA CONTENT ENVIRONMENT

    公开(公告)号:US20210084086A1

    公开(公告)日:2021-03-18

    申请号:US16859698

    申请日:2020-04-27

    Applicant: SPOTIFY AB

    Abstract: In accordance with an embodiment, described herein is a system and method for client-initiated playlist shuffle in a media content environment. A shuffle logic is configured to provide a shuffle order for a plurality of media content items, including associating each media content item with a placement interval within which the media content item can be placed, and a weight that determines the average position of the placement interval; associating each media content item with a random value that indicates a random offset or position within its placement interval; calculating an ordering score for each media content item based on its weight plus its random offset into its placement interval; collecting indications for the plurality of media content item that reflect their ordering scores; and placing the plurality of media content items into the shuffle order, for subsequent playback by a media device.

    Methods and Systems for Dynamic Creation of Hotspots for Media Control

    公开(公告)号:US20200059462A1

    公开(公告)日:2020-02-20

    申请号:US16431645

    申请日:2019-06-04

    Applicant: Spotify AB

    Abstract: Methods, systems, and/or devices for controlling media presentation at a shared media presentation system are described herein. To that end, an electronic device defines a distance-related access restriction between a media presentation system and a second electronic device. The device selects one or more access control settings for the media presentation system to be controlled by the second electronic device. The device receives a request, from the second electronic device, to control playback at the media presentation system. In accordance with a determination that the second electronic device meets the distance-related access restriction, the device provides authorization for the second electronic device to access the media presentation system using media control requests that comply with the one or more access control settings selected by the electronic device.

    Methods and systems for dynamic creation of hotspots for media control

    公开(公告)号:US10313331B2

    公开(公告)日:2019-06-04

    申请号:US15938745

    申请日:2018-03-28

    Applicant: Spotify AB

    Abstract: Methods, systems, and/or devices for controlling media presentation at a shared media presentation system are described herein. In one aspect, a first electronic device detects user input requesting to indicate availability of a media presentation system for use by one or more other electronic devices. In response to detecting the user input, the first electronic device transmits an indication of availability of the media presentation system for use by the one or more other electronic devices. The first electronic device also receives, from a second electronic device of the one or more other electronic devices, a request for access to the media presentation system. In response to receiving the request, the first electronic device transmits, to the second electronic device, an authentication token that allows the second electronic device to access the media presentation system through submission of media control requests that include the authentication token.

    SYSTEM AND METHOD FOR USE OF CYCLIC PLAY QUEUES IN A MEDIA CONTENT ENVIRONMENT

    公开(公告)号:US20170264660A1

    公开(公告)日:2017-09-14

    申请号:US15065737

    申请日:2016-03-09

    Applicant: SPOTIFY AB

    Abstract: In accordance with an embodiment, described herein is a system and method for use of cyclic play queues in a media content environment. A cyclic list data structure that can be initially populated with a list of media content items to be played at a media device, exposes a cyclic list of sequences of media content items, and supports operations to modify portions of the cyclic list to provide a cyclic play queue of media content items. When changes are made to an underlying play queue or context, the system performs a three-way merge of sequences of media content items within the cyclic list, to provide a modified play queue, for example with the left sequence being an updated playlist, and the right sequence being a patch window that reflects a user's changes to the play queue.

    SYSTEM AND METHOD FOR MULTI-TRACK PLAYBACK OF MEDIA CONTENT
    9.
    发明申请
    SYSTEM AND METHOD FOR MULTI-TRACK PLAYBACK OF MEDIA CONTENT 审中-公开
    用于媒体内容的多轨迹播放的系统和方法

    公开(公告)号:US20150277707A1

    公开(公告)日:2015-10-01

    申请号:US14228605

    申请日:2014-03-28

    Applicant: Spotify AB

    Abstract: A system and method for multi-track playback of media content. A media device includes a user interface, which is adapted to display a visual array of media options, for example as a two-dimensional grid, or a list. The user interface can be touch-sensitive, or otherwise allow a user to select or explore a point or region within the visual array. Each media option is associated with one or more media content items that can be streamed to and/or played on the media device. While the user moves the selected point or region, for example by moving their finger over the media options, the system determines media options that are proximate to the selected point or region, and adjusts playback parameters for corresponding media content items, such as their relative playback volumes, by crossfading or otherwise combining playback to reflect the media options relative distances from the selected point or region.

    Abstract translation: 一种用于媒体内容的多轨播放的系统和方法。 媒体设备包括用户界面,其适于显示媒体选项的视觉阵列,例如作为二维网格或列表。 用户界面可以是触敏的,或以其他方式允许用户选择或浏览视觉数组中的点或区域。 每个媒体选项与可以在媒体设备上流式传输和/或播放的一个或多个媒体内容项相关联。 当用户移动所选择的点或区域时,例如通过将其手指移动到媒体选项上,系统确定接近所选择的点或区域的媒体选项,并且调整相应的媒体内容项目的播放参数,例如其相对的 播放音量,通过交叉淡化或以其他方式组合播放以反映媒体选项与所选点或区域的相对距离。

    System and method for use of cyclic play queues in a media content environment

    公开(公告)号:US11240281B2

    公开(公告)日:2022-02-01

    申请号:US16816088

    申请日:2020-03-11

    Applicant: SPOTIFY AB

    Abstract: In accordance with an embodiment, described herein is a system and method for use of cyclic play queues in a media content environment. A cyclic list data structure that can be initially populated with a list of media content items to be played at a media device, exposes a cyclic list of sequences of media content items, and supports operations to modify portions of the cyclic list to provide a cyclic play queue of media content items. When changes are made to an underlying play queue or context, the system performs a three-way merge of sequences of media content items within the cyclic list, to provide a modified play queue, for example with the left sequence being an updated playlist, and the right sequence being a patch window that reflects a user's changes to the play queue.

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