Abstract:
A 3D graphics rendering method, medium and system that provide a motion blur effect. Clone objects of an object are generated based on animation information of the object to which a motion blur effect is to be applied and 3D graphics data including the generated clone objects is rendered, thereby providing a motion blur effect without using accumulation buffers.
Abstract:
An image processing method includes: determining whether a draw command that is identical to a previous draw command is input; obtaining information about a transparency of a previous frame that is performed with the previous draw command; and performing image processing on a current frame based on the information about the transparency.
Abstract:
Methods and apparatuses of converting a program, which may enhance an execution speed of a computer program, are provided. The method may include receiving a program, detecting at least one loop statement including at least one branch statement within the program, determining whether the loop statement may be split into at one or more sub-loop statements which perform the same function as a function of the loop statement and from which the branch statement has been removed, splitting the loop statement into the sub-loop statements and removing the branch statement included in the loop statement if it is determined that the loop statement may be split as a result of the determination, and outputting a result of removing the branch statement.
Abstract:
A method of processing an image includes tracking a gaze point of a user on a screen of a display device; determining sampling patterns for primitives forming a frame, respectively, based on a distances between the gaze point and the primitives; and rendering the primitives according to the sampling patterns determined for the primitives, respectively.
Abstract:
An image processing method includes: determining whether a draw command that is identical to a previous draw command is input; obtaining information about a transparency of a previous frame that is performed with the previous draw command; and performing image processing on a current frame based on the information about the transparency.