-
公开(公告)号:US20050239551A1
公开(公告)日:2005-10-27
申请号:US11112357
申请日:2005-04-22
申请人: Scott Griswold , Steve Held , Kennard Scribner
发明人: Scott Griswold , Steve Held , Kennard Scribner
CPC分类号: A63F13/80 , A63F13/12 , A63F13/332 , A63F13/335 , A63F13/35 , A63F13/46 , A63F13/65 , A63F2300/406 , A63F2300/69 , A63F2300/8064
摘要: A computer system and method that provides an interactive game that can be played by users at a live event, such as a baseball game. The user accesses the interactive game over a computer network from a client computer. Examples of client computers used to access the game include Internet-enabled cell phones, personal digital assistants, and laptops. The user is prompted to answer questions related to a prediction of some action that will occur in the live event, such as the performance of a baseball player while at bat. An administrator enters the correct answer for what actually happened, or the correct answer is otherwise determined. The system calculates a score after comparing the user's answer with the actual correct answer and provides the score to the user. Multiple users can play the game simultaneously and compete with each other, and the top scores are displayed to all users.
摘要翻译: 一种计算机系统和方法,其提供可以在诸如棒球游戏之类的现场活动中由用户播放的交互式游戏。 用户通过计算机网络从客户端计算机访问交互式游戏。 用于访问游戏的客户端计算机的示例包括支持互联网的手机,个人数字助理和笔记本电脑。 提示用户回答与在现场活动中将发生的某些动作的预测相关的问题,例如棒球运动员在蝙蝠时的表现。 管理员为实际发生的事情输入正确答案,否则确定正确答案。 系统在将用户答案与实际正确答案进行比较后计算得分,并向用户提供分数。 多个用户可以同时玩游戏,并相互竞争,最高分显示给所有用户。