System and method for utilizing environment information in UPnP audio/video
    2.
    发明申请
    System and method for utilizing environment information in UPnP audio/video 有权
    在UPnP音频/视频中利用环境信息的系统和方法

    公开(公告)号:US20070226346A1

    公开(公告)日:2007-09-27

    申请号:US11386516

    申请日:2006-03-22

    IPC分类号: G06F15/16

    摘要: An environment variable for use cases such as UPnP AV use cases. The environment variable of the present invention is used to store the physical location of the user. For example, the environment variable can be used to identify a particular location as being a user's living room, kitchen, etc. The information stored in the environment variable can be used to enhance the user experience of the digital home or other environment by minimizing the number of manual selections that the user has to make in order to initiate a use case such as playing music in a bedroom or watching movies in a living room. The environment variable is used to trigger a change of a profile and select the devices needed to implement different use scenarios.

    摘要翻译: 用于UPnP AV用例的用例的环境变量。 本发明的环境变量用于存储用户的物理位置。 例如,环境变量可以用于将特定位置识别为用户的客厅,厨房等。存储在环境变量中的信息可以用于通过最小化数字家庭或其他环境来增强数字家庭或其他环境的用户体验 用户必须做出的手动选择的数量,以便发起诸如在卧室中播放音乐或在客厅中观看电影的用例。 环境变量用于触发配置文件的更改,并选择实现不同使用场景所需的设备。

    System, method, mobile station and gateway for communicating with a universal plug and play network
    3.
    发明申请
    System, method, mobile station and gateway for communicating with a universal plug and play network 审中-公开
    用于与通用即插即用网络进行通信的系统,方法,移动台和网关

    公开(公告)号:US20060143295A1

    公开(公告)日:2006-06-29

    申请号:US11022736

    申请日:2004-12-27

    IPC分类号: G06F15/16

    摘要: Methods and systems are provided to link two Universal Plug and Play (“UPnP”) networks to enable the devices in one to communicate directly with the devices in the other. Specifically, a mobile station visiting a first UPnP network may establish communication with a second UPnP network via Web Services (“WS”) protocol with a network gateway of the second UPnP network. The UPnP devices in the first UPnP network can then communicate with those in the second. According to another aspect, a secure communication link is provided between the UPnP network and the remotely located mobile station. Specifically, a network gateway acts as an entry point to the UPnP network and authenticates and authorizes messages from the mobile station. According to yet another aspect, a mobile station lacking UPnP capabilities can communicate with UPnP devices using a network gateway that converts between WS messages and UPnP commands.

    摘要翻译: 提供了方法和系统来连接两个通用即插即用(“UPnP”)网络,使一个设备能够直接与另一个设备进行通信。 具体地,访问第一UPnP网络的移动台可以通过与第二UPnP网络的网络网关的Web服务(“WS”)协议来建立与第二UPnP网络的通信。 第一个UPnP网络中的UPnP设备可以与第二个UPnP通信。 根据另一方面,在UPnP网络和位于远程的移动台之间提供安全通信链路。 具体来说,网络网关作为UPnP网络的入口点,并对来自移动台的消息进行认证和授权。 根据另一方面,缺乏UPnP能力的移动站可以使用在WS消息和UPnP命令之间转换的网络网关与UPnP设备进行通信。

    Caching directory server data for controlling the disposition of multimedia data on a network
    4.
    发明申请
    Caching directory server data for controlling the disposition of multimedia data on a network 审中-公开
    缓存目录服务器数据,用于控制网络上多媒体数据的布置

    公开(公告)号:US20060041596A1

    公开(公告)日:2006-02-23

    申请号:US11029027

    申请日:2005-01-03

    IPC分类号: G06F17/30

    摘要: Synchronizing content description data between devices on an ad hoc peer-to-peer network involves storing a plurality of data entries on a directory server. Each data entry describes one or more multimedia data objects accessible via the network. A synchronization object of the directory server is associated with the data entries. The synchronization object is capable of describing changes to the data entries. The data entries are downloaded from the directory server to a cache of a control point device via the network. The synchronization object of the directory server is changed in response to a change in at least one of the data entries of the directory server. The cache of the control point device is updated with the change in the at least one data entry based on the changing of the synchronization object of the directory server.

    摘要翻译: 在自组织对等网络上的设备之间同步内容描述数据涉及将多个数据条目存储在目录服务器上。 每个数据条目描述可通过网络访问的一个或多个多媒体数据对象。 目录服务器的同步对象与数据条目相关联。 同步对象能够描述对数据条目的更改。 数据条目通过网络从目录服务器下载到控制点设备的缓存。 响应于目录服务器的至少一个数据条目的变化,更改目录服务器的同步对象。 基于目录服务器的同步对象的改变,控制点设备的高速缓存随着至少一个数据条目的改变被更新。

    SYSTEM AND METHOD FOR UTILIZING ENVIRONMENT INFORMATION IN UPNP AUDIO/VIDEO
    6.
    发明申请
    SYSTEM AND METHOD FOR UTILIZING ENVIRONMENT INFORMATION IN UPNP AUDIO/VIDEO 有权
    在UPNP音频/视频中利用环境信息的系统和方法

    公开(公告)号:US20120259967A1

    公开(公告)日:2012-10-11

    申请号:US13526268

    申请日:2012-06-18

    IPC分类号: G06F15/173

    摘要: An environment variable for use cases such as UPnP AV use cases. The environment variable of the present invention is used to store the physical location of the user. For example, the environment variable can be used to identify a particular location as being a user's living room, kitchen, etc. The information stored in the environment variable can be used to enhance the user experience of the digital home or other environment by minimizing the number of manual selections that the user has to make in order to initiate a use case such as playing music in a bedroom or watching movies in a living room. The environment variable is used to trigger a change of a profile and select the devices needed to implement different use scenarios.

    摘要翻译: 用于UPnP AV用例的用例的环境变量。 本发明的环境变量用于存储用户的物理位置。 例如,环境变量可用于将特定位置识别为用户的客厅,厨房等。存储在环境变量中的信息可以用于通过最小化数字家庭或其他环境来增强数字家庭或其他环境的用户体验 用户必须做出的手动选择的数量,以便发起诸如在卧室中播放音乐或在客厅中观看电影的用例。 环境变量用于触发配置文件的更改,并选择实现不同使用场景所需的设备。

    Storage capacity query for UPnP AV media server CDS
    9.
    发明申请
    Storage capacity query for UPnP AV media server CDS 审中-公开
    UPnP AV媒体服务器CDS的存储容量查询

    公开(公告)号:US20070260652A1

    公开(公告)日:2007-11-08

    申请号:US11429730

    申请日:2006-05-08

    IPC分类号: G06F17/30

    CPC分类号: G06F16/1727

    摘要: A system and method for determining the remaining free storage capacity of a media database in a media server device (MSD), such as one used in a universal plug and play audio-visual (UPnP AV) architecture. The present invention allows a user of a MSD hosting a content directory service (CDS), prior to a large copy or move operation, to query the media database of the MSD as to the remaining free storage capacity. In one embodiment of the present invention, a query action is implemented in a control point (CP), allowing the CP to query the CDS, which in turn queries the MSD file system/operating system (OS) to determine the remaining free capacity storage of the media database. This capacity information is then sent back to the CP for presentation to a user of the MSD. In a second embodiment, the query is implemented as a dedicated AV MSD service. In a third embodiment, UPnP eventing and a new state variable capable of indicating the remaining free storage capacity is used.

    摘要翻译: 一种用于确定媒体服务器设备(MSD)中的媒体数据库的剩余空闲存储容量的系统和方法,诸如在通用即插即用(UPnP AV)架构中使用的媒体数据库。 本发明允许在大的复制或移动操作之前托管内容目录服务(CDS)的MSD的用户向剩余空闲存储容量的MSD的媒体数据库查询。 在本发明的一个实施例中,在控制点(CP)中实现查询动作,允许CP查询CDS,CDS再次查询MSD文件系统/操作系统(OS)以确定剩余的可用容量存储 的媒体数据库。 然后将该容量信息发送回CP以呈现给MSD的用户。 在第二实施例中,查询被实现为专用AV MSD服务。 在第三实施例中,使用UPnP事件和能够指示剩余空闲存储容量的新状态变量。

    Gaming via peer-to-peer networks
    10.
    发明授权
    Gaming via peer-to-peer networks 有权
    通过点对点网络进行游戏

    公开(公告)号:US08616976B2

    公开(公告)日:2013-12-31

    申请号:US11593873

    申请日:2006-11-07

    摘要: Providing a gaming service via an ad hoc peer-to-peer network involves configuring a device to offer a generic peer-to-peer gaming service that facilitates access to a plurality of specific networked games of the device. The device advertises the gaming service using a service discovery protocol of the network. Game play is facilitated via the gaming service. Accessing a gaming service via an ad hoc peer-to-peer network involves coupling a device to the network. The device discovers a generic peer-to-peer gaming service using a service discovery protocol of the network. The generic gaming service is offered by a peer device and facilitates access to a plurality of specific networked games of the peer device. The device selects a networked game from the plurality of specific networked games of the peer device, and play of the networked game occurs at least between the device and a peer device of the network.

    摘要翻译: 通过自组织点对点网络提供游戏服务涉及配置设备以提供便于对设备的多个特定网络游戏进行访问的通用点对点游戏服务。 该设备使用网络的服务发现协议来通告游戏服务。 通过游戏服务促进游戏玩法。 通过ad hoc对等网络访问游戏服务涉及将设备耦合到网络。 该设备使用网络的服务发现协议发现通用对等游戏服务。 通用游戏服务由对等设备提供,并且便于访问对等设备的多个特定网络游戏。 设备从对等设备的多个特定网络游戏中选择联网游戏,并且网络游戏的播放至少在设备和网络的对等设备之间进行。