APPARATUS AND METHOD FOR SYNTHESIZING TIME-COHERENT TEXTURE
    1.
    发明申请
    APPARATUS AND METHOD FOR SYNTHESIZING TIME-COHERENT TEXTURE 审中-公开
    用于合成时间相关纹理的装置和方法

    公开(公告)号:US20100156920A1

    公开(公告)日:2010-06-24

    申请号:US12537556

    申请日:2009-08-07

    IPC分类号: G09G5/00

    CPC分类号: G06T15/04 G09G5/363

    摘要: The present invention relates to an apparatus for time-coherent texture synthesis including a texture preprocessor for receiving as input information a 2D texture image and a 3D triangular mesh, and preprocessing the 2D texture image in a form suitable to rapid searching, a vector field generator for defining a vector field on a 3D surface of the 3D triangular mesh, a color search unit for finding a color of each edge of a triangle having the defined vector field in consideration of a previous frame, and a texture synthesizer for determining texture coordinates of the triangle using the found colors. The texture preprocessor further receives information regarding a size of the texture to be synthesized and an initial vector field orientation.

    摘要翻译: 本发明涉及一种用于时间相干纹理合成的装置,包括纹理预处理器,用于接收作为输入信息的2D纹理图像和3D三角形网格,并以适于快速搜索的形式对2D纹理图像进行预处理;矢量场生成器 用于在3D三角形网格的3D表面上定义矢量场;颜色搜索单元,用于在考虑到先前帧的情况下找到具有所定义的矢量场的三角形的每个边缘的颜色;以及纹理合成器,用于确定纹理坐标 三角形使用发现的颜色。 纹理预处理器还接收关于要合成的纹理的大小和初始向量场取向的信息。

    METHOD AND SYSTEM OF PRODUCING CARTOON ANIMATION USING CHARACTER ANIMATION AND MESH DEFORMATION
    2.
    发明申请
    METHOD AND SYSTEM OF PRODUCING CARTOON ANIMATION USING CHARACTER ANIMATION AND MESH DEFORMATION 有权
    使用特征动画和网格变形生成卡通动画的方法和系统

    公开(公告)号:US20080129737A1

    公开(公告)日:2008-06-05

    申请号:US11856113

    申请日:2007-09-17

    IPC分类号: G06T13/00

    CPC分类号: G06T13/40 G06T13/80

    摘要: A method for producing cartoon animation using character animation and mesh deformation is provided. The system includes a motion analysis module, a mesh deformation module, a motion deformation module, and a skinning module. The motion analysis module receives existing motion data having information about non-deformed motions of a character, and extracts parameters from the existing motion data by analyzing an animation value that a character's each joint has. The mesh deformation module receives existing mesh data having information about an external appearance of a character and existing skinning data having information for cohering the parameters or bones with mesh, and generates deformed mesh data. The motion deformation module receives the existing motion data and deforms motion using the parameters. The skinning module receives the deformed mesh data, the deformed motion data, and the existing skinning data and generates character animation data having cartoon like motion.

    摘要翻译: 提供了使用角色动画和网格变形来制作卡通动画的方法。 该系统包括运动分析模块,网格变形模块,运动变形模块和剥皮模块。 运动分析模块接收具有关于角色的非变形运动的信息的现有运动数据,并且通过分析角色的每个关节具有的动画值来从现有运动数据中提取参数。 网格变形模块接收具有关于字符的外观的信息的现有网格数据,以及具有用于使参数或骨骼与网格结合的信息的现有蒙皮数据,并生成变形的网格数据。 运动变形模块接收现有运动数据,并使用参数使运动变形。 剥皮模块接收变形的网格数据,变形的运动数据和现有的皮肤数据,并生成具有卡通像运动的角色动画数据。