NETWORK-BASED EVENT RECORDING
    4.
    发明申请

    公开(公告)号:US20170164062A1

    公开(公告)日:2017-06-08

    申请号:US15367750

    申请日:2016-12-02

    申请人: Sling Media, Inc.

    摘要: A system includes a computing device including a processor and a memory storing instructions executable by the processor. The processor is programmed to establish, for a recording event, one or more respective communications channels between the computing device and each of one or more media devices; receive one or more media input items from the one or more respective media devices; receive data indicating at least one of a range of capture of the respective media input item relative to a location of the recording event, a quality of the respective media input item, an excitement level of the respective media input item, an identity of the respective media device, and an identity of an operator of the respective media device; and generate a media output item based at least in part on the one or more media input items, and further based at least in part on the data.

    SYSTEMS AND METHODS FOR GENERATING AND STREAMING GAME DATA TO A GROUP MEDIA CLIENT AND A PLURALITY OF PERSONAL MEDIA CLIENTS
    5.
    发明申请
    SYSTEMS AND METHODS FOR GENERATING AND STREAMING GAME DATA TO A GROUP MEDIA CLIENT AND A PLURALITY OF PERSONAL MEDIA CLIENTS 审中-公开
    用于生成和流动游戏数据到集团媒体客户端和个人媒体客户群的系统和方法

    公开(公告)号:US20160189474A1

    公开(公告)日:2016-06-30

    申请号:US14983917

    申请日:2015-12-30

    申请人: SLING MEDIA INC.

    IPC分类号: G07F17/32

    摘要: Systems and processes for streaming a game to a group media client and a plurality of personal media clients are disclosed. In various embodiments, a media streaming device and game processor may execute game software or game logic to generate game data. This game data may be streamed for display to each game player as a group to a group media client as well as over a network to a personal media client of each individual player. Each player may select game data (e.g., a card or cards in the case of the game of poker), and this selection may be communicated to the media streaming device and game processor over the network. The media streaming device and game processor may, in response, continue to execute the game logic to generate updated game data.

    摘要翻译: 公开了将游戏流式传输到组媒体客户端和多个个人媒体客户端的系统和过程。 在各种实施例中,媒体流设备和游戏处理器可执行游戏软件或游戏逻辑以产生游戏数据。 该游戏数据可以被流式传输到每个游戏玩家作为一组到组媒体客户端,以及通过网络传送到每个单独玩家的个人媒体客户端。 每个玩家可以选择游戏数据(例如在扑克游戏的情况下是卡片或卡片),并且该选择可以通过网络传送到媒体流设备和游戏处理器。 作为响应,媒体流设备和游戏处理器可以继续执行游戏逻辑以生成更新的游戏数据。