Abstract:
Processes, systems and devices are described to enhance the television or other media viewing experience based upon excitement data that is associated with the program. Excitement data can be used to identify the most exciting portions of media programs, therefore allowing for improved identification of programs or portions of programs for viewing, streaming, recording or other purposes.
Abstract:
Methods and systems are provided for mitigating spoilers when placeshifting content. One exemplary method involves identifying a filtering criterion based on a media program available for viewing on a client device via a network, obtaining, via the network, content for presentation on the client device, identifying a portion of the content corresponding to the media program using the filtering criterion, and inhibiting presentation of the identified portion of the content on the client device.
Abstract:
Processes, systems and devices are described to enhance the television or other media viewing experience based upon excitement data that is associated with the program. Excitement data can be used to identify the most exciting portions of media programs, therefore allowing for improved identification of programs or portions of programs for viewing, streaming, recording or other purposes.
Abstract:
Processes, systems and devices are described to enhance the television or other media viewing experience based upon excitement data that is associated with the program. Excitement data can be used to identify the most exciting portions of media programs, therefore allowing for improved identification of programs or portions of programs for viewing, streaming, recording or other purposes.
Abstract:
Systems and processes for streaming a game to a group media client and a plurality of personal media clients are disclosed. In various embodiments, a media streaming device and game processor may execute game software or game logic to generate game data. This game data may be streamed for display to each game player as a group to a group media client as well as over a network to a personal media client of each individual player. Each player may select game data (e.g., a card or cards in the case of the game of poker), and this selection may be communicated to the media streaming device and game processor over the network. The media streaming device and game processor may, in response, continue to execute the game logic to generate updated game data.
Abstract:
A system and methods of managing delivery of video content are presented here. In accordance with one exemplary operating method, a channel switching action is detected in association with presentation of interstitial video content corresponding to a first video event on a first video service. The method continues by providing a second video event on a second video service for presentation to a user, wherein the providing is performed after detecting the channel switching action. During presentation of the second video event, the method communicates a program return notification. The program return notification is intended for the user, and the program return notification indicates completion of the interstitial video content.