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公开(公告)号:US09367117B2
公开(公告)日:2016-06-14
申请号:US14014199
申请日:2013-08-29
发明人: Paul Timm , Andres Ramos Cevallos , Ryan Halvorson
CPC分类号: G06F1/3231 , G06F1/3265 , G06F3/013 , G06F3/015 , G09G5/363 , G09G5/391 , G09G2330/021 , G09G2340/0407 , G09G2354/00 , Y02D10/153 , Y02D10/173
摘要: Methods and systems for attention-based rendering on an entertainment system are provided. A tracking device captures data associated with a user, which is used to determine that a user has reacted (e.g., visually or emotionally) to a particular part of the screen. The processing power is increased in this part of the screen, which increases detail and fidelity of the graphics and/or updating speed. The processing power in the areas of the screen that the user is not paying attention to is decreased and diverted from those areas, resulting in decreased detail and fidelity of the graphics and/or decreased updating speed.
摘要翻译: 提供了娱乐系统上用于基于注意的渲染的方法和系统。 跟踪设备捕获与用户相关联的数据,其用于确定用户已经对屏幕的特定部分(例如,视觉上或情感上)进行了反应。 屏幕的这部分处理能力增加,这增加了图形的细节和保真度和/或更新速度。 用户不注意的屏幕区域中的处理能力被降低并从那些区域转移,导致图形的细节和保真度降低和/或降低的更新速度。
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公开(公告)号:US20150061989A1
公开(公告)日:2015-03-05
申请号:US14014199
申请日:2013-08-29
发明人: Paul Timm , Andres Ramos Cevallos , Ryan Halvorson
CPC分类号: G06F1/3231 , G06F1/3265 , G06F3/013 , G06F3/015 , G09G5/363 , G09G5/391 , G09G2330/021 , G09G2340/0407 , G09G2354/00 , Y02D10/153 , Y02D10/173
摘要: Methods and systems for attention-based rendering on an entertainment system are provided. A tracking device captures data associated with a user, which is used to determine that a user has reacted (e.g., visually or emotionally) to a particular part of the screen. The processing power is increased in this part of the screen, which increases detail and fidelity of the graphics and/or updating speed. The processing power in the areas of the screen that the user is not paying attention to is decreased and diverted from those areas, resulting in decreased detail and fidelity of the graphics and/or decreased updating speed.
摘要翻译: 提供了娱乐系统上用于基于注意的渲染的方法和系统。 跟踪设备捕获与用户相关联的数据,其用于确定用户已经对屏幕的特定部分(例如,视觉上或情感上)进行了反应。 屏幕的这部分处理能力增加,这增加了图形的细节和保真度和/或更新速度。 用户不注意的屏幕区域中的处理能力被降低并从那些区域转移,导致图形的细节和保真度降低和/或降低的更新速度。
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