MULTI-PLAYER VIDEO GAME ENVIRONMENT FOR SINGLE-PLAYER USE
    1.
    发明申请
    MULTI-PLAYER VIDEO GAME ENVIRONMENT FOR SINGLE-PLAYER USE 有权
    多播放器使用的单播游戏环境

    公开(公告)号:US20150111641A1

    公开(公告)日:2015-04-23

    申请号:US14058072

    申请日:2013-10-18

    Inventor: Paul Timm

    CPC classification number: A63F13/52 A63F13/25 A63F13/55 A63F13/67

    Abstract: A multi-player game environment is created for single-player use. A user may select a single-player game or a multi-player game. When the user chooses a multi-player game, the user is prompted to select one or more customized AI characters. The AI characters may be available individually or in themed “packs.” The selected AI character or pack may be downloaded, stored, or otherwise made accessible to an electronic entertainment system. The user may select a mode or skill level for each AI character. The user may begin playing the game in a multi-player mode with the game environment populated with an avatar effectuating behaviors of the selected AI character or characters.

    Abstract translation: 创建一个多玩家游戏环境,用于单人游戏。 用户可以选择单人游戏或多玩家游戏。 当用户选择多玩家游戏时,提示用户选择一个或多个自定义的AI角色。 AI字符可以单独提供或主题“包”中。所选择的AI字符或包可以被下载,存储或以其他方式使得电子娱乐系统可访问。 用户可以为每个AI角色选择一种模式或技能级别。 用户可以以多播放器模式开始玩游戏,其中游戏环境填充有形成所选择的AI角色或角色的动作的化身。

    Attention-based rendering and fidelity
    2.
    发明授权
    Attention-based rendering and fidelity 有权
    基于注意的呈现和保真度

    公开(公告)号:US09367117B2

    公开(公告)日:2016-06-14

    申请号:US14014199

    申请日:2013-08-29

    Abstract: Methods and systems for attention-based rendering on an entertainment system are provided. A tracking device captures data associated with a user, which is used to determine that a user has reacted (e.g., visually or emotionally) to a particular part of the screen. The processing power is increased in this part of the screen, which increases detail and fidelity of the graphics and/or updating speed. The processing power in the areas of the screen that the user is not paying attention to is decreased and diverted from those areas, resulting in decreased detail and fidelity of the graphics and/or decreased updating speed.

    Abstract translation: 提供了娱乐系统上用于基于注意的渲染的方法和系统。 跟踪设备捕获与用户相关联的数据,其用于确定用户已经对屏幕的特定部分(例如,视觉上或情感上)进行了反应。 屏幕的这部分处理能力增加,这增加了图形的细节和保真度和/或更新速度。 用户不注意的屏幕区域中的处理能力被降低并从那些区域转移,导致图形的细节和保真度降低和/或降低的更新速度。

    ATTENTION-BASED RENDERING AND FIDELITY
    3.
    发明申请
    ATTENTION-BASED RENDERING AND FIDELITY 有权
    基于注意的渲染和清晰度

    公开(公告)号:US20150061989A1

    公开(公告)日:2015-03-05

    申请号:US14014199

    申请日:2013-08-29

    Abstract: Methods and systems for attention-based rendering on an entertainment system are provided. A tracking device captures data associated with a user, which is used to determine that a user has reacted (e.g., visually or emotionally) to a particular part of the screen. The processing power is increased in this part of the screen, which increases detail and fidelity of the graphics and/or updating speed. The processing power in the areas of the screen that the user is not paying attention to is decreased and diverted from those areas, resulting in decreased detail and fidelity of the graphics and/or decreased updating speed.

    Abstract translation: 提供了娱乐系统上用于基于注意的渲染的方法和系统。 跟踪设备捕获与用户相关联的数据,其用于确定用户已经对屏幕的特定部分(例如,视觉上或情感上)进行了反应。 屏幕的这部分处理能力增加,这增加了图形的细节和保真度和/或更新速度。 用户不注意的屏幕区域中的处理能力被降低并从那些区域转移,导致图形的细节和保真度降低和/或降低的更新速度。

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