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公开(公告)号:US20150111641A1
公开(公告)日:2015-04-23
申请号:US14058072
申请日:2013-10-18
Applicant: Sony Computer Entertainment America LLC
Inventor: Paul Timm
IPC: A63F13/00
Abstract: A multi-player game environment is created for single-player use. A user may select a single-player game or a multi-player game. When the user chooses a multi-player game, the user is prompted to select one or more customized AI characters. The AI characters may be available individually or in themed “packs.” The selected AI character or pack may be downloaded, stored, or otherwise made accessible to an electronic entertainment system. The user may select a mode or skill level for each AI character. The user may begin playing the game in a multi-player mode with the game environment populated with an avatar effectuating behaviors of the selected AI character or characters.
Abstract translation: 创建一个多玩家游戏环境,用于单人游戏。 用户可以选择单人游戏或多玩家游戏。 当用户选择多玩家游戏时,提示用户选择一个或多个自定义的AI角色。 AI字符可以单独提供或主题“包”中。所选择的AI字符或包可以被下载,存储或以其他方式使得电子娱乐系统可访问。 用户可以为每个AI角色选择一种模式或技能级别。 用户可以以多播放器模式开始玩游戏,其中游戏环境填充有形成所选择的AI角色或角色的动作的化身。
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公开(公告)号:US09367117B2
公开(公告)日:2016-06-14
申请号:US14014199
申请日:2013-08-29
Applicant: Sony Computer Entertainment America LLC
Inventor: Paul Timm , Andres Ramos Cevallos , Ryan Halvorson
CPC classification number: G06F1/3231 , G06F1/3265 , G06F3/013 , G06F3/015 , G09G5/363 , G09G5/391 , G09G2330/021 , G09G2340/0407 , G09G2354/00 , Y02D10/153 , Y02D10/173
Abstract: Methods and systems for attention-based rendering on an entertainment system are provided. A tracking device captures data associated with a user, which is used to determine that a user has reacted (e.g., visually or emotionally) to a particular part of the screen. The processing power is increased in this part of the screen, which increases detail and fidelity of the graphics and/or updating speed. The processing power in the areas of the screen that the user is not paying attention to is decreased and diverted from those areas, resulting in decreased detail and fidelity of the graphics and/or decreased updating speed.
Abstract translation: 提供了娱乐系统上用于基于注意的渲染的方法和系统。 跟踪设备捕获与用户相关联的数据,其用于确定用户已经对屏幕的特定部分(例如,视觉上或情感上)进行了反应。 屏幕的这部分处理能力增加,这增加了图形的细节和保真度和/或更新速度。 用户不注意的屏幕区域中的处理能力被降低并从那些区域转移,导致图形的细节和保真度降低和/或降低的更新速度。
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公开(公告)号:US20150061989A1
公开(公告)日:2015-03-05
申请号:US14014199
申请日:2013-08-29
Applicant: Sony Computer Entertainment America LLC
Inventor: Paul Timm , Andres Ramos Cevallos , Ryan Halvorson
CPC classification number: G06F1/3231 , G06F1/3265 , G06F3/013 , G06F3/015 , G09G5/363 , G09G5/391 , G09G2330/021 , G09G2340/0407 , G09G2354/00 , Y02D10/153 , Y02D10/173
Abstract: Methods and systems for attention-based rendering on an entertainment system are provided. A tracking device captures data associated with a user, which is used to determine that a user has reacted (e.g., visually or emotionally) to a particular part of the screen. The processing power is increased in this part of the screen, which increases detail and fidelity of the graphics and/or updating speed. The processing power in the areas of the screen that the user is not paying attention to is decreased and diverted from those areas, resulting in decreased detail and fidelity of the graphics and/or decreased updating speed.
Abstract translation: 提供了娱乐系统上用于基于注意的渲染的方法和系统。 跟踪设备捕获与用户相关联的数据,其用于确定用户已经对屏幕的特定部分(例如,视觉上或情感上)进行了反应。 屏幕的这部分处理能力增加,这增加了图形的细节和保真度和/或更新速度。 用户不注意的屏幕区域中的处理能力被降低并从那些区域转移,导致图形的细节和保真度降低和/或降低的更新速度。
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