-
公开(公告)号:US09216354B2
公开(公告)日:2015-12-22
申请号:US14283119
申请日:2014-05-20
Applicant: Sony Computer Entertainment America LLC
Inventor: Ed Annunziata
CPC classification number: A63F13/58 , A63F13/10 , A63F13/56 , A63F2300/65 , A63F2300/6623
Abstract: Methods and systems for emotion-based game character manipulation are provided. Each character is associated with a table of quantified attributes including emotional attributes and non-emotional attributes. An adjustment to an emotional attribute of a game character is determined based on an interaction with another game character. The emotional attribute of the first game character is adjusted, which further results in an adjustment to a non-emotional attribute of the first game character. The behavior of the first game character is then determined based on the adjusted non-emotional attribute.
Abstract translation: 提供了基于情感的游戏角色操纵的方法和系统。 每个角色与量化属性表相关联,包括情感属性和非情感属性。 基于与另一游戏角色的交互来确定游戏角色的情感属性的调整。 调整第一游戏角色的情感属性,这进一步导致对第一游戏角色的非情感属性的调整。 然后,基于经调整的非情感属性来确定第一游戏角色的行为。
-
公开(公告)号:US20140274414A1
公开(公告)日:2014-09-18
申请号:US14283119
申请日:2014-05-20
Applicant: Sony Computer Entertainment America LLC
Inventor: Ed Annunziata
IPC: A63F13/30
CPC classification number: A63F13/58 , A63F13/10 , A63F13/56 , A63F2300/65 , A63F2300/6623
Abstract: Methods and systems for emotion-based game character manipulation are provided. Each character is associated with a table of quantified attributes including emotional attributes and non-emotional attributes. An adjustment to an emotional attribute of a game character is determined based on an interaction with another game character. The emotional attribute of the first game character is adjusted, which further results in an adjustment to a non-emotional attribute of the first game character. The behavior of the first game character is then determined based on the adjusted non-emotional attribute.
Abstract translation: 提供了基于情感的游戏角色操纵的方法和系统。 每个角色与量化属性表相关联,包括情感属性和非情感属性。 基于与另一游戏角色的交互来确定游戏角色的情感属性的调整。 调整第一游戏角色的情感属性,这进一步导致对第一游戏角色的非情感属性的调整。 然后,基于经调整的非情感属性来确定第一游戏角色的行为。
-
公开(公告)号:US09114320B2
公开(公告)日:2015-08-25
申请号:US13778084
申请日:2013-02-26
Applicant: Sony Computer Entertainment America LLC
Inventor: Ed Annunziata
CPC classification number: A63F13/63 , A63F13/10 , A63F13/525 , A63F13/54 , A63F2300/6009 , A63F2300/6018 , A63F2300/6063 , A63F2300/63 , A63F2300/6661 , A63F2300/6692 , A63F2300/8076 , G10H1/00 , G10H1/368 , G10H2210/026 , G10H2240/085 , G10H2240/091 , G10H2240/285 , G10H2240/315 , Y10S345/96
Abstract: An electronic entertainment system for creating a video sequence by executing video game camera behavior based upon a video game sound file includes a memory configured to store an action event/camera behavior (AE/CB) database, game software such as an action generator module, and one or more sound files. In addition, the system includes a sound processing unit coupled to the memory for processing a selected sound file, and a processor coupled to the memory and the sound processing unit. The processor randomly selects an AE pointer and a CB pointer from the AE/CB database. Upon selection of the CB pointer and the AE pointer, the action generator executes camera behavior corresponding to the selected CB pointer to view an action event corresponding to the selected AE pointer.
Abstract translation: 一种用于通过基于视频游戏声音文件执行视频游戏相机行为来创建视频序列的电子娱乐系统包括被配置为存储动作事件/照相机行为(AE / CB)数据库的存储器,诸如动作生成器模块的游戏软件, 和一个或多个声音文件。 此外,该系统包括耦合到存储器的声音处理单元,用于处理所选择的声音文件,以及耦合到存储器和声音处理单元的处理器。 处理器从AE / CB数据库中随机选择AE指针和CB指针。 在选择了CB指针和AE指针后,动作发生器执行与所选择的CB指针相对应的摄像机行为,以查看与所选AE指针对应的动作事件。
-
-