Abstract:
When a user executes an operation of requesting a client terminal for starting processing, a server starts information processing of specified contents, transmitting initial output data such as an initial screen and a sound to the client terminal. The client terminal outputs the initial data and, every time the user executes an indication input such as a command input, transmits the input information concerned to the server. The server executes information processing corresponding to the input information and generates output data common to destination client terminals as basic output data and output data for each client terminal as individual output data. The client terminal decodes an image and sound data that are basic output data and synthesizes figures and sounds based on individual output data, thereby outputting the synthesized figures and sounds.
Abstract:
When a user executes an operation of requesting a client terminal for starting processing, a server starts information processing of specified contents, transmitting initial output data such as an initial screen and a sound to the client terminal. The client terminal outputs the initial data and, every time the user executes an indication input such as a command input, transmits the input information concerned to the server. The server executes information processing corresponding to the input information and generates output data common to destination client terminals as basic output data and output data for each client terminal as individual output data. The client terminal decodes an image and sound data that are basic output data and synthesizes figures and sounds based on individual output data, thereby outputting the synthesized figures and sounds.
Abstract:
In a game system, a game managing server includes: a game controlling unit that controls a game; a game player instruction receiving unit that receives an instruction from a game player and forwards the instruction to the game controlling unit; and a watching point setting unit that sets a viewpoint position for generating a watching screen for viewing the game, the watching screen being offered to a plurality of watching players different from the game player.
Abstract:
Disclosed herein is a content providing method for a content providing server to provide contents to client terminals via a network. The method includes: obtaining play data indicating progress conditions of a computer game progressing according to user operation on the client terminals; evaluating game plays by each predetermined evaluation item on a basis of the play data; obtaining data of a moving image of a game play extracted according to an evaluation result; and distributing the data of the moving image to the client terminals via the network.
Abstract:
Disclosed herein is a content providing method for a content providing server to provide contents to client terminals via a network. The method includes: obtaining play data indicating progress conditions of a computer game progressing according to user operation on the client terminals; evaluating game plays by each predetermined evaluation item on a basis of the play data; obtaining data of a moving image of a game play extracted according to an evaluation result; and distributing the data of the moving image to the client terminals via the network.
Abstract:
In a game system 1, a game managing server 100 includes: a game controlling unit that controls a game; a game player instruction receiving unit that receives an instruction from a game player and forwards the instruction to the game controlling unit; and a watching point setting unit that sets a viewpoint position for generating a watching screen for viewing the game, the watching screen being offered to a plurality of watching players different from the game player.