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公开(公告)号:US20180290054A1
公开(公告)日:2018-10-11
申请号:US16004280
申请日:2018-06-08
发明人: David Perry , Christian Rickeby
IPC分类号: A63F13/355 , H04L29/06 , H04L29/08 , A63F13/352 , A63F13/30
CPC分类号: A63F13/355 , A63F13/30 , A63F13/352 , H04L65/4084 , H04L65/80 , H04L67/10 , H04L67/38
摘要: A method is provided, including: receiving, over a network by a cloud gaming server computer, a request from a client device to initiate gameplay of a cloud video game; assigning the client device to a data center from which to stream the cloud video game; loading a cloud gaming machine at the data center with the cloud video game; substantially simultaneous with the loading of the cloud gaming machine, performing a stream test between the data center and the client device to determine a quality of service of the streaming of the cloud video game; after completion of the loading and the stream test, initiating interactive gameplay of the cloud video game by streaming video data, generated from execution of the cloud video game by the cloud gaming machine, to the client device, and receiving input data from the client device to drive the execution of the cloud video game.
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公开(公告)号:US20200206616A1
公开(公告)日:2020-07-02
申请号:US16813732
申请日:2020-03-09
发明人: David Perry , Christian Rickeby
IPC分类号: A63F13/355 , H04L29/08 , A63F13/352 , H04L29/06
摘要: A method is provided, including: receiving a request from a client device to initiate gameplay of a cloud video game; assigning the client device to a first data center from which to stream the gameplay of the cloud video game, and initiating transfer of user save data from a second data center to the first data center; loading the cloud video game on a cloud gaming machine at the first data center, including loading of generic save data and a first portion of the user save data; initiating interactive gameplay of the cloud video game with the generic save data and the first portion of the user save data; during the interactive gameplay, transferring a second portion of the user save data to the first data center; applying the second portion of the user save data to update the execution of the cloud video game.
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公开(公告)号:US09993729B2
公开(公告)日:2018-06-12
申请号:US15011283
申请日:2016-01-29
发明人: David Perry , Christian Rickeby
IPC分类号: A63F13/352 , A63F13/355 , H04L29/08 , H04L29/06 , A63F13/30
CPC分类号: A63F13/355 , A63F13/30 , A63F13/352 , H04L65/4084 , H04L65/80 , H04L67/10 , H04L67/38
摘要: A method is provided, including: receiving, over a network by a cloud gaming server computer, a request from a client device to initiate gameplay of a cloud video game; responsive to the request, assigning the client device to a first data center from which to stream the gameplay of the cloud video game; responsive to the request, initiating transfer of user save data over the network from a second data center to the first data center; loading the cloud video game on a cloud gaming machine at the first data center, the loading of the cloud video game including loading of generic save data; initiating interactive gameplay of the cloud video game with the generic save data; during the interactive gameplay, completing the transfer of the user save data to the first data center; applying the user save data to update the execution of the cloud video game.
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公开(公告)号:US10583360B2
公开(公告)日:2020-03-10
申请号:US16004280
申请日:2018-06-08
发明人: David Perry , Christian Rickeby
IPC分类号: A63F13/355 , H04L29/06 , H04L29/08 , A63F13/352 , A63F13/30
摘要: A method is provided, including: receiving, over a network by a cloud gaming server computer, a request from a client device to initiate gameplay of a cloud video game; assigning the client device to a data center from which to stream the cloud video game; loading a cloud gaming machine at the data center with the cloud video game; substantially simultaneous with the loading of the cloud gaming machine, performing a stream test between the data center and the client device to determine a quality of service of the streaming of the cloud video game; after completion of the loading and the stream test, initiating interactive gameplay of the cloud video game by streaming video data, generated from execution of the cloud video game by the cloud gaming machine, to the client device, and receiving input data from the client device to drive the execution of the cloud video game.
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