摘要:
A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows presentation state logic to be decoupled from implementations of presentation components, such as graphical, audio and gaming device components, used in a presentation of the game of chance on a gaming machine.
摘要:
A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows a game flow software module used to generate a game of chance on the gaming machine to be decoupled from a game presentation software module used to present the game chance. Thus, a group of games may be designed where the games share a common game flow software module but use different game presentation software modules to change the look and feel of the game.
摘要:
A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows a game flow software module used to generate a game of chance on the gaming machine to be decoupled from a game presentation software module used to present the game chance. Thus, a group of games may be designed where the games share a common game flow software module but use different game presentation software modules to change the look and feel of the game.
摘要:
A disclosed gaming machine provides a plurality of virtual gaming peripherals that are each used to generate one or more gaming services. To provide a particular gaming service, each virtual gaming peripheral may comprise virtual gaming peripheral software that controls one or more gaming devices. Examples of gaming services provides by virtual gaming peripherals may include but are not limited to a player tracking service, a vending machine purchase, a lottery ticket purchase, an ATM (Automatic Teller Machine) service, a hotel/casino service, a communication service, a registration service, a sports book service, an entertainment service, a prize redemption service and a locator service. A logic device, such as a master gaming controller on the gaming machine, may simultaneously activate a plurality of virtual gaming peripherals. Therefore, a gaming device may be shared by a plurality of active virtual gaming peripherals and additional logic may be provided to resolve conflicts that arise when two or more virtual gaming peripherals desire to control the same gaming device at the same time.
摘要:
Games may be divided into different portions having differing preservation needs. These different portions may be saved to set locations for set periods of time when a downloaded game that was available on a given gaming terminal must be disabled, removed or otherwise made unavailable on the gaming terminal. The removal process may be automated or controlled remotely, although this is not strictly required. Further, preservation of games may be implemented using directories of the various game components for multiple downloaded games available to a gaming terminal.
摘要:
A gaming apparatus may comprise a display unit, a value input device, and a controller operatively coupled to the display unit and the value input device. The gaming apparatus may be disposed in a casino. The controller may comprise a processor and a memory, and may be programmed to receive data representing server information regarding casino gaming servers, to organize the casino gaming servers according to the server information data, to select a casino gaming server according to the organization of the casino gaming servers or the server information data, to receive gaming data from the selected casino gaming server, and to determine a value payout associated with an outcome of a game.
摘要:
Different mechanisms are provided to enable a gaming machine to download files/images, move/copy the files/images from one folder to another without breaking authentication, and resume interrupted file manipulation operations such as move/copy operations and/or download operations which have been interrupted by a power hit. In this way, the technique of the present invention is able to provide a self-diagnostic system for ensuring authenticated, atomic transactions, and for automatically handling detected error conditions. Additionally the technique of the present invention is able to provide a mechanism for seamlessly updating gaming machine components at runtime. This may include, for example, the automatic mounting and/or unmounting of selected games to/from the gaming machine memory during runtime.
摘要:
Different mechanisms are provided to enable a gaming machine to download files/images, move/copy the files/images from one folder to another without breaking authentication, and resume interrupted file manipulation operations such as move/copy operations and/or download operations which have been interrupted by a power hit. In this way, the technique of the present invention is able to provide a self-diagnostic system for ensuring authenticated, atomic transactions, and for automatically handling detected error conditions. Additionally the technique of the present invention is able to provide a mechanism for seamlessly updating gaming machine components at runtime. This may include, for example, the automatic mounting and/or unmounting of selected games to/from the gaming machine memory during runtime.
摘要:
Open architecture communication systems and methods are provided that allow flexible data transmission between gaming machines and other devices and nodes within a gaming machine network. The gaming machine and other devices employ a communication interface that sends and receives data via a common communication protocol and via common communication hardware. The communication interface and common communication protocol allow data transfer between gaming machines and other network nodes such as gaming service servers, despite the presence of different proprietary gaming machine functions and proprietary communication protocols and despite the presence of various proprietary hardware and proprietary communication protocols relied on by the servers.
摘要:
Disclosed are methods, apparatus and systems, including computer program products, implementing and using techniques for authenticating data for playing a game of chance on a gaming machine. A motherboard is provided in the gaming machine. A peripheral component is in communication with the motherboard over a bus. The peripheral component has access to authentication code in a memory. An authentication instruction message is received over the bus. Responsive to receiving the authentication instruction message, the authentication code is executed on a processor to perform an authentication process on the data. A signal is output, indicating whether the authentication process is successful in authenticating the data. In one implementation, the signal enables play of the game of chance on the gaming machine when the authentication process is successful, and disables play of the game of chance when the authentication process is unsuccessful.