AUTOMATED DIRECT BIDS TO PURCHASE ENTERTAINMENT CONTENT UPON A PREDETERMINED EVENT
    1.
    发明申请
    AUTOMATED DIRECT BIDS TO PURCHASE ENTERTAINMENT CONTENT UPON A PREDETERMINED EVENT 有权
    自动化直接购买购买娱乐内容的预定活动

    公开(公告)号:US20100056268A1

    公开(公告)日:2010-03-04

    申请号:US12200210

    申请日:2008-08-28

    IPC分类号: A63F9/24 A63F13/00

    摘要: An automated direct transaction and delivery system for digital content (“ATDDC”) provides for automated detection of missing digital content or resources required for a player or participant to participate in a multimedia application in either a single player or multiplayer environment is described. The ATDDC automatically detects that a player may not have installed particular required content or that a title update is required in order to participate in a media session or video game. Upon detection of missing content or resources the ATDDC provides direct bid to purchase the content or resources, provides for automatic download, installation and configuration of the content while allowing the player to remain in contact with other players within a party.

    摘要翻译: 描述了用于数字内容(“ATDDC”)的自动直接交易和递送系统,用于自动检测丢失的数字内容或玩家或参与者参与单播或多人游戏环境中的多媒体应用所需的资源。 ATDDC自动检测到玩家可能没有安装特定要求的内容,或者为了参加媒体会话或视频游戏而需要更新标题。 在检测到缺少的内容或资源后,ATDDC提供直接投标来购买内容或资源,提供内容的自动下载,安装和配置,同时允许玩家与一方内的其他玩家保持联系。

    Automated direct bids to purchase entertainment content upon a predetermined event
    2.
    发明授权
    Automated direct bids to purchase entertainment content upon a predetermined event 有权
    自动直接出价以便在预定事件时购买娱乐内容

    公开(公告)号:US08229796B2

    公开(公告)日:2012-07-24

    申请号:US12200210

    申请日:2008-08-28

    IPC分类号: G06Q30/00 A63F9/24

    摘要: An automated direct transaction and delivery system for digital content (“ATDDC”) provides for automated detection of missing digital content or resources required for a player or participant to participate in a multimedia application in either a single player or multiplayer environment is described. The ATDDC automatically detects that a player may not have installed particular required content or that a title update is required in order to participate in a media session or video game. Upon detection of missing content or resources the ATDDC provides direct bid to purchase the content or resources, provides for automatic download, installation and configuration of the content while allowing the player to remain in contact with other players within a party.

    摘要翻译: 描述了用于数字内容(“ATDDC”)的自动直接交易和递送系统,用于自动检测丢失的数字内容或玩家或参与者参与单播或多人游戏环境中的多媒体应用所需的资源。 ATDDC自动检测到玩家可能没有安装特定要求的内容,或者为了参加媒体会话或视频游戏而需要更新标题。 在检测到缺少的内容或资源后,ATDDC提供直接投标来购买内容或资源,提供内容的自动下载,安装和配置,同时允许玩家与一方内的其他玩家保持联系。

    Architecture for online communal and connected experiences
    3.
    发明申请
    Architecture for online communal and connected experiences 有权
    在线社区和相关经验的架构

    公开(公告)号:US20090182817A1

    公开(公告)日:2009-07-16

    申请号:US12013324

    申请日:2008-01-11

    IPC分类号: G06F15/16

    CPC分类号: G06F17/30194

    摘要: Various aspects are disclosed herein for an architecture for online communal and connected experiences. This architecture can be embodied in an application running a host computing device, where the application provides functionalities such as finding modules on local devices or hosted on online services, launching such modules, switching between a plurality of such concurrently running modules, and providing many-to-many text, voice, and video functionality. This application can also interface with managed runtime code on the host computing device, thereby providing inputting, outputting, and network communication means among a plurality of computing devices having different platforms.

    摘要翻译: 本文公开了用于在线公共和连接体验的架构的各个方面。 该架构可以体现在运行主计算设备的应用中,其中应用提供诸如在本地设备上查找模块或托管在线服务上的功能,启动这样的模块,在多个这样的并行运行的模块之间切换, 多个文本,语音和视频功能。 该应用还可以与主机计算设备上的受管运行时代码进行接口,从而在具有不同平台的多个计算设备之间提供输入,输出和网络通信手段。

    Architecture for online communal and connected experiences
    5.
    发明授权
    Architecture for online communal and connected experiences 有权
    在线社区和相关经验的架构

    公开(公告)号:US07904537B2

    公开(公告)日:2011-03-08

    申请号:US12013324

    申请日:2008-01-11

    IPC分类号: G06F15/173

    CPC分类号: G06F17/30194

    摘要: Various aspects are disclosed herein for an architecture for online communal and connected experiences. This architecture can be embodied in an application running a host computing device, where the application provides functionalities such as finding modules on local devices or hosted on online services, launching such modules, switching between a plurality of such concurrently running modules, and providing many-to-many text, voice, and video functionality. This application can also interface with managed runtime code on the host computing device, thereby providing inputting, outputting, and network communication means among a plurality of computing devices having different platforms.

    摘要翻译: 本文公开了用于在线公共和连接体验的架构的各个方面。 该架构可以体现在运行主计算设备的应用中,其中应用提供诸如在本地设备上查找模块或托管在线服务上的功能,启动这样的模块,在多个这样的并行运行的模块之间切换, 多个文本,语音和视频功能。 该应用还可以与主机计算设备上的受管运行时代码进行接口,从而在具有不同平台的多个计算设备之间提供输入,输出和网络通信手段。

    METHOD AND SYSTEM FOR AN INTEGRATED PLATFORM WIDE PARTY SYSTEM WITHIN A MULTIPLAYER GAMING ENVIRONMENT
    6.
    发明申请
    METHOD AND SYSTEM FOR AN INTEGRATED PLATFORM WIDE PARTY SYSTEM WITHIN A MULTIPLAYER GAMING ENVIRONMENT 有权
    多玩家游戏环境中的集成平台广泛派系系统的方法与系统

    公开(公告)号:US20100056280A1

    公开(公告)日:2010-03-04

    申请号:US12204236

    申请日:2008-09-04

    IPC分类号: A63F9/24 G06F19/00

    摘要: A method and system for a platform wide party system that may be deployed in a multiplayer gaming environment. Players may associate themselves with one or more parties, wherein players within a party may choose to automatically exchange messages associated with changes in state of the players in a gaming environment. The party system exposes an API providing a plurality of function calls that may be integrated seamlessly with game play. A first player may indicate desired notification events to be received from a second player associated with the same party as the first player. Upon detection of a desired notification event on the video game console of the second player, an event notification may be communicated to a video game console of the first player causing an action to be performed on the first player's video game console. Actions may include event notifications via text and/or sound, which may be displayed to the first player while engaged in any game session and without requiring the first player to exit the current game session.

    摘要翻译: 一种可以部署在多人游戏环境中的平台广泛派对系统的方法和系统。 玩家可以将自己与一方或多方缔结,其中一方内的玩家可以选择自动交换与游戏环境中的玩家状态变化相关联的消息。 派对系统公开了提供可以与游戏播放无缝集成的多个功能调用的API。 第一玩家可以指示要从与第一玩家相同的一方相关联的第二玩家接收到的期望的通知事件。 当在第二播放器的视频游戏机上检测到期望的通知事件时,事件通知可以被传送到第一玩家的视频游戏控制台,导致在第一玩家的视频游戏控制台上执行动作。 动作可以包括通过文本和/或声音的事件通知,其可以在参与任何游戏会话期间显示给第一玩家,而不需要第一玩家退出当前游戏会话。