Consumable electrode arc welding
    1.
    发明申请
    Consumable electrode arc welding 失效
    消耗电极电弧焊

    公开(公告)号:US20060151453A1

    公开(公告)日:2006-07-13

    申请号:US10833297

    申请日:2004-04-27

    IPC分类号: B23K9/28

    CPC分类号: B23K9/123

    摘要: A contact tip suitable for electric arc welding has a consumable electrode. The contact tip has a body which defines a bore through which the electrode is able to pass to enable electric current from a welding power supply to be transferred from the body to the electrode. The body, in part of the length of the bore between an inlet end and an outlet end, has at least one region (herein referred to as a primary contact region) at which the body is adapted to enable primary electrical contact with the electrode, and along a remainder part of the length of the bore, the body is adapted such that any secondary contact between the body and the electrode along the remainder part does not substantially short circuit the primary electrical contact in the primary contact region of the bore.

    摘要翻译: 适用于电弧焊接的接触尖端具有消耗电极。 接触尖端具有限定孔的主体,电极可以穿过该孔,以使来自焊接电源的电流能够从主体传递到电极。 主体在入口端和出口端之间的孔的长度的一部分中具有至少一个区域(这里称为主接触区域),主体适于使得主体能够与电极初次电接触, 并且沿着孔的长度的剩余部分,本体适于使得沿着剩余部分的主体和电极之间的任何次级接触基本上不会使孔的主要接触区域中的主要电接触短路。

    System and method for providing centralized emergency management
    2.
    发明申请
    System and method for providing centralized emergency management 有权
    提供集中式应急管理的系统和方法

    公开(公告)号:US20050220277A1

    公开(公告)日:2005-10-06

    申请号:US10952838

    申请日:2004-09-30

    IPC分类号: H04L12/24 H04M11/04

    摘要: A system and method for management of emergencies. The system includes a database containing procedures for addressing specific emergencies, an input system linked to the database for receiving input information indicative of an emergency, an evaluation system linked to the database for determining if information input to the input system justifies the designation of a specific emergency and dissemination of information related thereto. A communication system is linked to the database for disseminating information about the input information and information related thereto to designated entities. The method for management of emergencies includes the inputting procedures for addressing specific emergencies into a database, inputting information about potential emergencies into to the database, determining if the information about potential emergencies justifies the designation of a specific emergency and determining if the information about potential emergencies justifies dissemination of information related thereto. Based on the determination of whether said information justifies the designation of a specific emergency and dissemination of information related thereto, information of a specific emergency and information related thereto may be disseminated via the database to designated entities.

    摘要翻译: 一种管理紧急情况的系统和方法。 该系统包括包含用于解决特定紧急情况的程序的数据库,与数据库相关联的用于接收指示紧急情况的输入信息的输入系统,与数据库相关联的评估系统,用于确定输入到输入系统的信息是否有助于指定特定的 紧急和传播有关资料。 通信系统与数据库相关联,用于将关于输入信息和与其相关的信息的信息传播给指定实体。 管理紧急情况的方法包括将特定紧急情况解决为数据库的输入程序,将有关潜在紧急情况的信息输入数据库,确定有关潜在紧急情况的信息是否证明特定紧急情况的指定,以及确定有关潜在紧急情况的信息 证明传播有关信息的理由。 基于确定所述信息是否证明特定紧急情况的指定和传播与之有关的信息,特定紧急情况的信息及其相关信息可通过数据库传播到指定实体。

    Interactive entertainment system
    3.
    发明申请
    Interactive entertainment system 审中-公开
    互动娱乐系统

    公开(公告)号:US20070070034A1

    公开(公告)日:2007-03-29

    申请号:US11238944

    申请日:2005-09-29

    IPC分类号: G09G5/00

    CPC分类号: H04L67/38

    摘要: A system and a method for providing interactive entertainment are disclosed. The system includes a projectile, a target, a reader, and a controller. The projectile has a wireless actuator. The target includes a detector, which is configured to detect wireless actuators. The reader is configured to read the detected wireless actuators. The reader provides the controller with a signal when the reader detects the projectile. The controller is configured to implement a gaming module for displaying a virtual environment. The gaming module maps the detector into the virtual environment such that the detector has a virtual region of the virtual environment associated therewith, and the gaming module is configured to change at least a portion of the virtual region in response to the detector detecting the wireless actuator.

    摘要翻译: 公开了提供交互式娱乐的系统和方法。 该系统包括一个射弹,一个目标,一个读取器和一个控制器。 射弹有一个无线执行器。 目标包括检测器,其被配置为检测无线致动器。 读取器被配置为读取检测到的无线致动器。 当读取器检测到弹丸时,读卡器为控制器提供信号。 控制器被配置为实现用于显示虚拟环境的游戏模块。 游戏模块将检测器映射到虚拟环境中,使得检测器具有与其相关联的虚拟环境的虚拟区域,并且游戏模块被配置为响应于检测器检测无线致动器而改变虚拟区域的至少一部分 。

    Source code wrapper generation
    4.
    发明授权
    Source code wrapper generation 有权
    源代码包装生成

    公开(公告)号:US08250523B2

    公开(公告)日:2012-08-21

    申请号:US12362091

    申请日:2009-01-29

    IPC分类号: G06F9/44

    CPC分类号: G06F8/30

    摘要: It may be advantageous to facilitate communication between two types of source code. For example, a wrapper may be generated to translate between managed source code and native source code. Current techniques may translate a single type of native source code into a managed binary wrapper. However, as provided herein, a managed source code wrapper may be generated based upon a variety of native source code formats. A native binary descriptor describing a set of native code may be received. A provider may be selected based upon the format of the set of native code. The provider may be executed upon the native binary descriptor to produce a common native binary description. A managed source code wrapper may be generated based upon the common native binary description. Because the managed source code wrapper may be in a textual source code format, a developer may easily maintain and/or customize the wrapper.

    摘要翻译: 促进两种类型的源代码之间的通信可能是有利的。 例如,可以生成包装器以在受管理的源代码和本地源代码之间进行转换。 当前的技术可能将单一类型的本机源代码转换为托管二进制包装器。 然而,如本文所提供的,可以基于各种本地源代码格式来生成管理的源代码包装器。 可以接收描述一组本地代码的本地二进制描述符。 可以基于本地代码集的格式来选择提供者。 可以在本地二进制描述符上执行提供者以产生公共的本机二进制描述。 可以基于公共本机二进制描述生成受管理的源代码包装器。 由于托管源代码包装器可能是文本的源代码格式,因此开发人员可以轻松地维护和/或自定义包装器。

    SOURCE CODE WRAPPER GENERATION
    5.
    发明申请
    SOURCE CODE WRAPPER GENERATION 有权
    来源代码生成

    公开(公告)号:US20100192124A1

    公开(公告)日:2010-07-29

    申请号:US12362091

    申请日:2009-01-29

    IPC分类号: G06F9/44

    CPC分类号: G06F8/30

    摘要: It may be advantageous to facilitate communication between two types of source code. For example, a wrapper may be generated to translate between managed source code and native source code. Current techniques may translate a single type of native source code into a managed binary wrapper. However, as provided herein, a managed source code wrapper may be generated based upon a variety of native source code formats. A native binary descriptor describing a set of native code may be received. A provider may be selected based upon the format of the set of native code. The provider may be executed upon the native binary descriptor to produce a common native binary description. A managed source code wrapper may be generated based upon the common native binary description. Because the managed source code wrapper may be in a textual source code format, a developer may easily maintain and/or customize the wrapper.

    摘要翻译: 促进两种类型的源代码之间的通信可能是有利的。 例如,可以生成包装器以在受管理的源代码和本地源代码之间进行转换。 当前的技术可能将单一类型的本机源代码转换为托管二进制包装器。 然而,如本文所提供的,可以基于各种本地源代码格式来生成管理的源代码包装器。 可以接收描述一组本地代码的本地二进制描述符。 可以基于本地代码集的格式来选择提供者。 可以在本地二进制描述符上执行提供者以产生公共的本机二进制描述。 可以基于公共本机二进制描述生成受管理的源代码包装器。 由于托管源代码包装器可能是文本的源代码格式,因此开发人员可以轻松地维护和/或自定义包装器。

    Context based code analysis
    6.
    发明申请
    Context based code analysis 有权
    基于语境的代码分析

    公开(公告)号:US20070180429A1

    公开(公告)日:2007-08-02

    申请号:US11343691

    申请日:2006-01-30

    IPC分类号: G06F9/44

    摘要: Embodiments provided a formalized set of intermediate analysis contexts that are relevant for analysis checks of target code. Such intermediate analysis context may include, but are not limited to, the development phase of targeted code, the type or state of the targeted code, a source manipulating the targeted code, a purpose for the targeted code, or other development or runtime requirements. Accordingly, embodiments dynamically identify a current analysis context under which targeted code is being developed and can then execute rules based on knowledge of what contexts the rule(s) may apply. More specifically, analysis rules can describe (e.g., via metadata) those context conditions under which a rule can run. Based on such description and the current context, those rules that have been configured to apply to such context conditions can be executed.

    摘要翻译: 实施例提供了与目标代码的分析检查相关的形式化的一组中间分析上下文。 这样的中间分析上下文可以包括但不限于目标代码的开发阶段,目标代码的类型或状态,操纵目标代码的源,目标代码的目的或其他开发或运行时需求。 因此,实施例动态地识别正在开发目标代码的当前分析上下文,然后可以基于知道规则可以应用哪些上下文来执行规则。 更具体地说,分析规则可以描述(例如,通过元数据)可以运行规则的那些上下文条件。 基于这样的描述和当前上下文,可以执行已被配置为应用于这种上下文条件的那些规则。

    Analyzing binary code
    7.
    发明申请
    Analyzing binary code 有权
    分析二进制代码

    公开(公告)号:US20070174817A1

    公开(公告)日:2007-07-26

    申请号:US11340190

    申请日:2006-01-26

    IPC分类号: G06F9/44

    摘要: The present invention extends to methods, systems, and computer program products for analyzing binary code. Binary code is received. Code analysis rules indicative of a query related to the functionality of the binary code are received. The query is implemented in analysis code configured to determine results of the query. It is determined if valid cached results for the query are cached in a results store. If not, the analysis code is invoked to determine the results for the query and the results are cached. Accordingly, when the query is received in the future, the results can be accessed from the results store without having to invoke the analysis code to determine the results. If so, the cached results are retrieved so as to avoid further invocation of the analysis code. The results are returned.

    摘要翻译: 本发明扩展到用于分析二进制代码的方法,系统和计算机程序产品。 收到二进制代码。 接收指示与二进制代码的功能相关的查询的代码分析规则。 查询在分配代码中实现,配置为确定查询的结果。 确定查询的有效高速缓存结果是否缓存在结果存储中。 如果没有,则调用分析代码来确定查询的结果,并且缓存结果。 因此,当将来接收到查询时,可以从结果存储器访问结果,而不必调用分析代码来确定结果。 如果是这样,则检索缓存的结果,以避免进一步调用分析代码。 返回结果。

    Cross-Browser Interactivity Recording, Playback, and Editing
    8.
    发明申请
    Cross-Browser Interactivity Recording, Playback, and Editing 审中-公开
    跨浏览器交互记录,播放和编辑

    公开(公告)号:US20110191676A1

    公开(公告)日:2011-08-04

    申请号:US12696187

    申请日:2010-01-29

    IPC分类号: G06F3/00 G06F3/048

    CPC分类号: G06F3/00 G06F3/048

    摘要: Multi-browser interactivity testing records user interactions with a recorder browser for subsequent playback in one or more player browsers. User input to the recorder browser directed at a Document Object Model element is intercepted, and the input and element are noted in an interaction record. After reading the interaction record in a player browser, a corresponding element is located, using attribute values or other mechanisms. The user input is applied to the located player element(s) by simulated system level events, and the results are displayed. Player browser playback can be synchronized with screenshots or video clips of the recorder browser. The interaction recording can also be edited. Layout which depends on interactive behaviors such as login or accordion controls, and other aspects of interactivity, can be tested without manually repeating the input for each browser, and despite differences in the layout engines.

    摘要翻译: 多浏览器交互测试记录用户与记录器浏览器的交互,以便在一个或多个播放器浏览器中进行后续播放。 截取到对象模型元素的记录器浏览器的用户输入被截取,输入和元素在交互记录中被记录。 在播放器浏览器中读取交互记录之后,使用属性值或其他机制来定位相应的元素。 通过模拟的系统级别事件将用户输入应用于定位的玩家元素,并显示结果。 播放器浏览器播放可以与录像机浏览器的屏幕截图或视频剪辑同步。 交互记录也可以编辑。 可以在不手动重复每个浏览器的输入以及布局引擎的差异的情况下测试依赖于交互式行为(如登录或手风琴控件以及交互性的其他方面)的布局。

    Cross-Browser Interactivity Testing
    9.
    发明申请
    Cross-Browser Interactivity Testing 审中-公开
    跨浏览器交互性测试

    公开(公告)号:US20110173589A1

    公开(公告)日:2011-07-14

    申请号:US12686436

    申请日:2010-01-13

    IPC分类号: G06F3/01 G06F9/44

    CPC分类号: H04L43/50 G06F16/954

    摘要: Multi-browser interactivity testing connects a leader browser and one or more follower browsers. Direct user input to the follower browsers is blocked. User input to the leader browser directed at a Document Object Model element is intercepted. A corresponding element is located in each follower browser, using attribute values or other mechanisms. The user input is applied to the leader element, and applied to the follower element(s) by simulated system level events, and the results are displayed in real time on all browsers. Layout which depends on interactive behaviors such as login or accordion controls, and other aspects of interactivity can be tested without manually repeating the input for each browser, and despite differences in the screen territories assigned to an element by different browser's layout engines. The leader and follower browser roles can also be interchanged automatically.

    摘要翻译: 多浏览器交互测试连接领先浏览器和一个或多个跟随浏览器。 直接用户输入到跟随浏览器被阻止。 导向到文档对象模型元素的领导浏览器的用户输入被拦截。 相应的元素位于每个跟随浏览器中,使用属性值或其他机制。 用户输入应用于引导元件,并通过模拟的系统级事件应用于跟随元件,结果在所有浏览器上实时显示。 可以测试取决于交互性行为(如登录或手风琴控制)以及交互性的其他方面的布局,而无需手动重复每个浏览器的输入,尽管不同浏览器布局引擎分配给元素的屏幕区域有差异。 领导者和跟随者浏览器角色也可以自动互换。

    In source code suppression of binary analysis
    10.
    发明申请
    In source code suppression of binary analysis 有权
    在二进制分析的源代码抑制中

    公开(公告)号:US20070226690A1

    公开(公告)日:2007-09-27

    申请号:US11349577

    申请日:2006-02-08

    IPC分类号: G06F9/44

    CPC分类号: G06F11/3604 G06F11/3624

    摘要: Upon accessing binary that was generated by a compiler using corresponding source code, a potential reportable problem in the binary is identified. The binary includes a compiler transformed indication that the potential reportable problem is to be suppressed at least under some circumstances. The transformed indication is generated by the compiler using a corresponding untransformed indication in the corresponding source code. The transformed indication is then used to decide that the potential reportable problem should not be reported. Thus, artifacts within the source code itself may ultimately direct what problems are not to be reported on when the corresponding binary is analyzed after the compile phase.

    摘要翻译: 在访问由编译器使用相应源代码生成的二进制文件时,会识别二进制文件中的潜在可报告问题。 二进制文件包括编译器转换的指示,至少在某些情况下可能会抑制潜在的可报告问题。 转换的指示由编译器使用相应源代码中的相应未转换指示生成。 然后,转换的指示用于确定不应报告潜在的可报告问题。 因此,在编译阶段之后分析相应的二进制文件时,源代码本身内的伪影最终可能指示什么问题不被报告。