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公开(公告)号:US20060148560A1
公开(公告)日:2006-07-06
申请号:US11275295
申请日:2005-12-22
申请人: Vladimir Arezina , Srinivyasa Adiraju , Matthew Fitzsimons , Ryan Mak , Samuel Ralston , Vikram Swamy
发明人: Vladimir Arezina , Srinivyasa Adiraju , Matthew Fitzsimons , Ryan Mak , Samuel Ralston , Vikram Swamy
IPC分类号: A63F13/00
CPC分类号: G07F17/3227 , A63F2300/1012 , A63F2300/206 , G07F17/32 , G07F17/323 , G07F17/3255
摘要: Potential player proximity to a gaming machine is sensed, and used to customize the gaming machine. The potential player position may be sensed in different manners including via an ID card carried by the potential player with triangulation sensors, a cell phone, or via biometrics. The identity of the player is also associated with the ID card, and is used to access a database containing information about the potential player or type of player. Based on that stored information, the proximate gaming machine may be customized with a game or various attract modes that are more likely to attract the potential player. In further embodiments, information known to be desired by the potential player, such as sporting results may also be displayed to attract the potential player. In still further embodiments, various profiling techniques may be utilized to identify desired customizations of proximately located gaming machines.
摘要翻译: 感觉到潜在玩家接近游戏机,并用于定制游戏机。 可以以不同的方式感测潜在的玩家位置,包括经由潜在玩家携带的身份证,其具有三角测量传感器,蜂窝电话或经由生物特征。 玩家的身份也与身份证相关联,用于访问包含潜在玩家或玩家类型的信息的数据库。 基于所存储的信息,可以使用游戏或者更有可能吸引潜在玩家的各种吸引模式来定制邻近的游戏机。 在另外的实施例中,还可以显示潜在玩家所期望的诸如运动结果的信息以吸引潜在玩家。 在另外的实施例中,可以使用各种轮廓技术来识别近位定位的游戏机的期望的定制。
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公开(公告)号:US08602885B2
公开(公告)日:2013-12-10
申请号:US11275295
申请日:2005-12-22
申请人: Vladimir Arezina , Srinivyasa M. Adiraju , Matthew Fitzsimons , Ryan S. Mak , Samuel D Ralston , Vikram Swamy
发明人: Vladimir Arezina , Srinivyasa M. Adiraju , Matthew Fitzsimons , Ryan S. Mak , Samuel D Ralston , Vikram Swamy
IPC分类号: G07F17/32
CPC分类号: G07F17/3227 , A63F2300/1012 , A63F2300/206 , G07F17/32 , G07F17/323 , G07F17/3255
摘要: Potential player proximity to a gaming machine is sensed, and used to customize the gaming machine. The potential player position may be sensed in different manners including via an ID card carried by the potential player with triangulation sensors, a cell phone, or via biometrics. The identity of the player is also associated with the ID card, and is used to access a database containing information about the potential player or type of player. Based on that stored information, the proximate gaming machine may be customized with a game or various attract modes that are more likely to attract the potential player. In further embodiments, information known to be desired by the potential player, such as sporting results may also be displayed to attract the potential player. In still further embodiments, various profiling techniques may be utilized to identify desired customizations of proximately located gaming machines.
摘要翻译: 感觉到潜在玩家接近游戏机,并用于定制游戏机。 可以以不同的方式感测潜在的玩家位置,包括经由潜在玩家携带的身份证,其具有三角测量传感器,蜂窝电话或经由生物特征。 玩家的身份也与身份证相关联,用于访问包含潜在玩家或玩家类型的信息的数据库。 基于所存储的信息,可以使用游戏或者更有可能吸引潜在玩家的各种吸引模式来定制邻近的游戏机。 在另外的实施例中,还可以显示潜在玩家所期望的诸如运动结果的信息以吸引潜在玩家。 在另外的实施例中,可以使用各种轮廓技术来识别近位定位的游戏机的期望的定制。
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公开(公告)号:US20080058059A1
公开(公告)日:2008-03-06
申请号:US11576065
申请日:2005-09-19
申请人: Matthew Fitzsimons , Samuel Ralston
发明人: Matthew Fitzsimons , Samuel Ralston
IPC分类号: A63F13/00
CPC分类号: G07F17/32 , G07F17/3202 , G07F17/323
摘要: Methods and apparatus for configuring an electronic game system (100, FIG. 1) include executing a configuration tool, which causes a sequence of user prompts to be displayed on a display device, in an embodiment. The sequence of user prompts enables a user to configure a set of configurable items for the gaming machine. Selected ones of the user prompts identify a configurable item and indicate a setting for the configurable item. In an embodiment, items within at least one subset of configurable items have a relationship to each other, and the sequence of the user prompts is at least partially defined by the relationship.
摘要翻译: 在一个实施例中,用于配置电子游戏系统(100,图1)的方法和装置包括执行配置工具,其使用户提示序列显示在显示设备上。 用户提示的顺序使用户能够为游戏机配置一组可配置的项目。 所选择的用户提示标识可配置项目并指示可配置项目的设置。 在一个实施例中,可配置项目的至少一个子集内的项目彼此具有关系,并且用户提示的顺序至少部分地由关系定义。
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