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公开(公告)号:US20130084984A1
公开(公告)日:2013-04-04
申请号:US13630689
申请日:2012-09-28
申请人: WMS Gaming, Inc.
发明人: Mark B. Gagner , Sean P. Kelly , Timothy C. Loose , Scott A. Massing , Nickey C. Shin , Jesse M. Smith , Martin R. Ugarte, Jr.
IPC分类号: A63F13/06
CPC分类号: G07F17/3206 , G07F17/3209 , G07F17/3216 , G07F17/3223 , G07F17/3234
摘要: A method includes receiving, by a motion sensing controller, two calibration wireless transmissions that were transmitted from two different wireless emitters that are fixedly positioned to two different components of a wagering game system during calibration. The method includes receiving, by the motion sensing controller, two gameplay wireless transmissions that was transmitted from the two different wireless emitters for tracking of the wagering game play of the wagering game. The method includes determining a calibration movement difference between the two calibration wireless transmissions and determining a gameplay movement difference between the two gameplay wireless transmissions. In response to the calibration movement difference and the gameplay movement difference being unequal, outputting an indicator of at least one of a component movement and distortion of one of the two different gameplay transmissions.
摘要翻译: 一种方法包括由运动感测控制器接收从校准期间固定地定位到投注游戏系统的两个不同组件的两个不同无线发射器发送的两个校准无线传输。 该方法包括由运动感测控制器接收从两个不同的无线发射器发送的用于跟踪投注游戏的投注游戏的两个游戏无线传输。 该方法包括确定两个校准无线传输之间的校准运动差异并确定两次游戏无线传输之间的游戏移动差异。 响应于校准运动差异和游戏移动差异不相等,输出两个不同游戏传播中的一个的组件移动和失真中的至少一个的指示符。
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公开(公告)号:US09235962B2
公开(公告)日:2016-01-12
申请号:US14666020
申请日:2015-03-23
申请人: WMS Gaming, Inc.
CPC分类号: G07F17/3267 , G07F17/3251
摘要: Systems and operations for a distributed bonus game feature for wagering game systems are disclosed. In one example, a wagering game may award a bonus game to a player. A delay period is set for the bonus game. The delay period and other details regarding the bonus game are persistently stored on a paper ticket or in a database on a wagering game server. The bonus game may be initiated (after the delay period) on a different wagering game machine than the machine that awarded the bonus game. In a second example, funding for a bonus game for a player may be determined in accordance with a random number generator on a wagering game machine currently occupied by a player. If the player moves to a different machine, output from a random number generator on the new machine may be used to determine continued funding for the bonus game.
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公开(公告)号:US09098967B2
公开(公告)日:2015-08-04
申请号:US13631120
申请日:2012-09-28
申请人: WMS Gaming, Inc.
CPC分类号: G07F17/3225 , G07F17/3209 , G07F17/3223 , G07F17/3288
摘要: A wagering game system and its operations are described herein. In some embodiments, the operations can include establishing a connection with an input device, from a plurality of input devices configured for user input, for use in a wagering game during a wagering game session. The operations can further include receiving input data from the input device, wherein the input data has a first format specific to the input device, and wherein the wagering game requires the input data in a second format different from the first format. The operations can further include converting the input data from the first format to the second format required by the wagering game, and providing the input data to the wagering game in the second format for use as the user input for the wagering game.
摘要翻译: 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括从配置用于用户输入的多个输入设备建立与输入设备的连接,以便在投注游戏会话期间用于投注游戏。 所述操作还可以包括从所述输入设备接收输入数据,其中所述输入数据具有特定于所述输入设备的第一格式,并且其中所述投注游戏需要与所述第一格式不同的第二格式的所述输入数据。 这些操作可以进一步包括将输入数据从第一格式转换成投注游戏所需的第二格式,并将输入数据提供给第二格式的投注游戏,以用作投注游戏的用户输入。
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公开(公告)号:US20150148134A1
公开(公告)日:2015-05-28
申请号:US14614089
申请日:2015-02-04
申请人: WMS Gaming, Inc.
发明人: Edward G. Brunell , Jacob C. Greenberg , Timothy T. Gronkowski , John Michael Holmes , Timothy C. Loose , Paul J. Radek , Martin R. Ugarte, Jr. , Muthu Velu
CPC分类号: G07F17/3213 , G07F9/023 , G07F17/3216 , G07F17/3227 , G07F17/34 , H05B37/0254 , H05B37/029 , H05B41/44
摘要: A wagering game system and its operations are described herein. In some examples, the operations can include receiving emotive light presentation data from a variety of emotive light control sources and determining presentation priorities for the emotive light presentation data. The operations can further include controlling the emotive light presentation data, from the variety of emotive light control sources, based on prioritization of the presentation priorities. In some embodiments, the operations can include controlling priorities based on locations of emotive lighting devices on a wagering game machine. In other embodiments, the operations can include assigning priorities based on wagering game types and other classifications. In yet other embodiments, the operations can utilize priority values to determine lighting prominence, which in conjunction with transparency values, can generate blended, or composite lighting effects.
摘要翻译: 本文描述了投注游戏系统及其操作。 在一些示例中,操作可以包括从各种感知光控制源接收感知光呈现数据并且确定情绪光呈现数据的呈现优先级。 这些操作可以进一步包括基于呈现优先级的优先级来控制来自各种情绪光控制源的情绪光呈现数据。 在一些实施例中,操作可以包括基于投注游戏机上的情感照明设备的位置来控制优先级。 在其他实施例中,操作可以包括基于投注游戏类型和其他分类来分配优先级。 在其他实施例中,操作可以利用优先级值来确定照明突出,其结合透明度值可以产生混合或复合照明效果。
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公开(公告)号:US08821286B2
公开(公告)日:2014-09-02
申请号:US13630689
申请日:2012-09-28
申请人: WMS Gaming, Inc.
发明人: Mark B. Gagner , Sean P. Kelly , Timothy C. Loose , Scott A. Massing , Nickey C. Shin , Jesse M. Smith , Martin R. Ugarte, Jr.
CPC分类号: G07F17/3206 , G07F17/3209 , G07F17/3216 , G07F17/3223 , G07F17/3234
摘要: A method includes receiving, by a motion sensing controller, two calibration wireless transmissions that were transmitted from two different wireless emitters that are fixedly positioned to two different components of a wagering game system during calibration. The method includes receiving, by the motion sensing controller, two gameplay wireless transmissions that was transmitted from the two different wireless emitters for tracking of the wagering game play of the wagering game. The method includes determining a calibration movement difference between the two calibration wireless transmissions and determining a gameplay movement difference between the two gameplay wireless transmissions. In response to the calibration movement difference and the gameplay movement difference being unequal, outputting an indicator of at least one of a component movement and distortion of one of the two different gameplay transmissions.
摘要翻译: 一种方法包括由运动感测控制器接收从校准期间固定地定位到投注游戏系统的两个不同组件的两个不同无线发射器发送的两个校准无线传输。 该方法包括由运动感测控制器接收从两个不同的无线发射器发送的用于跟踪投注游戏的投注游戏的两个游戏无线传输。 该方法包括确定两个校准无线传输之间的校准运动差异并确定两次游戏无线传输之间的游戏移动差异。 响应于校准运动差异和游戏移动差异不相等,输出两个不同游戏传播中的一个的组件移动和失真中的至少一个的指示符。
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