CONTROLLING CASINO LIGHTING CONTENT AND AUDIO CONTENT
    1.
    发明申请
    CONTROLLING CASINO LIGHTING CONTENT AND AUDIO CONTENT 审中-公开
    控制CASINO照明内容和音频内容

    公开(公告)号:US20160292955A1

    公开(公告)日:2016-10-06

    申请号:US14677660

    申请日:2015-04-02

    申请人: WMS Gaming, Inc.

    IPC分类号: G07F17/32

    摘要: A wagering game system and its operations are described herein. In some examples, the operations include receiving from a first device, via a first network, data associated with a gaming light effect. The operations can further include determining, from analysis of the data via one or more processors of a second device, that a third device is associated with the gaming light effect. In some instances, the second device is connected to the third device via a second network separate from the first network. The operations can further include generating, via the one or more processors of the second device, instructions about the gaming light effect based on the data. The operations can further include transmitting, via a communications network interface of the second device, the instructions from the second device, via the second network, to the third device.

    摘要翻译: 本文描述了投注游戏系统及其操作。 在一些示例中,操作包括经由第一网络从第一设备接收与游戏光效果相关联的数据。 该操作还可以包括从第二设备的一个或多个处理器对数据的分析确定第三设备与游戏光效果相关联。 在一些情况下,第二设备经由与第一网络分离的第二网络连接到第三设备。 操作还可以包括通过第二设备的一个或多个处理器生成关于基于该数据的游戏光效果的指令。 这些操作还可以包括经由第二设备的通信网络接口将来自第二设备的指令经由第二网络发送到第三设备。

    CONFIGURING AND CONTROLLING WAGERING GAME AUDIO
    2.
    发明申请
    CONFIGURING AND CONTROLLING WAGERING GAME AUDIO 有权
    配置和控制游戏音乐

    公开(公告)号:US20130310178A1

    公开(公告)日:2013-11-21

    申请号:US13948997

    申请日:2013-07-23

    申请人: WMS Gaming, Inc.

    IPC分类号: G07F17/32

    摘要: A wagering game system and its operations are described herein. In embodiments, the operations can include providing a custom sound design interface. The operations can further include receiving user input via the custom sound design interface, wherein the user input is to design a custom sound for a wagering game machine including presentation instructions for the custom sound. The operations can further include storing the custom sound. The operations can further include receiving, from the wagering game machine, a request for the custom sound. The operations can further include transmitting, to the wagering game machine, the custom sound including the presentation instructions for the custom sound.

    摘要翻译: 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括提供定制声音设计界面。 所述操作可进一步包括经由所述自定义声音设计接口接收用户输入,其中所述用户输入是为包括所述定制声音的演示指令的投注游戏机设计定制声音。 操作可进一步包括存储定制声音。 这些操作可以进一步包括从投注游戏机接收对定制声音的请求。 该操作还可以包括向投注游戏机发送包括用于定制声音的演示指令的定制声音。

    Configuring and controlling wagering game audio
    3.
    发明授权
    Configuring and controlling wagering game audio 有权
    配置和控制投注游戏音频

    公开(公告)号:US09214062B2

    公开(公告)日:2015-12-15

    申请号:US13948997

    申请日:2013-07-23

    申请人: WMS Gaming, Inc.

    IPC分类号: G07F17/32

    摘要: A wagering game system and its operations are described herein. In embodiments, the operations can include providing a custom sound design interface. The operations can further include receiving user input via the custom sound design interface, wherein the user input is to design a custom sound for a wagering game machine including presentation instructions for the custom sound. The operations can further include storing the custom sound. The operations can further include receiving, from the wagering game machine, a request for the custom sound. The operations can further include transmitting, to the wagering game machine, the custom sound including the presentation instructions for the custom sound.

    摘要翻译: 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括提供定制声音设计界面。 所述操作可进一步包括经由所述自定义声音设计接口接收用户输入,其中所述用户输入是为包括所述定制声音的演示指令的投注游戏机设计定制声音。 操作可进一步包括存储定制声音。 这些操作可以进一步包括从投注游戏机接收对定制声音的请求。 该操作还可以包括向投注游戏机发送包括用于定制声音的演示指令的定制声音。

    Wagering game with community event in which individual enhancements are awarded
    4.
    发明授权
    Wagering game with community event in which individual enhancements are awarded 有权
    投注游戏与社区活动,其中个人增强被授予

    公开(公告)号:US08986095B2

    公开(公告)日:2015-03-24

    申请号:US13867787

    申请日:2013-04-22

    申请人: WMS Gaming Inc.

    IPC分类号: A63F9/24 G07F17/32

    摘要: A computer-implemented method is conducted in a gaming system including a plurality of gaming terminals that participate in a community event. The method includes providing, by at least one of one or more processors, individual enhancements at one or more of the plurality of gaming terminals. Each of the individual enhancements has an initial value prior to the community event being triggered. If the initial value exceeds a predetermined value upon the community event being triggered, the initial value is modified to a modified value based on the initial value. The modified value is awarded upon the community event being triggered.

    摘要翻译: 在包括参与社区事件的多个游戏终端的游戏系统中进行计算机实现的方法。 该方法包括通过一个或多个处理器中的至少一个处理器提供多个游戏终端中的一个或多个的单独增强。 在社区事件触发之前,每个增强功能都具有初始值。 如果在触发社区事件时初始值超过预定值,则初始值将被修改为基于初始值的修改值。 修改后的值在社区事件被触发时被授予。

    Wagering game system with shared community preferences
    5.
    发明授权
    Wagering game system with shared community preferences 有权
    投注游戏系统与共享的社区偏好

    公开(公告)号:US08979625B2

    公开(公告)日:2015-03-17

    申请号:US13622876

    申请日:2012-09-19

    申请人: WMS Gaming Inc.

    IPC分类号: A63F9/24 G07F17/32

    摘要: A computer-implemented method is conducted in a gaming system including a plurality of gaming terminals that participate in a community event. The method includes associating, by at least one of one or more processors, sets of one or more individual preferences with respective players at the respective gaming terminals. The method further include determining by at least one of the one or more processors, based on the sets of individual preferences, a set of one or more community preferences that govern the community event.

    摘要翻译: 在包括参与社区事件的多个游戏终端的游戏系统中进行计算机实现的方法。 该方法包括通过一个或多个处理器中的至少一个将相应游戏终端中的各个玩家的一个或多个个人偏好的集合相关联。 该方法还包括基于个体偏好的集合来确定一个或多个处理器中的至少一个处理管理社区事件的一个或多个社区偏好的集合。

    BALANCING COMMUNITY GAMING EFFECTS
    6.
    发明申请
    BALANCING COMMUNITY GAMING EFFECTS 审中-公开
    平衡社区游戏效果

    公开(公告)号:US20140378225A1

    公开(公告)日:2014-12-25

    申请号:US14480397

    申请日:2014-09-08

    申请人: WMS Gaming, Inc.

    IPC分类号: G07F17/32

    摘要: A wagering game system and its operations are described herein. In embodiments, the operations can include detecting that presentation devices (e.g., speakers, lights, etc.) associated with a group of wagering game machines, are scheduled to simultaneously present a community wagering game event that includes a gaming effect (e.g., sound, light, vibrations, etc.). The operations can further include determining, based on a characteristic associated with the presentation of the gaming effect (e.g., a character of the presentation devices, a property of the gaming effect, a location or number of wagering game machines, etc.) that the sound effect, if played simultaneously on the presentation devices associated with the plurality of the wagering game machines, would provide an amplified presentation of the gaming effect that would exceed a threshold presentation level that may cause discomfort to a casino patron. The operations can further include determining a default presentation setting or property (e.g., volume level, luminosity level, timing pattern, etc.) at which the gaming effect is configured to be presented on one of the presentation devices and modifying the default presentation setting or property so that a presentation of the gaming effect remains below the threshold presentation level.

    摘要翻译: 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括检测与一组投注游戏机相关联的呈现设备(例如,扬声器,灯等)被调度为同时呈现包括游戏效果(例如,声音, 光,振动等)。 这些操作可以进一步包括基于与游戏效果(例如,呈现设备的角色,游戏效果的属性,投注游戏机的位置等)的呈现相关联的特征来确定, 声音效果如果在与多个投注游戏机相关联的呈现设备上同时播放,将提供超过可能引起娱乐场顾客不适的阈值呈现水平的游戏效果的放大显示。 操作可以进一步包括确定游戏效果被配置为呈现在呈现设备之一上并且修改默认呈现设置的默认呈现设置或属性(例如,音量级别,亮度级别,时间模式等) 财产,使得游戏效果的呈现保持低于阈值呈现水平。

    CONTROLLING WAGERING GAME SYSTEM AUDIO
    7.
    发明申请
    CONTROLLING WAGERING GAME SYSTEM AUDIO 审中-公开
    控制WAGERING游戏系统音频

    公开(公告)号:US20140228122A1

    公开(公告)日:2014-08-14

    申请号:US14255757

    申请日:2014-04-17

    申请人: WMS Gaming, Inc.

    IPC分类号: G07F17/32

    摘要: “A wagering game system and its operations are described herein. In some embodiments, the operations can include determining a classification of a first sound provided by a first wagering game application for presentation via one or more output devices of a wagering game machine. Further, a second wagering game application provides a second sound for concurrent presentation via the one or more output devices. The first wagering game application is independent from the second wagering game application. In some embodiments, the operations further include determining a prioritized relationship between the first sound and the second sound based on the classification, and controlling presentation of the first sound and the second sound via the one or more output devices according to the prioritized relationship.”

    摘要翻译: “这里描述了一个投注游戏系统及其操作。 在一些实施例中,操作可以包括确定由第一投注游戏应用程序提供的用于通过投注游戏机的一个或多个输出设备呈现的第一声音的分类。 此外,第二投注游戏应用程序经由一个或多个输出设备提供用于并发呈现的第二声音。 第一个投注游戏应用程序独立于第二个投注游戏应用程序。 在一些实施例中,所述操作还包括基于所述分类来确定所述第一声音和所述第二声音之间的优先关系,以及根据所述优先关系来控制经由所述一个或多个输出设备的所述第一声音和所述第二声音的呈现。

    CONTROLLING WAGERING GAME SYSTEM AUDIO
    8.
    发明申请
    CONTROLLING WAGERING GAME SYSTEM AUDIO 审中-公开
    控制WAGERING游戏系统音频

    公开(公告)号:US20140228121A1

    公开(公告)日:2014-08-14

    申请号:US14254656

    申请日:2014-04-16

    申请人: WMS Gaming, Inc.

    IPC分类号: G07F17/32

    摘要: A wagering game system and its operations are described herein. In embodiments, the operations can include determining that a sound problem would occur if first content were to be presented simultaneously with second content via one or more output devices of a wagering game machine. In some examples, the first content is provided by a first application and the second content is provided by a second application independent from the first application. In some embodiments, the operation can further include modifying one or more characteristics of one or more of the first content and the second content based on the determining that the sound problem would occur.

    摘要翻译: 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括确定如果要通过投注游戏机的一个或多个输出设备与第二内容同时呈现第一内容,则将发生声音问题。 在一些示例中,第一内容由第一应用提供,并且第二内容由独立于第一应用的第二应用提供。 在一些实施例中,操作可以进一步包括基于确定将发生声音问题来修改第一内容和第二内容中的一个或多个的一个或多个特征。

    Wagering Game With Community Event In Which Individual Enhancements Are Awarded
    9.
    发明申请
    Wagering Game With Community Event In Which Individual Enhancements Are Awarded 有权
    投注游戏与社区活动在哪些个人增强被授予

    公开(公告)号:US20130237324A1

    公开(公告)日:2013-09-12

    申请号:US13867787

    申请日:2013-04-22

    申请人: WMS GAMING INC.

    IPC分类号: G07F17/32

    摘要: A computer-implemented method is conducted in a gaming system including a plurality of gaming terminals that participate in a community event. The method includes providing, by at least one of one or more processors, individual enhancements at one or more of the plurality of gaming terminals. Each of the individual enhancements has an initial value prior to the community event being triggered. If the initial value exceeds a predetermined value upon the community event being triggered, the initial value is modified to a modified value based on the initial value. The modified value is awarded upon the community event being triggered.

    摘要翻译: 在包括参与社区事件的多个游戏终端的游戏系统中进行计算机实现的方法。 该方法包括通过一个或多个处理器中的至少一个处理器提供多个游戏终端中的一个或多个的单独增强。 在社区事件触发之前,每个增强功能都具有初始值。 如果在触发社区事件时初始值超过预定值,则初始值将被修改为基于初始值的修改值。 修改后的值在社区事件被触发时被授予。

    Wagering Game System With Shared Community Preferences
    10.
    发明申请
    Wagering Game System With Shared Community Preferences 有权
    投注游戏系统与共享社区偏好

    公开(公告)号:US20130017885A1

    公开(公告)日:2013-01-17

    申请号:US13622876

    申请日:2012-09-19

    申请人: WMS Gaming Inc.

    IPC分类号: A63F9/24 A63F13/00

    摘要: A computer-implemented method is conducted in a gaming system including a plurality of gaming terminals that participate in a community event. The method includes associating, by at least one of one or more processors, sets of one or more individual preferences with respective players at the respective gaming terminals. The method further include determining by at least one of the one or more processors, based on the sets of individual preferences, a set of one or more community preferences that govern the community event.

    摘要翻译: 在包括参与社区事件的多个游戏终端的游戏系统中进行计算机实现的方法。 该方法包括通过一个或多个处理器中的至少一个将相应游戏终端中的各个玩家的一个或多个个人偏好的集合相关联。 该方法还包括基于个体偏好的集合来确定一个或多个处理器中的至少一个处理管理社区事件的一个或多个社区偏好的集合。