Fermentation of gaseous substrates
    6.
    发明授权
    Fermentation of gaseous substrates 有权
    发酵气态底物

    公开(公告)号:US08178330B2

    公开(公告)日:2012-05-15

    申请号:US13058727

    申请日:2010-09-03

    IPC分类号: C12P7/06

    摘要: The invention relates to the microbial fermentation of gaseous substrates, particularly to gas/liquid contact modules and bioreactors configured to improve the efficiency of fermentations, particularly microbial fermentations of substrates comprising CO. In a particular embodiment, a gas/liquid contact module with multiple channels is configured to produce products in a liquid fermentation broth. In a further particular embodiment, there is provided a method of fermentation of a gaseous substrate to produce a product in a liquid fermentation broth.

    摘要翻译: 本发明涉及气态底物的微生物发酵,特别是气体/液体接触模块和生物反应器的微生物发酵,其被配置为提高发酵效率,特别是包含CO的底物的微生物发酵。在具体实施方案中,具有多个通道的气/液接触模块 被配置为在液体发酵液中产生产物。 在另一个具体实施方案中,提供了一种发酵气态底物以在液体发酵液中产生产物的方法。

    FERMENTATION OF GASEOUS SUBSTRATES
    7.
    发明申请
    FERMENTATION OF GASEOUS SUBSTRATES 有权
    气相底物的发酵

    公开(公告)号:US20110244538A1

    公开(公告)日:2011-10-06

    申请号:US13058727

    申请日:2010-09-03

    IPC分类号: C12P7/06 C12M1/00

    摘要: The invention relates to the microbial fermentation of gaseous substrates, particularly to gas/liquid contact modules and bioreactors configured to improve the efficiency of fermentations, particularly microbial fermentations of substrates comprising CO. In a particular embodiment, a gas/liquid contact module with multiple channels is configured to produce products in a liquid fermentation broth. In a further particular embodiment, there is provided a method of fermentation of a gaseous substrate to produce a product in a liquid fermentation broth.

    摘要翻译: 本发明涉及气态底物的微生物发酵,特别是气体/液体接触模块和生物反应器的微生物发酵,其被配置为提高发酵效率,特别是包含CO的底物的微生物发酵。在具体实施方案中,具有多个通道的气/液接触模块 被配置为在液体发酵液中产生产物。 在另一个具体实施方案中,提供了一种发酵气态底物以在液体发酵液中产生产物的方法。

    Autonomous rail or off rail vehicle movement and system among a group of vehicles

    公开(公告)号:US11084512B2

    公开(公告)日:2021-08-10

    申请号:US16817455

    申请日:2020-03-12

    申请人: Vinod Khosla

    发明人: Vinod Khosla

    IPC分类号: B61L27/04 B61L27/00 G01C21/20

    摘要: In an example, the autonomous vehicle (“AV”) can be configured among the other vehicles and railway to communicate with a rider on a peer to peer basis to pick up the rider on demand from a location on a track, like a railway, tram or other track, rather than the rider being held hostage to -a fixed, railway schedule. The rider can have an application on his/her cell phone, which tracks each of the AVs. and contact them using the application on the cell phone. In an example, the AV is configured for both on-track and off track operation with different operating parameters for on-track and off track, including speed, degree of autonomy, sensors used etc.

    Simulated real time game play with live event
    10.
    发明授权
    Simulated real time game play with live event 失效
    模拟实时游戏与现场活动

    公开(公告)号:US6080063A

    公开(公告)日:2000-06-27

    申请号:US779179

    申请日:1997-01-06

    申请人: Vinod Khosla

    发明人: Vinod Khosla

    IPC分类号: A63F3/08 A63F13/10 A63F9/24

    摘要: A game play system allows remote players to participate in a concurrent simulation of a live event as the live event is occurring. The system gathers input from sensors located at the live event, preprocesses this input, and transfers it to a computer system, which uses this input to create a concurrent simulation of the live event. A remote game player can then interact with the concurrent simulation by providing input to the concurrent simulation through a user interface. This system combines the excitement of a highly interactive video game with the drama and publicity surrounding a live event. The live event can thereby set the standard of performance for the concurrent simulation. Remote game players may additionally compete against each other to determine an overall global winner amongst the remote game players in the live event.

    摘要翻译: 游戏系统允许远程玩家参与直播活动的并发仿真,因为直播活动正在发生。 系统从位于实况事件的传感器收集输入,预处理此输入,并将其传输到计算机系统,该计算机系统使用该输入来创建实况事件的并发仿真。 然后,远程游戏玩家可以通过用户界面向并发仿真提供输入,与并发仿真交互。 该系统将高度互动的视频游戏的兴奋与围绕现场活动的戏剧和宣传相结合。 因此,现场活动可以设定并发仿真的性能标准。 远程游戏玩家可以另外竞争,以确定现场直播中的远程游戏玩家中的整体全球冠军。