Menu-driven voice control of characters in a game environment
    3.
    发明申请
    Menu-driven voice control of characters in a game environment 有权
    菜单驱动的游戏环境中的人物语音控制

    公开(公告)号:US20060190270A1

    公开(公告)日:2006-08-24

    申请号:US11403716

    申请日:2006-04-13

    申请人: Seth Luisi

    发明人: Seth Luisi

    IPC分类号: G10L21/00

    摘要: In a gaming system, a user controls actions of characters in the game environment using speech commands. In a learning mode, available speech commands are displayed in a command menu on a display device. In a non-learning mode, the available speech commands are not displayed. A speaker-independent context-sensitive speech recognition module contains a vocabulary of available speech commands. Use of speech commands is combined with input from a controller device to control actions of a character or characters in the game environment.

    摘要翻译: 在游戏系统中,用户使用语音命令控制游戏环境中的角色的动作。 在学习模式中,可用语音命令显示在显示设备上的命令菜单中。 在非学习模式下,不显示可用的语音命令。 与扬声器无关的上下文相关语音识别模块包含可用语音命令的词汇表。 将语音命令的使用与来自控制器设备的输入相结合,以控制游戏环境中的角色或角色的动作。

    Menu-Driven Voice Control
    4.
    发明申请
    Menu-Driven Voice Control 有权
    菜单驱动的语音控制

    公开(公告)号:US20070244704A1

    公开(公告)日:2007-10-18

    申请号:US11764795

    申请日:2007-06-18

    申请人: Seth Luisi

    发明人: Seth Luisi

    IPC分类号: G10L11/00

    摘要: In a gaming system, a user controls actions of characters in the game environment using speech commands. In a learning mode, available speech commands are displayed in a command menu on a display device. In a non-learning mode, the available speech commands are not displayed. A speaker-independent context-sensitive speech recognition module contains a vocabulary of available speech commands. Use of speech commands is combined with input from a controller device to control actions of a character or characters in the game environment.

    摘要翻译: 在游戏系统中,用户使用语音命令控制游戏环境中的角色的动作。 在学习模式中,可用语音命令显示在显示设备上的命令菜单中。 在非学习模式下,不显示可用的语音命令。 与扬声器无关的上下文相关语音识别模块包含可用语音命令的词汇表。 将语音命令的使用与来自控制器设备的输入相结合,以控制游戏环境中的角色或角色的动作。