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公开(公告)号:US11724193B2
公开(公告)日:2023-08-15
申请号:US17680565
申请日:2022-02-25
申请人: Zynga Inc.
发明人: Luke Dicken , Johnathan Pagnutti , Yang Wen
摘要: A game management system is configured for automated analysis of player behavior regarding traversal of different screens and options in a game application (as opposed to exclusively gameplay behavior) and to generate an automated estimation or inference about one or more psychological aspects of player behavior, such as motivation for game engagement and/or emotional states at different stages of interaction. The results of such analysis are automatically parametrized and included in a multidimensional parametric player model that informs player clustering and/or automated customization of game content.
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公开(公告)号:US20230054150A1
公开(公告)日:2023-02-23
申请号:US17875659
申请日:2022-07-28
申请人: Zynga Inc.
发明人: Luke Dicken , Johnathan Pagnutti , Yang Wen
摘要: A game server generates a set of game content items for a designated game. The set of game content items is customized for one or more user accounts based on numerical values from a player model representing the one or more user accounts. The player model is generated based on previous in-game behavior of the one or more user accounts while playing the designated game. The game server forecasts, using the player model, a sequence of user actions of the one or more user accounts during gameplay of the designated game with the generated set of game content items. The sequence of user actions represents a prediction of in-game user interaction with the set of game content items. The game server computes a set of metrics associated with gameplay of the one or more user accounts represented by the player model in the designated game.
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公开(公告)号:US11420115B2
公开(公告)日:2022-08-23
申请号:US17027448
申请日:2020-09-21
申请人: Zynga Inc.
发明人: Luke Dicken , Johnathan Pagnutti , Yang Wen
摘要: A game server generates a set of game content items for a designated game. The set of game content items is customized for one or more user accounts based on numerical values from a player model representing the one or more user accounts. The player model is generated based on previous in-game behavior of the one or more user accounts while playing the designated game. The game server forecasts, using the player model, a sequence of user actions of the one or more user accounts during gameplay of the designated game with the generated set of game content items. The sequence of user actions represents a prediction of in-game user interaction with the set of game content items. The game server computes a set of metrics associated with gameplay of the one or more user accounts represented by the player model in the designated game.
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公开(公告)号:US20230405467A1
公开(公告)日:2023-12-21
申请号:US18210949
申请日:2023-06-16
申请人: Zynga Inc.
发明人: Luke Dicken , Johnathan Pagnutti , Yang Wen
摘要: A game management system is configured for automated analysis of player behavior regarding traversal of different screens and options in a game application (as opposed to exclusively gameplay behavior) and to generate an automated estimation or inference about one or more psychological aspects of player behavior, such as motivation for game engagement and/or emotional states at different stages of interaction. The results of such analysis are automatically parametrized and included in a multidimensional parametric player model that informs player clustering and/or automated customization of game content.
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公开(公告)号:US11806624B2
公开(公告)日:2023-11-07
申请号:US16948502
申请日:2020-09-21
申请人: Zynga Inc.
发明人: Luke Dicken , Johnathan Pagnutti , Yang Wen
IPC分类号: A63F13/00 , A63F13/67 , A63F13/355 , A63F13/45 , A63F13/79
CPC分类号: A63F13/67 , A63F13/355 , A63F13/45 , A63F13/79
摘要: A game server receives data associated with gameplay of one or more user accounts, the one or more user accounts being used for playing a designated game. The game server computes, for the one or more user accounts, a player model representing previous in-game behavior of the one or more user accounts. The game server identifies, based on the player model, configuration values for the designated game. The configuration values represent data to specify operation of the designated game. The configuration values represent at least one of a game mechanics configuration and a game parameter configuration. The game server causes transmission of the configuration values to a client device. The configuration values cause the client device to adjust a game engine at the client device based on the previous in-game behavior of the one or more user accounts.
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公开(公告)号:US11642594B2
公开(公告)日:2023-05-09
申请号:US17713862
申请日:2022-04-05
申请人: Zynga Inc.
发明人: Luke Dicken , Johnathan Pagnutti , Yang Wen
IPC分类号: A63F13/5372 , A63F13/60 , A63F13/63 , A63F13/67
CPC分类号: A63F13/5372 , A63F13/60 , A63F13/63 , A63F13/67 , A63F2300/6009
摘要: A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values. These values include respective target values for a target metric (e.g., a difficulty level) for each of a plurality of game levels that are together to form the game event. In addition, the generator interface in some examples enables the operator to selectively vary the particular number of game levels that are together to form the game event, via an event sizing mechanism provided by the generator interface. A particular predefined group or cluster of players for whom the game event is to be tailored or customized based on multidimensional parametric player model data can also be selected in the interface.
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公开(公告)号:US20220249950A1
公开(公告)日:2022-08-11
申请号:US17730925
申请日:2022-04-27
申请人: Zynga Inc.
发明人: Luke Dicken , Johnathan Pagnutti , Yang Wen
IPC分类号: A63F13/5372 , A63F13/60 , A63F13/63
摘要: A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values. These values include a particular predefined group or cluster of players for whom the game event is to be tailored or customized based on multidimensional parametric player model data. Additional parameters for which operator input mechanisms are provided by the generator interface include respective target values for a target metric (e.g., a difficulty level) for each of a plurality of game levels that are together to form a game event.
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公开(公告)号:US20220226730A1
公开(公告)日:2022-07-21
申请号:US17713862
申请日:2022-04-05
申请人: Zynga Inc.
发明人: Luke Dicken , Johnathan Pagnutti , Yang Wen
IPC分类号: A63F13/5372 , A63F13/60 , A63F13/63
摘要: A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values. These values include respective target values for a target metric (e.g., a difficulty level) for each of a plurality of game levels that are together to form the game event. In addition, the generator interface in some examples enables the operator to selectively vary the particular number of game levels that are together to form the game event, via an event sizing mechanism provided by the generator interface. A particular predefined group or cluster of players for whom the game event is to be tailored or customized based on multidimensional parametric player model data can also be selected in the interface.
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公开(公告)号:US11291915B1
公开(公告)日:2022-04-05
申请号:US16948496
申请日:2020-09-21
申请人: Zynga Inc.
发明人: Luke Dicken , Johnathan Pagnutti , Yang Wen
摘要: A game management system is configured for automated analysis of player behavior regarding traversal of different screens and options in a game application (as opposed to exclusively gameplay behavior) and to generate an automated estimation or inference about one or more psychological aspects of player behavior, such as motivation for game engagement and/or emotional states at different stages of interaction. The results of such analysis are automatically parametrized and included in a multidimensional parametric player model that informs player clustering and/or automated customization of game content.
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公开(公告)号:US20220088474A1
公开(公告)日:2022-03-24
申请号:US17027448
申请日:2020-09-21
申请人: Zynga Inc.
发明人: Luke Dicken , Johnathan Pagnutti , Yang Wen
摘要: A game server generates a set of game content items for a designated game. The set of game content items is customized for one or more user accounts based on numerical values from a player model representing the one or more user accounts. The player model is generated based on previous in-game behavior of the one or more user accounts while playing the designated game. The game server forecasts, using the player model, a sequence of user actions of the one or more user accounts during gameplay of the designated game with the generated set of game content items. The sequence of user actions represents a prediction of in-game user interaction with the set of game content items. The game server computes a set of metrics associated with gameplay of the one or more user accounts represented by the player model in the designated game.
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