Abstract:
A method of removing virtual currency from a virtual economy associated with a game is disclosed. A notification is received. The notification indicates that a player of the game has accepted an offer to enable an optional feature of the game in exchange for having a rake performed on winnings of the player. The feature of the game is enabled. It is detected that the player has received the winnings. The rake is deducted from the winnings. The rake is removed from the virtual economy. The player is provided with the remaining winnings.
Abstract:
A method of rewarding players for performing actions with respect to computer-implemented games is disclosed. An action by a user with respect to a computer game is detected. It is identified that the performing of the action by the user qualifies the user to participate in a mini game, the mini game having a plurality of stages. A reward to associate with a winning by the user of a stage of the plurality of stages is determined. The winning by the user of the stage of the plurality of stages is detected. Under certain circumstances, the user is provided with an option to participate in the additional stage of the plurality of stages in exchange for the user not receiving the reward, the additional stage of the plurality of stages being associated with an additional reward, the additional reward being greater than the reward.
Abstract:
A method of removing virtual currency from a virtual economy associated with a game is disclosed. A notification is received. The notification indicates that a player of the game has accepted an offer to enable an optional feature of the game in exchange for having a rake performed on winnings of the player. The feature of the game is enabled. It is detected that the player has received the winnings. The rake is deducted from the winnings. The rake is removed from the virtual economy. The player is provided with the remaining winnings.
Abstract:
A method of combining games based on levels of interactivity of the games is disclosed. It is identified that a player is idle with respect to a primary game, the primary game having a first level of interactivity. A secondary game having a second level of interactivity is selected based on the second level of interactivity being compatible with the first level of interactivity. The player is provided with an option to participate in the secondary game while the player is idle with respect to the primary game.
Abstract:
A method of enabling in-game contextual chatting is disclosed. A chat transcript is generated that pertains to an online game that is playable by a first and second player. The chat transcript may span from the online game currently being played by the first player and the second player to a previous online game that was previously played by the first player and the second player.
Abstract:
A method of combining games based on levels of interactivity of the games is disclosed. It is identified that a player is idle with respect to a primary game, the primary game having a first level of interactivity. A secondary game having a second level of interactivity is selected based on the second level of interactivity being compatible with the first level of interactivity. The player is provided with an option to participate in the secondary game while the player is idle with respect to the primary game.
Abstract:
A method of rewarding players for performing actions with respect to computer-implemented games is disclosed. An action by a user with respect to a computer game is detected. It is identified that the performing of the action by the user qualifies the user to participate in a mini game, the mini game having a plurality of stages. A reward to associate with a winning by the user of a stage of the plurality of stages is determined. The winning by the user of the stage of the plurality of stages is detected. Under certain circumstances, the user is provided with an option to participate in the additional stage of the plurality of stages in exchange for the user not receiving the reward, the additional stage of the plurality of stages being associated with an additional reward, the additional reward being greater than the reward.
Abstract:
A method of rewarding players for performing actions with respect to computer-implemented games is disclosed. An action by a user with respect to a computer game is detected. It is identified that the performing of the action by the user qualifies the user to participate in a mini game, the mini game having a plurality of stages. A reward to associate with a winning by the user of a stage of the plurality of stages is determined. The winning by the user of the stage of the plurality of stages is detected. Under certain circumstances, the user is provided with an option to participate in the additional stage of the plurality of stages in exchange for the user not receiving the reward, the additional stage of the plurality of stages being associated with an additional reward, the additional reward being greater than the reward.
Abstract:
A method of rewarding players for performing actions with respect to computer-implemented games is disclosed. An action by a user with respect to a computer game is detected. It is identified that the performing of the action by the user qualifies the user to participate in a mini game, the mini game having a plurality of stages. A reward to associate with a winning by the user of a stage of the plurality of stages is determined. The winning by the user of the stage of the plurality of stages is detected. Under certain circumstances, the user is provided with an option to participate in the additional stage of the plurality of stages in exchange for the user not receiving the reward, the additional stage of the plurality of stages being associated with an additional reward, the additional reward being greater than the reward.
Abstract:
In a method and system of incorporating team challenges into a social game, a request to start a team challenge is received. The team challenge includes an in-game task that a plurality of players is to complete, with the plurality of players including an initiator and a helper. A selection of the helper from a set of buddies is received, with the set of buddies being based on a social network of the initiator. A completion of the in-game task by each of the plurality of players is detected. A reward is provided to each of the plurality of players based on the completion. In this way, new players are attracted to the social game, and current players increase their levels of participation in the social game.