Slots-fueled adventure
    1.
    发明授权

    公开(公告)号:US09613486B2

    公开(公告)日:2017-04-04

    申请号:US15091530

    申请日:2016-04-05

    申请人: Zynga Inc.

    摘要: Methods, systems, and computer programs are provided for executing games, processed by one or mover servers. The one or more servers are provided with access to a network for communication with one or more client computers. One method includes operations for sending an interface for a casino-type game to a client computer, and for starting an online game that is displayed with the interface for the casino-type game. The method further includes operations for detecting a bet placed in the casino-type game, and for determining an outcome of the bet in the casino-type game. A character is moved along a path of the online game, where the amount of movement of the character is based on the outcome of the bet or wager.

    SOCIAL COLLABORATION IN COMMUNITY CASINO GAME OFFERED AS PLAYER INCENTIVE
    2.
    发明申请
    SOCIAL COLLABORATION IN COMMUNITY CASINO GAME OFFERED AS PLAYER INCENTIVE 审中-公开
    社区合作社区赌场游戏提供给玩家激励

    公开(公告)号:US20160292960A1

    公开(公告)日:2016-10-06

    申请号:US15181181

    申请日:2016-06-13

    申请人: Zynga Inc.

    IPC分类号: G07F17/32 G07F17/34

    摘要: Methods, systems, and computer programs are presented for enhancing social collaboration in an online casino game. One method includes an operation for receiving bets from players playing in a first gambling mode in an online gambling room. The method also includes an operation for determining contributions to a community metric based on the outcomes of the bets, where all players in the online gambling room contribute towards the community metric. After detecting that the community metric reaches a predetermined goal, the online casino game enters all players in the online gambling room into a second gambling mode to achieve a room goal, where the value of the community metric does not change while players are in the second gambling mode.

    摘要翻译: 提出了方法,系统和计算机程序,用于增强在线赌场游戏中的社交协作。 一种方法包括用于从在线赌博室中以第一赌博模式玩的玩家接收赌注的操作。 该方法还包括基于投注的结果来确定对社区度量的贡献的操作,其中在线赌场中的所有玩家对社区度量做出贡献。 在检测到社区度量达到预定目标之后,在线赌场游戏将在线赌场中的所有玩家进入第二赌博模式以实现房间目标,其中社区度量的值在玩家处于第二位置时不改变 赌博模式。

    Social collaboration in community casino game offered as player incentive

    公开(公告)号:US10354484B2

    公开(公告)日:2019-07-16

    申请号:US15877106

    申请日:2018-01-22

    申请人: Zynga Inc.

    IPC分类号: A63F9/24 G07F17/32 G07F17/34

    摘要: Methods, systems, and computer programs are presented for enhancing social collaboration in an online casino game. One method includes receiving game inputs from client devices facilitating play in a first mode for an online room. Then, determining contributions to a community metric based on outcomes of the game inputs in the first mode, such that client devices facilitate play in the online room contribute toward the community metric as play progresses in the first mode. Progress of the community metric is indicated by a community progress indicator, and the community progress indicator has a characteristic that indicates increases in the community metric. The method includes moving each of said client devices connected to the online room into a second mode different from the first mode when a predetermined goal is reached for the community metric. The second mode includes a room goal and play of all said client devices contribute toward achieving the room goal based on outcomes of game inputs made in the second mode. The method further includes ending the second mode and returning each of the client devices to the first mode when the room goal is reached. A value of the community metric does not change while players are in the second mode.

    SLOTS-FUELED ADVENTURE
    4.
    发明申请
    SLOTS-FUELED ADVENTURE 审中-公开
    SLOTS-FUELED冒险

    公开(公告)号:US20160217650A1

    公开(公告)日:2016-07-28

    申请号:US15091530

    申请日:2016-04-05

    申请人: Zynga Inc.

    IPC分类号: G07F17/32 G07F17/34

    摘要: Methods, systems, and computer programs are provided for executing games, processed by one or mover servers. The one or more servers are provided with access to a network for communication with one or more client computers. One method includes operations for sending an interface for a casino-type game to a client computer, and for starting an online game that is displayed with the interface for the casino-type game. The method further includes operations for detecting a bet placed in the casino-type game, and for determining an outcome of the bet in the casino-type game. A character is moved along a path of the online game, where the amount of movement of the character is based on the outcome of the bet or wager.

    摘要翻译: 提供方法,系统和计算机程序来执行由一个或者移动器服务器处理的游戏。 一个或多个服务器被提供有访问网络以与一个或多个客户端计算机进行通信。 一种方法包括将用于娱乐场型游戏的界面发送到客户端计算机的操作,以及用于开始用娱乐型游戏的界面显示的在线游戏。 该方法还包括用于检测放置在赌场型游戏中的投注以及用于确定赌场型游戏中的投注结果的操作。 角色沿着在线游戏的路径移动,其中角色的移动量基于下注或下注的结果。

    Slots-fueled adventure
    6.
    发明授权
    Slots-fueled adventure 有权
    老虎机加油的冒险

    公开(公告)号:US09302177B2

    公开(公告)日:2016-04-05

    申请号:US14270049

    申请日:2014-05-05

    申请人: Zynga Inc.

    IPC分类号: A63F13/00 G07F17/32

    摘要: Methods, systems, and computer programs are presented for executing an adventure game. One method includes operations for sending an interface for a betting game, and for starting an online game that is displayed simultaneously with the interface for the betting game. The method further includes operations for detecting a bet placed in the betting game, and for determining an outcome of the bet in the betting game. An avatar is advanced along a path of the online game, where the amount of advancement of the avatar is based on the outcome of the bet.

    摘要翻译: 呈现方法,系统和计算机程序,用于执行冒险游戏。 一种方法包括用于发送用于投注游戏的界面的操作,以及用于开始与用于投注游戏的界面同时显示的在线游戏。 该方法还包括用于检测投注游戏中的投注以及用于确定投注游戏中的投注结果的操作。 头像沿着在线游戏的路径前进,其中化身的进步量基于投注的结果。

    SOCIAL COLLABORATION IN COMMUNITY CASINO GAME OFFERED AS PLAYER INCENTIVE

    公开(公告)号:US20180144578A1

    公开(公告)日:2018-05-24

    申请号:US15877106

    申请日:2018-01-22

    申请人: Zynga Inc.

    IPC分类号: G07F17/32 G07F17/34

    摘要: Methods, systems, and computer programs are presented for enhancing social collaboration in an online casino game. One method includes receiving game inputs from client devices facilitating play in a first mode for an online room. Then, determining contributions to a community metric based on outcomes of the game inputs in the first mode, such that client devices facilitate play in the online room contribute toward the community metric as play progresses in the first mode. Progress of the community metric is indicated by a community progress indicator, and the community progress indicator has a characteristic that indicates increases in the community metric. The method includes moving each of said client devices connected to the online room into a second mode different from the first mode when a predetermined goal is reached for the community metric. The second mode includes a room goal and play of all said client devices contribute toward achieving the room goal based on outcomes of game inputs made in the second mode. The method further includes ending the second mode and returning each of the client devices to the first mode when the room goal is reached. A value of the community metric does not change while players are in the second mode.

    Conflict resolution in asynchronous multiplayer games

    公开(公告)号:US09480916B2

    公开(公告)日:2016-11-01

    申请号:US14973114

    申请日:2015-12-17

    申请人: Zynga Inc.

    摘要: A method and system to host a computer-implemented multiplayer game includes functionality to identify and resolve conflicts resulting from asynchronous game play. Client system game state information that changes responsive to in-game actions performed on a client system is intermittently synchronized with authoritative game state information, during which the in-game actions may be validated. Actions that fail a prerequisite check based on the authoritative game state information are analyzed in automated fashion to determine whether they are redundant actions that fail the prerequisite check owing to their having been performed with respect to outdated client system game state information. One or more remedial actions are performed for respective redundant actions, e.g., by allowing the redundant action and modifying the game state, by restoring spent resources to affected players, or by disallowing both the redundant action and an associated preempting action.

    SLOTS-FUELED ADVENTURE
    9.
    发明申请
    SLOTS-FUELED ADVENTURE 审中-公开
    SLOTS-FUELED冒险

    公开(公告)号:US20140235312A1

    公开(公告)日:2014-08-21

    申请号:US14270049

    申请日:2014-05-05

    申请人: Zynga Inc.

    IPC分类号: A63F13/00

    摘要: Methods, systems, and computer programs are presented for executing an adventure game. One method includes operations for sending an interface for a betting game, and for starting an online game that is displayed simultaneously with the interface for the betting game. The method further includes operations for detecting a bet placed in the betting game, and for determining an outcome of the bet in the betting game. An avatar is advanced along a path of the online game, where the amount of advancement of the avatar is based on the outcome of the bet.

    摘要翻译: 呈现方法,系统和计算机程序,用于执行冒险游戏。 一种方法包括用于发送用于投注游戏的界面的操作,以及用于开始与用于投注游戏的界面同时显示的在线游戏。 该方法还包括用于检测投注游戏中的投注以及用于确定投注游戏中的投注结果的操作。 头像沿着在线游戏的路径前进,其中化身的进步量基于投注的结果。

    CONFLICT RESOLUTION IN ASYNCHRONOUS MULTIPLAYER GAMES
    10.
    发明申请
    CONFLICT RESOLUTION IN ASYNCHRONOUS MULTIPLAYER GAMES 有权
    不同意的多人游戏中的冲突分歧

    公开(公告)号:US20160101357A1

    公开(公告)日:2016-04-14

    申请号:US14973114

    申请日:2015-12-17

    申请人: Zynga Inc.

    IPC分类号: A63F13/358 H04L29/08

    摘要: A method and system to host a computer-implemented multiplayer game includes functionality to identify and resolve conflicts resulting from asynchronous game play. Client system game state information that changes responsive to in-game actions performed on a client system is intermittently synchronized with authoritative game state information, during which the in-game actions may be validated. Actions that fail a prerequisite check based on the authoritative game state information are analyzed in automated fashion to determine whether they are redundant actions that fail the prerequisite check owing to their having been performed with respect to outdated client system game state information. One or more remedial actions are performed for respective redundant actions, e.g., by allowing the redundant action and modifying the game state, by restoring spent resources to affected players, or by disallowing both the redundant action and an associated preempting action.

    摘要翻译: 承载计算机实现的多玩家游戏的方法和系统包括识别和解决由异步游戏产生的冲突的功能。 客户系统游戏状态信息响应于在客户端系统上执行的游戏中动作而变化,与权威游戏状态信息间歇性地同步,在此期间可以验证游戏中的动作。 基于权威游戏状态信息进行先决条件检查失败的操作以自动方式分析,以确定它们是否是由于已经针对过期的客户端系统游戏状态信息执行而导致先决条件检查失败的冗余动作。 对于相应的冗余动作执行一个或多个补救动作,例如通过允许冗余动作并修改游戏状态,通过将有用的资源恢复到受影响的玩家,或者通过不允许冗余动作和相关联的抢占动作。