-
公开(公告)号:US09186568B2
公开(公告)日:2015-11-17
申请号:US14722556
申请日:2015-05-27
申请人: ShotTracker, Inc.
CPC分类号: A63B71/0669 , A63B24/0062 , A63B69/0071 , A63B2208/02 , A63B2208/0204 , A63B2220/17 , A63B2220/833 , A63B2220/836 , G06K9/00342 , G06Q10/0639 , G09B19/0038 , H04M1/725 , H04M1/7253
摘要: A basketball shot-tracking system comprising a wrist tracker, a net tracker, and a shot-tracking mobile application. The wrist tracker is worn on the wrist or arm of a basketball player and the net tracker is attached to the net of the basketball hoop. The wrist tracker and net tracker automatically detect shot-attempt and made-shot events, respectively, and asynchronously transmit messages to the shot-tracking mobile application reporting these events. The shot-tracking mobile application, which runs on a mobile device, such as a smart phone or tablet computer, includes program instructions that, when executed by the CPU of the wireless mobile device, causes the wireless mobile device to automatically receive and process the asynchronous event data sent by the wrist tracker and net tracker, and to automatically tabulate, store and/or display the basketball player's shooting statistics (such as total shots taken, total shots made, shooting percentage, shot locations, and the like).
摘要翻译: 一种篮球射击跟踪系统,包括手腕跟踪器,网络跟踪器和镜头跟踪移动应用。 手腕跟踪器佩戴在篮球运动员的手腕或手臂上,网络跟踪器连接到篮球篮的网。 手腕跟踪器和网络跟踪器分别自动检测拍摄尝试和拍摄事件,并将消息异步发送到报告这些事件的拍摄跟踪移动应用程序。 在诸如智能手机或平板电脑的移动设备上运行的拍摄跟踪移动应用程序包括程序指令,当由无线移动设备的CPU执行时,该程序指令使无线移动设备自动地接收和处理 手表跟踪器和网络跟踪器发送的异步事件数据,并且自动制表,存储和/或显示篮球运动员的拍摄统计数据(例如拍摄的总拍摄量,拍摄的总拍摄量,拍摄比例,拍摄位置等)。
-
公开(公告)号:US20170128814A1
公开(公告)日:2017-05-11
申请号:US15347586
申请日:2016-11-09
申请人: SHOTTRACKER, INC.
CPC分类号: A63B71/0605 , A63B71/0669 , A63B2024/0025 , A63B2024/0028 , A63B2220/12 , A63B2225/50 , H04L67/18 , H04W4/02 , H04W4/029
摘要: A location-and-event-tracking system includes radio-enabled anchors and tags on a field of play, e.g., a basketball court. Tags are attached to players and to balls or other game-play objects. The system determines the location in space of each of the tags. For tags connected to game-play objects, the system evaluates proximity to players to assess possession of the game-play object. If the game-play-object tag is not sufficiently close to a player for the player to be in possession of the object, the position of the game-play object is evaluated to determine whether the game-pay object is in a goal zone region. If so and the game-play object has been within an attempt zone, i.e., a sub-zone within the goal zone region, then the system determines whether a goal has been made by evaluating whether the game-play object passed in order through a number of sub-regions before, at, and after the goal.
-
3.
公开(公告)号:US20160096071A1
公开(公告)日:2016-04-07
申请号:US14876513
申请日:2015-10-06
申请人: ShotTracker, Inc.
发明人: Bruce C. Ianni , Davyeon D. Ross , Clint A. Kahler , Thomas James Keeley , Harold K. Hoffman, JR. , Patrick M. Herron
CPC分类号: A63B24/0062 , A63B24/0021 , A63B24/0084 , A63B41/00 , A63B43/00 , A63B63/083 , A63B71/0605 , A63B71/0622 , A63B71/0669 , A63B2024/0025 , A63B2024/0028 , A63B2024/0056 , A63B2024/0071 , A63B2071/0694 , A63B2220/13 , A63B2220/34 , A63B2220/40 , A63B2220/801 , A63B2220/89 , A63B2225/20 , A63B2225/54 , G01S5/02 , G01S13/75 , G01S13/88 , G06K9/00342 , G06K9/00724 , G16H20/30 , G16H40/67
摘要: An event monitoring system for tracking, tabulating and displaying in real-time player and team performance statistics and events (such as scores, shot percentages, ball possessions, steals, rebounds and turnovers) during a basketball game or basketball-related activity involving a basketball goal, a plurality of players, and a basketball equipped with active or passive RFID tags. The system includes a plurality of wireless ball trackers worn on the wrists of participating players and officials, or attached to the goals, and a wireless mobile computing device with an event monitoring program and a set of data objects configured to store data representing current and historical events and performance statistics associated with the basketball activity and participants. The event and performance data may be displayed on a display screen associated with the mobile computing device in real-time and/or uploaded to and displayed on a connected scoreboard or cloud-based server.
摘要翻译: 一个事件监控系统,用于在篮球比赛或与篮球相关的篮球活动期间跟踪,制表和显示实时球员和团队绩效统计数据和事件(如分数,射门百分比,球财,抢断,篮板和失误) 目标,多个玩家,以及配备有源或无源RFID标签的篮球。 该系统包括佩戴在参与的玩家和官员的手腕上或附接到目标的多个无线球跟踪器,以及具有事件监视程序和被配置为存储表示当前和历史的数据的一组数据对象的无线移动计算设备 与篮球活动和参与者相关的活动和表演统计数据。 可以将事件和性能数据实时地显示在与移动计算设备相关联的显示屏幕上和/或上传到连接的记分板或基于云的服务器上并显示。
-
公开(公告)号:US20160096067A1
公开(公告)日:2016-04-07
申请号:US14876440
申请日:2015-10-06
申请人: ShotTracker, Inc.
发明人: Bruce C. Ianni , Davyeon D. Ross , Clint A. Kahler , Thomas James Keeley , Harold K. Hoffman, JR. , Roger Allan Gruenke , Patrick M. Herron
CPC分类号: A63B69/0071 , A63B63/083 , A63B2209/02 , A63B2220/801 , A63B2220/833 , A63B2225/50
摘要: A made-shot-detecting net system is configured to determine when a basketball passes through the net. The system uses a strand of conductive material that is laced through the net, an electrical property (e.g., resistance) of which changes (e.g., increases) as the net—and hence the strand of conductive material—is stretched. By filtering out steady-state components of a voltage signal obtained from the net, instances where the net is being stretched can be identified. A value obtained by integrating (i.e., summing) the voltage output over the course of a stretch event is compared to various thresholds to identify the nature of the event. In certain embodiments, the fact that a shot has been made is transmitted wirelessly to a basketball-performance tracking application running on a mobile electronic computing device.
摘要翻译: 射击检测网络系统被配置为确定篮球何时通过网络。 该系统使用穿过网络的导电材料束,其电导性(例如电阻)随着导电材料的网状物而变化(例如增加)被拉伸。 通过滤除从网络获得的电压信号的稳态分量,可以识别网络被拉伸的情况。 将通过在拉伸事件的过程中的电压输出进行积分(即,求和)获得的值与各种阈值进行比较以识别事件的性质。 在某些实施例中,拍摄的事实被无线传送到在移动电子计算设备上运行的篮球表演跟踪应用。
-
公开(公告)号:US09129153B2
公开(公告)日:2015-09-08
申请号:US14301288
申请日:2014-06-10
申请人: ShotTracker, Inc.
CPC分类号: A63B71/0669 , A63B24/0062 , A63B69/0071 , A63B2208/02 , A63B2208/0204 , A63B2220/17 , A63B2220/833 , A63B2220/836 , G06K9/00342 , G06Q10/0639 , G09B19/0038 , H04M1/725 , H04M1/7253
摘要: A basketball shot-tracking system comprising a wrist tracker, a net tracker, and a shot-tracking mobile application. The wrist tracker is worn on the wrist or arm of a basketball player and the net tracker is attached to the net of the basketball hoop. The wrist tracker and net tracker automatically detect shot-attempt and made-shot events, respectively, and asynchronously transmit messages to the shot-tracking mobile application reporting these events. The shot-tracking mobile application, which runs on a mobile device, such as a smart phone or tablet computer, includes program instructions that, when executed by the CPU of the wireless mobile device, causes the wireless mobile device to automatically receive and process the asynchronous event data sent by the wrist tracker and net tracker, and to automatically tabulate, store and/or display the basketball player's shooting statistics (such as total shots taken, total shots made, shooting percentage, shot locations, and the like).
-
6.
公开(公告)号:US20190305567A1
公开(公告)日:2019-10-03
申请号:US16367047
申请日:2019-03-27
申请人: ShotTracker, Inc.
发明人: Thomas J. KEELEY , Bruce C. IANNI , Davyeon D. ROSS , Clint A. KAHLER , Michael MAZIARZ , Patrick M. HERRON
摘要: A wireless charging pod and charging pod rack for sports equipment and game devices, which automatically detects nearby authorized game devices with rechargeable batteries, and automatically initiate and manage charging operations for authorized game devices, and automatically deactivates the charging operations when the rechargeable batteries are fully charged, or the authorized game devices are moved out of wireless charging range.
-
7.
公开(公告)号:US20190176012A1
公开(公告)日:2019-06-13
申请号:US16213301
申请日:2018-12-07
申请人: ShotTracker, Inc.
IPC分类号: A63B71/06
摘要: A location-and-event-tracking system includes radio-enabled anchors and tags on a field of play, and magnets attached to a goal (e.g., a basketball net). Tags are attached to players and to balls (“game-play objects”), and a magnetometer is embedded within the ball. The system uses the radio-enabled tags to track the position of player and the ball in space, and the system determines whether a basket (i.e., a goal) has been made using both the location of the ball in space and magnetic flux-related data received from the magnetometer. The system also determines whether the ball has gone out of bounds, and it sends a STOP message to the game-clock control system if the ball goes out of bounds or if a shot is made successfully.
-
公开(公告)号:US10238941B2
公开(公告)日:2019-03-26
申请号:US14876440
申请日:2015-10-06
申请人: ShotTracker, Inc.
发明人: Bruce C. Ianni , Davyeon D. Ross , Clint A. Kahler , Thomas James Keeley , Harold K. Hoffman, Jr. , Roger Allan Gruenke , Patrick M. Herron
摘要: A made-shot-detecting net system is configured to determine when a basketball passes through the net. The system uses a strand of conductive material that is laced through the net, an electrical property (e.g., resistance) of which changes (e.g., increases) as the net—and hence the strand of conductive material—is stretched. By filtering out steady-state components of a voltage signal obtained from the net, instances where the net is being stretched can be identified. A value obtained by integrating (i.e., summing) the voltage output over the course of a stretch event is compared to various thresholds to identify the nature of the event. In certain embodiments, the fact that a shot has been made is transmitted wirelessly to a basketball-performance tracking application running on a mobile electronic computing device.
-
公开(公告)号:US10159888B2
公开(公告)日:2018-12-25
申请号:US15347586
申请日:2016-11-09
申请人: SHOTTRACKER, INC.
摘要: A location-and-event-tracking system includes radio-enabled anchors and tags on a field of play, e.g., a basketball court. Tags are attached to players and to balls or other game-play objects. The system determines the location in space of each of the tags. For tags connected to game-play objects, the system evaluates proximity to players to assess possession of the game-play object. If the game-play-object tag is not sufficiently close to a player for the player to be in possession of the object, the position of the game-play object is evaluated to determine whether the game-pay object is in a goal zone region. If so and the game-play object has been within an attempt zone, i.e., a sub-zone within the goal zone region, then the system determines whether a goal has been made by evaluating whether the game-play object passed in order through a number of sub-regions before, at, and after the goal.
-
公开(公告)号:US20180121688A1
公开(公告)日:2018-05-03
申请号:US15855768
申请日:2017-12-27
申请人: ShotTracker, Inc.
发明人: Bruce C. IANNI , Davyeon D. ROSS , Justin E. BENNETT , Mike E. CIHOLAS , Herb A. HOLLINGER , Kyle D. SINGER , Dirk B. VANVORST
CPC分类号: G06K7/10029 , G06K7/10207 , H04W72/0446 , H04W74/002 , H04W74/04 , H04W84/20
摘要: System and method for scheduling and coordinating transmission signals in a wireless data communications network, comprising a master node and at least one tag node. In some embodiments, the network may also include a slave node. The master node divides time into repeating time division blocks comprising a configuration window and at least one transaction window. During the configuration window, the master node provides operating parameters to the tag or slave nodes, including a time slot within the transaction window that is reserved for the tag or slave nodes to broadcast data to the master node. The transaction window is subdivided into multiple reserved time slots, and each slot is assigned to a specific tag or slave node. When a reserved time slot arrives, the tag or slave node will broadcast data signals to the master node. The master periodically adjusts the transmission schedule for each tag or slave node, as needed, to ensure that every tag or slave node continues to broadcast only during its reserved time slot, thereby reducing communication data collisions and optimizing the overall performance and throughput of the data communications network.
-
-
-
-
-
-
-
-
-