摘要:
A story based card game has a series of sequential rounds, the card game comprising a plurality of sets of location cards, one set of location cards for each of a plurality of locations associated with an aspect of the story, each set of location cards including one card for each round of the game, wherein each round includes at least one correct location card for that round, wherein the correct location card for each round includes text indicating that the it is the correct card for that round and including a continuation of the story, whereby the series of correct locations cards for the rounds of the game combine to form a story summary.
摘要:
A fencing match is simulated by a card game that includes a plurality of action cards and a plurality of judgment cards. Each action card includes an indication of a movement distance, a reach distance and a relative strength of an action. Each judgment card includes an indication of a successful play, an unsuccessful play or a penalty. Each action card also includes an indication of a type of movement and a direction of movement that is associated with the movement distance, the reach distance and the relative strength, and whether the type of movement is an offensive movement or a defensive movement.
摘要:
A game includes a board displaying a map showing cartographic outlines of the U.S. states, and optionally each state's capital. The game includes at least one deck of cards including a respective card for each state shown on the game board. Geography playing cards include an image and/or identifying text for each state. Electoral college playing cards are similar but further include text identifying each state's number of electoral college votes, and optionally, capital. The game may further include a state capital overlay obscuring or providing state capital names, and/or a historical map overlay for showing as available only the states of the union in an associated election year. Historical playing cards, similar to the electoral college or geography playing cards, corresponding to each historical map overlay may also be provided. A workbook including stimulating topical questions may also be provided.
摘要:
An apparatus for playing a card game. The apparatus comprising a set of cards with each card showing a plurality of symbols and indicators, and the indicators being arranged relative to a sub-set of cards to define one or more hands. The hands of two or more players are then compared to determine the outcome of the game.
摘要:
A manipulation game is provided, including a base having a substantially vertical support and a substantially horizontal support rotatably coupled to the vertical support. In some embodiments, the horizontal support includes receiving members. A plurality of objects may be adapted to be coupled to the receiving members. The game may further include cards having manipulation indicia configured to indicate movement of the objects relative to the receiving members.
摘要:
A game designed to teach foreign language to players. Students move around a game board and every time a student lands on a question space, the student must answer the question. Questions are stored on a removable disk and are removable in order to keep pace with the players' progress or level of understanding. This way one may interchange the disks for other question disks to relate the game more to a given topic. For Example if the topic is fruits, then a question disk pertaining to fruits is utilized. When players land on a picture of an apple they can do one of the following: (A) Simply say that particular picture they landed upon in the foreign language; (B) put the picture into a sentence using a foreign language; or (C) make a question out of the picture and ask it to another student using a foreign language. There are over sixty categories of questions, ranging from sports to animals, fruits, shops, clothing etc. Then there are also challenge disks and questions that require the student to come up with a translation from a first language to a second, foreign language. The first person to exactly reach the finish wins. The winner must land of the finish exactly. There is a penalty circle, with a spinner attached. Every time a player lands on the “FATE” space they have to spin the spinner and face whatever penalty the spinner lands on. The winner of the game is the first player to advance the full incremental distance from start to finish.
摘要:
The present invention provides rules and apparatus for playing a board game. The game includes a decoder for each of the plurality of players, a set of coded game cards having a plurality of possible probability influencing indicia printed thereon. The decoders are configured to select at least one of the probability influencing indicia from the game card. Further, the game includes a value generator configured to generate a value based on the selected probability influencing indicia. The generated value determines a winner.
摘要:
A deck of cards is adapted to enable all ages to play a game (of many games) which is of interest to them. Each of 104 cards in a deck of cards has an alphabetical letter and a numerical value along with a cartoon which begins with a phoneme that corresponds to the letter so that the cards may be used as flash cards to teach the alphabet to small children. Some games require only a matching to two alphabetical characters. Other games are designed to permit players with low scores to "gang-up" on players with high scores. Still other games fit between these extremes to challenge the players skills and to provide games of interest to various age groups.
摘要:
A game comprising a board on which figurines can be moved along longitudinal paths by driving mechanisms arranged below the board. The driving mechanisms each comprises at least one handle and connectors for joining the handle to the figurines. The game comprises at least 2 sets of driving mechanisms which can be moved along a longitudinal axis of the board by means of the handles. The handles, which project outwardly from sides of a frame on which the board is mounted, can be moved longitudinally along the frame within slots within the frame sides over a distance equal to about half the frame length.
摘要:
A playing cards deck and play method including a plurality of first edge value indicia; a plurality of second edge value indicia; a plurality of third edge value indicia; and a plurality of four edged cards, each edge among the cards' edges displaying one of the indicia among the first, second, and third pluralities of edge value indicia, wherein the play method includes successive playing by card game contestants of cards among the plurality of four edged cards, the successive play including placements of the cards upon a play surface, and arranging the cards so that at least a first edge value indicia of each successively played card abuts at least one matching edge value indicia of a previously played card; points being awarded to each contestant who completes a square matrix of cards, and the contestant having the highest points being declared the winner.