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公开(公告)号:US5248153A
公开(公告)日:1993-09-28
申请号:US947255
申请日:1992-09-18
申请人: Gary C. Jones
发明人: Gary C. Jones
CPC分类号: A63F9/00 , A63F2003/00141 , A63F2003/00511 , A63F2009/0049 , A63F2011/0046 , A63F2011/0048 , A63F2250/1068 , A63F2250/20
摘要: A game apparatus adapted for use by a searcher for retrieving buried objects comprising in combination, a defined search area having a generally rectangular configuration defined by an elongated demarcation ribbon; a scoop having sifting grates for rapidly sifting soil in order to locate objects buried in said soil comprising a bottom grate, a first side grate and a second side grate, and a rear wall grate, and a lip; a handle affixed to the scoop adapted to be manually grasped by one hand; a plurality of game pieces, each piece being visually different and grid markers for organizing the search pattern wherein the searcher systematically searches a the search area for articles buried in the playing area.
摘要翻译: 一种游戏装置,适于由搜索者用于检索埋藏物体,其组合包括具有由细长分界带限定的大致矩形构造的限定搜索区域; 勺子具有用于快速筛选土壤的筛筛,用于定位埋在所述土壤中的物体,包括底部格栅,第一侧格栅和第二侧格栅,以及后壁格栅和唇缘; 手柄固定在勺子上,一只手手动抓住; 多个游戏件,每个片段在视觉上不同,并且用于组织搜索花纹的网格标记,其中搜索者系统地在搜索区域中搜索埋在播放区域中的物品。
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公开(公告)号:US20140110901A1
公开(公告)日:2014-04-24
申请号:US13655227
申请日:2012-10-18
申请人: Nicholas J. Witchey
发明人: Nicholas J. Witchey
IPC分类号: A63F9/00
CPC分类号: A63F3/00138 , A63F2003/00141
摘要: A patent related gaming element is presented. The gaming element can include one or more features representing one or more aspects of patent prosecution. The gaming elements can be leveraged as part of a patent prosecution simulation for educational or entertainment purposes. Example gaming elements can include dice, cards, game boards, or even electronic game features.
摘要翻译: 介绍了一个专利相关游戏元素。 游戏元件可以包括代表专利检索的一个或多个方面的一个或多个特征。 游戏元素可以作为教育或娱乐目的的专利检测模拟的一部分。 示例游戏元素可以包括骰子,卡,游戏板,甚至电子游戏功能。
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公开(公告)号:US20160243432A1
公开(公告)日:2016-08-25
申请号:US15060288
申请日:2016-03-03
CPC分类号: A63F3/00138 , A63F2003/00141
摘要: A patent strategy game includes a plurality of industrial sector spaces defined by one or more technology sector spaces comprising one or two industrial sector spaces. A plurality of product markers are placed on technology spaces during play of the game. Intellectual property markers obtained on predetermined conditions are placed on the technology spaces to create intellectual property rights on the technology spaces. A resolution mechanism is provided for resolving intellectual property right disputes between players arising from a movement of product markers into a technology space having intellectual property rights of another player. The player at the end of the game whose market value from all product markers and intellectual property markers on the game board is the greatest is the winner. The methods of the disclosure may be implemented as a game board or as a patent game over a network to a remote subscriber computer.
摘要翻译: 专利策略游戏包括由包括一个或两个工业扇区空间的一个或多个技术扇区空间限定的多个工业扇区空间。 多个产品标记放置在游戏过程中的技术空间上。 在预定条件下获得的知识产权标记被放置在技术空间上,以在技术空间上创造知识产权。 提供了一种解决机制,用于解决由产品标记移动到具有另一玩家知识产权的技术空间的玩家之间的知识产权纠纷。 游戏结束时的玩家,其游戏板上所有产品标记和知识产权标志的市场价值最大,是赢家。 本公开的方法可以通过网络实现为游戏板或专利游戏到远程用户计算机。
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公开(公告)号:US20040150159A1
公开(公告)日:2004-08-05
申请号:US10355648
申请日:2003-01-31
发明人: Raymond Wong
IPC分类号: A63F003/00
CPC分类号: A63F3/00138 , A63F2003/00141
摘要: A game about intellectual properties comprising a game board, decks of associated playing cards, dice and a bag of playing pieces together with playing methods comprising method of inventing if a playing piece lands on an invention space (18), methods of creating if a playing piece lands on a copyright space (16), method of consuming consumer products if a playing piece lands on a consumer space (52), means of licensing patented inventions, means of licensing copyrighted materials and means of determining a winner of the game.
摘要翻译: 关于知识产权的游戏,包括游戏板,相关扑克牌,骰子和一袋玩具以及播放方法的游戏方法,包括发明如果玩具落在发明空间(18)上的方法,创建如果玩的方法 版权领域(16),如果玩具落在消费者空间(52)上消费消费品的方法,授权专利发明的方式,授权版权材料的方式以及确定游戏赢家的手段。
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公开(公告)号:US20140151961A1
公开(公告)日:2014-06-05
申请号:US14094759
申请日:2013-12-02
IPC分类号: A63F3/00
CPC分类号: A63F3/00138 , A63F2003/00141
摘要: A patent strategy game includes a plurality of industrial sector spaces defined by one or more technology sector spaces comprising one or two industrial sector spaces. A plurality of product markers are placed on technology spaces during play of the game. Intellectual property markers obtained on predetermined conditions are placed on the technology spaces to create intellectual property rights on the technology spaces. A resolution mechanism is provided for resolving intellectual property right disputes between players arising from a movement of product markers into a technology space having intellectual property rights of another player. The player at the end of the game whose market value from all product markers and intellectual property markers on the game board is the greatest is the winner of the game.
摘要翻译: 专利策略游戏包括由包括一个或两个工业扇区空间的一个或多个技术扇区空间限定的多个工业扇区空间。 多个产品标记放置在游戏过程中的技术空间上。 在预定条件下获得的知识产权标记被放置在技术空间上,以在技术空间上创造知识产权。 提供了一种解决机制,用于解决由产品标记移动到具有另一玩家知识产权的技术空间的玩家之间的知识产权纠纷。 游戏结束时的玩家,其游戏板上所有产品标记和知识产权标志的市场价值最大,是游戏的赢家。
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公开(公告)号:US3850433A
公开(公告)日:1974-11-26
申请号:US44034474
申请日:1974-02-07
申请人: PURLIA J
发明人: PURLIA J
IPC分类号: A63F3/00
CPC分类号: A63F3/00138 , A63F3/00006 , A63F2003/00141
摘要: A board game involving patent transactions including the acquisition of manufacturing plants and inventions related to such plants, obtaining patents on such inventions and the buying, selling and licensing of patents. All of these transactions are determined by a chance device. The complete game comprises a square playing board having a mounting for a double wheel at its center and sections marked off along its marginal portions. One corner section is marked ''''Home'''', or the starting point; another corner section is marked ''''Patent Office Review'''', while a third corner section is designated ''''Patent Office''''. The remaining sections along each margin include one marked ''''Concept'''' and another, ''''Patent Atty.'''', with the rest of the sections along these margins bearing data identifying a particular manufacturing plant. One section of one marginal side is designated ''''Patent Auction''''. The game set also includes: a plurality of search cards, a plurality of concept or invention cards, a plurality of patent cards, playing money, playing pieces, property chips and a set of rules.
摘要翻译: 涉及专利交易的棋盘游戏,包括收购与这些工厂相关的制造工厂和发明,获得这些发明的专利以及专利的买卖,许可。 所有这些交易都是由机会设备确定的。 完整的游戏包括一个正方形的游戏板,它具有在其中心的双轮的安装件,并沿其边缘部分标出的部分。 一个角落标记为“首页”或起点; 另一个角落标题为“专利局审查”,第三个角落则被指定为“专利局”。 每个边缘的剩余部分包括一个标记为“概念”的部分,另一个“专利”,其余的部分沿着这些边缘具有识别特定制造工厂的数据。 一个边缘的一部分被指定为“专利拍卖”。 游戏机还包括:多个搜索卡,多个概念或发明卡,多个专利卡,玩钱,玩具,财产筹码和一套规则。
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公开(公告)号:US20230364496A1
公开(公告)日:2023-11-16
申请号:US18226500
申请日:2023-07-26
申请人: David Svengalis
发明人: David Svengalis
IPC分类号: A63F3/00
CPC分类号: A63F3/00138 , A63F3/00063 , A63F2003/00141
摘要: A system and method for playing a game directed towards fostering novel concepts and products. Players take predetermined concepts and combine the concepts to evoke an idea that will be used for a pitch. The pitch is then discussed and the players determine which pitches seem promising and valid.
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公开(公告)号:US3885792A
公开(公告)日:1975-05-27
申请号:US38752173
申请日:1973-08-10
发明人: BRESLOW JEFFREY D
IPC分类号: A63F3/00
CPC分类号: A63F3/00138 , A63F3/00006 , A63F2003/00141
摘要: A board game design on an ''''invention'''' scheme wherein the object is to amass the greatest amount of wealth in the form of simulated money. The game generally includes a gameboard having a playing surface thereon, a playing piece for each player of the game, simulated money, a main track defining a primary playing piece path of travel on the playing surface, a tributary track connected to the main track defining a secondary playing piece path of travel on the playing surface, and a chance device for determining the advancement of the playing piece along said tracks. The main track has a plurality of stations including investment stations having indicia thereon representative of an investment that a player may acquire by expending the simulated money. The main track also includes at least one entrance station and one exit station defining locations on the playing surface wherein a playing piece may be moved off the main track and onto the main track respectively. The tributary track has a plurality of stations overlapping with the entrance station wherein the tributary track commences and the exit station wherein the tributary track ends. The tributary track also includes cash stations having indicia thereon representative of a financial return on an acquired investment whereby a player acquires wealth in the form of simulated money.
摘要翻译: “发明”方案的棋盘游戏设计,其目的是以模拟货币的形式积累最大量的财富。 游戏通常包括其上具有游戏面的游戏板,用于游戏的每个玩家的玩具,模拟货币,在游戏表面上定义主要游戏路线的主轨道,连接到主轨道的辅助轨道 在播放表面上的次要游戏路线行进,以及用于确定所述曲目沿着所述轨道前进的机会装置。 主轨道具有多个站,包括投标站,其具有代表投注的标记,玩家可以通过花费模拟货币来获取投资。 主轨道还包括至少一个入口站和一个出口站,其限定游戏表面上的位置,其中游戏者可以分别从主轨道移动到主轨道上。 支流轨道具有与入口站重叠的多个站,其中支路轨道开始,并且其中支路轨道结束的出站。 支流轨道还包括现金站,其上具有代表获得投资的经济收益的标记,由此玩家以模拟货币的形式获得财富。
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