CHILDREN'S COOPERATIVE EDUTAINMENT BOARD GAME

    公开(公告)号:US20240066386A1

    公开(公告)日:2024-02-29

    申请号:US17729315

    申请日:2022-04-26

    IPC分类号: A63F1/04 A63F3/00 A63F3/04

    摘要: A cooperative board game played by a group of players includes a customizable playhouse, a game board having a plurality of defined areas each defined by a shape on the game board, a plurality of activities including Level 1, Level 2, Level 3, and Level 4 activities, wherein each level corresponds to one of the defined areas, a plurality of decks of dramatic play cards, wherein each of the plurality of decks corresponds to one of the levels, and an online map that can be accessed after completing a final activity in Level 4. Each player in the group of players completes each of the Level 1, Level 2, Level 3, and Level 4 activities in order, wherein the game is complete after each player completes the Level 4 final activity. The unique value propositions include self-discovery, a bird's eye view of the world, flexible and repeatable activities for endless outcomes, and an online community providing hindsight learning and real-world connection with others.

    BANK
    3.
    发明公开
    BANK 审中-公开

    公开(公告)号:US20230364495A1

    公开(公告)日:2023-11-16

    申请号:US17741375

    申请日:2022-05-10

    申请人: Derrick Clark

    发明人: Derrick Clark

    IPC分类号: A63F3/00

    摘要: The present invention is a board game for multiple players to interact in an entertaining manner. In particular, the invention allows various players to collaborate in a game of chance by exchanging banking commodities. The proposed embodiment provides a unique experience for players by providing a pleasant and entertainment experience.

    Supply chain management instructional board game

    公开(公告)号:US11705017B2

    公开(公告)日:2023-07-18

    申请号:US16001090

    申请日:2018-06-06

    发明人: Ziping Wang

    IPC分类号: G09B19/18 A63F3/00

    摘要: Disclosed is an educational board game having a game surface and associated physical gaming elements that cooperatively simulate distinct phases of a supply chain, in which different physical gaming elements and game board segments correspond to those distinct supply chain phases. Mating, player-specific (e.g., color coded) material game pieces represent materials that may be combined to form a simulated product. Combined game pieces representing player-specific products may then be moved across the game board with players paying various supply chain costs and receiving payment for product sales through the segments of the supply chain. A random number generator, such as one or more dice, in combination with various cards, are used by the players to determine the occurrence of various supply chain risks, values, and projections as the players progress through the segments of the supply chain to ultimate sale of finished products.

    Game for Teaching Financial Skills to Players
    5.
    发明申请
    Game for Teaching Financial Skills to Players 失效
    向玩家教授财务技能的游戏

    公开(公告)号:US20110123963A1

    公开(公告)日:2011-05-26

    申请号:US12625598

    申请日:2009-11-25

    申请人: Karel Koreny

    发明人: Karel Koreny

    IPC分类号: G09B19/18 A63F3/00

    摘要: A game is disclosed which teaches a comprehensive understanding of fundamental aspects of personal (family) finances—including insurance, working with debt, investing and securing financial objectives, and which enables players to understand principles upon which significant wealth may be accumulated, and also teaches financial advisors how to organize finances of their clients. The game teaches skills concerning personal finances, including insurance, working with debt and investing, and securing financial objectives. The game also teaches the fundamental aspects of working with the cash flow one has, and it teaches players to understand principles upon which significant wealth may be accumulated.

    摘要翻译: 披露了一个游戏,教导对个人(家庭)财务的基本方面的全面了解,包括保险,债务负债,投资和确保财务目标,并使玩家能够理解可能积累大量财富的原则,并教 财务顾问如何组织客户的财务。 该游戏教授个人财务的技能,包括保险,债务和投资工作以及确保财务目标。 该游戏还教授了使用现金流的基本方面,并教会玩家了解可能积累大量财富的原则。

    Business Risk Training Game
    6.
    发明申请
    Business Risk Training Game 审中-公开
    商业风险培训游戏

    公开(公告)号:US20110097692A1

    公开(公告)日:2011-04-28

    申请号:US12762954

    申请日:2010-04-19

    申请人: Joseph B. Homan

    发明人: Joseph B. Homan

    IPC分类号: G09B19/22

    摘要: A business risk/reward training game simulates and trains department managers in a multi-department business enterprise the concepts of risk and reward, and their balance to maximize profits, using simulated possible risk scenarios, dice to determine how many possible risk events a participant may have to deal with in view of budgets the participants select, to minimize risk balanced against maximizing revenues and profits.

    摘要翻译: 商业风险/奖励培训游戏模拟和训练多部门商业企业中的部门经理风险和回报的概念,以及利用模拟可能的风险方案最大化利润的平衡,骰子确定参与者可能发生的风险事件 必须考虑到参与者选择的预算,以最大限度地减少收入和利润最大化的风险。

    TEACHING GAME METHOD FOR SIMULATING MANAGEMENT OF A BUSINESS OPERATION
    7.
    发明申请
    TEACHING GAME METHOD FOR SIMULATING MANAGEMENT OF A BUSINESS OPERATION 有权
    用于模拟业务操作管理的教学游戏方法

    公开(公告)号:US20090325132A1

    公开(公告)日:2009-12-31

    申请号:US12489022

    申请日:2009-06-22

    IPC分类号: G09B19/18 A63F3/00

    CPC分类号: A63F3/00063 G09B19/18

    摘要: A game that teaches principles of dynamic business management by advancing tokens (20) along a work flow path (22) on a playing surface (24) to simulate multiple processes of a fictitious business enterprise over time. The work flow path (22) includes at least three distinct and progressive processing areas (30, 32, 34, 36), each representing a different value-added function of the fictitious business. A constraint zone (38) having a specified token (20) capacity is established in each processing area (30, 32, 34, 36), and all tokens (20) must pass through each constraint zone (38) during the play of the game. The token (20) capacity of at least one of the constraint zones (38) may be changed by the players by adding or subtracting work capacity squares (50, 52) during a round to provoke variations in the rate of token (20) advance along the work flow path (22) to thereby simulate a management decision on a dynamic system over time so that its effects can be observed.

    摘要翻译: 一种游戏,通过沿着游戏表面(24)上的工作流程(22)推进令牌(20)来模拟虚拟商业企业的多个过程,来教导动态业务管理的原理。 工作流程路径(22)包括至少三个不同和渐进的处理区域(30,32,34,36),每个处理区域代表虚构业务的不同的增值功能。 在每个处理区域(30,32,34,36)中建立具有指定令牌(20)容量的约束区域(38),并且在游戏过程中所有令牌(20)必须经过每个约束区域(38) 游戏。 至少一个约束区域(38)的令牌(20)的容量可以由玩家通过在一轮中增加或减去工作容量正方形(50,52)来改变,以引起令牌(20)提前速率的变化 沿着工作流程路径(22),从而模拟对动态系统的管理决策,以便能够观察其效果。

    Method and Device for a Game of Money, Mental Gymnastics, Questions and Answers
    8.
    发明申请
    Method and Device for a Game of Money, Mental Gymnastics, Questions and Answers 审中-公开
    钱,游戏的方法和设备,心理体操,问答

    公开(公告)号:US20090051112A1

    公开(公告)日:2009-02-26

    申请号:US12195469

    申请日:2008-08-21

    IPC分类号: A63F3/02

    摘要: A game for one player or more that can be played on a board, on a computer program game or even on realty TV quiz show over real money. The game involves thinking, calculation, planning and knowledge. The aim of the game is to accumulate as much money as possible by creating lines of similar sums of money by shifting pyramid of cubes on a board to a preplanned direction after answering questions correctly. A supreme aim of the game would be to reach a three millions.

    摘要翻译: 一个玩家或以上的游戏,可以在棋盘上,计算机程序游戏上,甚至在实物电视测验节目上玩真实的钱。 游戏涉及思考,计算,规划和知识。 游戏的目的是通过在正确回答问题之后,通过在棋盘上将多维数据集的金字塔移动到预先计划的方向,通过创建相似金额的线来积累尽可能多的钱。 游戏的最高目标是达到三百万。

    Board Game about Principles of Democracy and Politics
    9.
    发明申请
    Board Game about Principles of Democracy and Politics 审中-公开
    关于民主与政治原理的棋盘游戏

    公开(公告)号:US20080237982A1

    公开(公告)日:2008-10-02

    申请号:US11695117

    申请日:2007-04-02

    IPC分类号: A63F3/00

    摘要: A game apparatus and method for playing an educational and recreational game about principles of democracy and politics is disclosed. The game includes a board, member certificates as well as a first set of cards about key aspects necessary for the function of a democratic society, which bear instructions to be enacted by the players and a second set of cards elated to spaces in which players will create political organizations and support democracy pillars, these cards also bear specific instructions to be enacted by the players. The game includes moving a player piece along a path of movement on the game board. A booklet including topical questions for educational purpose may also be provided.

    摘要翻译: 披露了一个关于民主与政治原则的教育娱乐游戏的游戏装置和方法。 该游戏包括一个董事会成员证书,以及第一套关于民主社会功能所必需的关键方面的卡片,其中载有玩家颁布的指示和第二套卡片,其中玩家将会播放 创建政治组织和支持民主支柱,这些卡片还将具有由玩家颁布的具体指示。 该游戏包括沿游戏板上的移动路径移动玩家片段。 还可以提供包含用于教育目的的专题问题的小册子。

    Board game and method of playing the same
    10.
    发明申请
    Board game and method of playing the same 审中-公开
    棋盘游戏和玩法相同

    公开(公告)号:US20070235931A1

    公开(公告)日:2007-10-11

    申请号:US11279133

    申请日:2006-04-10

    申请人: Johnnie Simmons

    发明人: Johnnie Simmons

    IPC分类号: A63F9/04 A63F3/00

    CPC分类号: A63F3/00063 A63F2009/0486

    摘要: An improved board game and a method for playing the same is provided. The method has a plurality of card-faced cubes. The card-faced cubes may be divided into four different suits, including, Avenues (AVE), Drives (DR), Streets (ST) and Boulevards (BLVDS). The game generally has fifty-six cubes total. Each suit may have indicia, including: a King, Queen, Jack, numbers one through ten or a Wild. Further, the indicia and suits may be ranked. These cubes may be referred to as “blocks.” The game may allow two to six players taking turns biding, making connections, challenging and/or blocking other players from acquiring property. The player with the most city blocks at the end of the game is declared the winner. The game requires a mixture of skill and chance to win.

    摘要翻译: 提供了一种改进的棋盘游戏及其播放方法。 该方法具有多个卡片立方体。 卡片立方体可以分为四种不同的衣服,包括Avenues(AVE),Drives(DR),Streets(ST)和Boulevards(BLVDS)。 游戏一般共有五十六个立方体。 每件西装可能都有标记,其中包括:国王,女王,杰克,数字十到十位,还有野性。 此外,标记和西装可能被排名。 这些立方体可以称为“块”。 游戏可能允许两到六名玩家轮流参与,连接,挑战和/或阻止其他玩家获取财产。 游戏结束时城市街区最多的玩家被宣布获胜。 游戏需要混合的技能和机会才能获胜。