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公开(公告)号:US20240046812A1
公开(公告)日:2024-02-08
申请号:US17879175
申请日:2022-08-02
发明人: Manu Jacob Kurian
摘要: Systems, computer program products, and methods are described herein for a decentralized virtual environment platform with transition modules between virtual and physical environments. The present invention is configured to allocate modules in a virtual environment for associate and customer interaction. The interaction provides module testing for physical environment triggered deployment.
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公开(公告)号:US20230410684A1
公开(公告)日:2023-12-21
申请号:US17843701
申请日:2022-06-17
申请人: Truist Bank
CPC分类号: G09B19/18 , G06Q20/405
摘要: Using machine learning for determining financial literacy content based on life stages is provided. For example, a computing system can determine a first stage of life associated with a first set of financial literacy content for a user account. The computing system can input a set of user characteristics associated with a user of the user account into a trained machine learning model. The computing system can receive, from the trained machine learning model, a second stage of life associated with the user. The second stage of life can be different than the first stage of life. The computing system can determine a second set of financial literacy content based on the second stage of life. The computing system can output, to a user device associated with the user account, the updated set of financial literacy content for display as a graphical user interface.
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公开(公告)号:US11636406B2
公开(公告)日:2023-04-25
申请号:US17645568
申请日:2021-12-22
发明人: Martin L. Cohen , Edward G. Brown
IPC分类号: G09B5/00 , G06Q10/06 , G09B5/06 , G09B5/10 , G09B7/00 , G09B7/02 , G09B7/04 , G09B7/06 , G09B7/08 , G09B9/00 , G09B15/00 , G09B17/00 , G09B19/00 , G09B19/06 , G09B19/18 , G09B23/28 , G06Q10/0639 , G06Q99/00 , G09B5/04 , G06T13/80 , G09B19/02 , G09B19/04 , G06T11/00 , H04L67/02
摘要: The present invention is directed to interactive training, and in particular, to methods and systems for computerized interactive skill training. An example embodiment provides a method and system for providing skill training using a computerized system. The computerized system receives a selection of a first training subject. Several related training components can be invoked, such as reading, watching, performing, and/or reviewing components. In addition, a scored challenge session is provided, wherein a training challenge is provided to a user via a terminal, optionally in video form.
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公开(公告)号:US11445955B2
公开(公告)日:2022-09-20
申请号:US17136950
申请日:2020-12-29
发明人: Nick Bott , Alexander R. Lange , Rob Cosgriff , Roger Hsiao , Brad Dolin
IPC分类号: A61B5/16 , H04N7/18 , G06K9/00 , G06T7/246 , H04N5/232 , A63F13/822 , A63F13/85 , G06V20/59 , G06V40/16 , G06V40/18 , G06T7/11 , A61B5/00 , G06F3/01 , G09B19/00 , G09B19/18 , A63F13/213
摘要: A method capturing eye movement data for detection of cognitive anomalies, includes a computer application displaying a frame on a display, capturing and displaying a video image of a user's face and eyes, while the user aligns the face to the frame, capturing and processing the face image to initiate an image eye movement capture process, outputting an indication on a display and moving the indication spatially to one of a plurality of images, capturing a video of each user eye, to track the position of the indication of the display, the image of each eye comprising a sclera portion, an iris portion, and a pupil portion, parsing the video to determine a reference images corresponding to eye positions, capturing the user's eyes while the user views familiar and novel images, and correlating the images of the user's eyes to the familiar or novel images using the reference images.
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公开(公告)号:US20220198957A1
公开(公告)日:2022-06-23
申请号:US17128024
申请日:2020-12-19
申请人: Trade Support
摘要: Investing or trading, herein referred to as trading, is recognized worldwide as a means to financial success, as well as failure. Among the various widely accessible financial markets there are highly successful participants among many with poor or failed experience. Within each market there is widely available fundamental market information and analysts, more than a couple hundred common trading aids or indicators and expert advisors, dozens of brokerage firms with their market support, and other such commonly accessible market participation elements. Again, some participants thrive, while others experience marginal success or failure. Undoubtedly, some markets and relevant information, technology, tools, and techniques, among other supportive elements are better than others. Given what is equally accessible to all, there must remain another significant trading variable. That is the nature of the trader or trade psychology. Disclosed herein is a method of trading psychology development for surprisingly enhanced market participation.
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公开(公告)号:US11017466B1
公开(公告)日:2021-05-25
申请号:US16793800
申请日:2020-02-18
摘要: A computer-implemented method for graphical user interface goal vision development may include receiving, via one or more processors, a first user financial goal of a user from a user device associated with the user; obtaining, via the one or more processors, at least one first user digital image; associating, via the one or more processors, the first user financial goal and the at least one first user digital image; obtaining, via the one or more processors, first user specific data relevant to the first user financial goal; transmitting, via the one or more processors, a digital visualization board indicative of the associated first user financial goal and the at least one first user digital image to the user device; determining, via the one or more processors, activity associated with the first user financial goal based on the first user specific data, by processing data including the obtained first user specific data using a trained machine learning model; and transmitting, via the one or more processors, a notification to the user device, wherein the notification is indicative of a suggested plan to achieve the first user financial goal, and wherein the notification is based on the determined activity and the first user financial goal.
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公开(公告)号:US10517520B2
公开(公告)日:2019-12-31
申请号:US15809880
申请日:2017-11-10
发明人: Nick Bott , Alexander R. Lange , Rob Cosgriff , Roger Hsiao , Brad Dolin
IPC分类号: A61B5/16 , H04N7/18 , H04N5/232 , G06T7/11 , G06F3/01 , A61B5/00 , A63F13/822 , A63F13/85 , G09B19/18 , G09B19/00 , A63F13/213
摘要: A method capturing eye movement data for detection of cognitive anomalies, includes a computer application displaying a frame on a display, capturing and displaying a video image of a user's face and eyes, while the user aligns the face to the frame, capturing and processing the face image to initiate an image eye movement capture process, outputting an indication on a display and moving the indication spatially to one of a plurality of images, capturing a video of each user eye, to track the position of the indication of the display, the image of each eye comprising a sclera portion, an iris portion, and a pupil portion, parsing the video to determine a reference images corresponding to eye positions, capturing the user's eyes while the user views familiar and novel images, and correlating the images of the user's eyes to the familiar or novel images using the reference images.
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公开(公告)号:US10318671B2
公开(公告)日:2019-06-11
申请号:US15306553
申请日:2014-05-28
IPC分类号: G06F17/50 , G06Q50/20 , G06Q10/04 , G06Q10/06 , G06F17/18 , G09B5/00 , G09B19/00 , G09B19/18 , G06F13/00
摘要: One example includes predicting social, economic, and learning outcomes for a geographic entity at a future time. The outcomes are predicted using near-real-time student data indicators and correlations between the indicators and the outcomes.
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公开(公告)号:US10102774B2
公开(公告)日:2018-10-16
申请号:US14275651
申请日:2014-05-12
申请人: Avanade Holdings LLC
摘要: Systems, methods, and devices for presenting and managing interrelated sets of skills are provided. In some embodiments, a map interface is provided that presents the interrelated skills to a user, and provides the user an opportunity to strategize regarding how best the skills may be acquired to advance on a career path. In some embodiments, an administrative user may use the interface to view an aggregate skill set of employees in an organization.
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公开(公告)号:US20180272229A1
公开(公告)日:2018-09-27
申请号:US15910204
申请日:2018-03-02
申请人: Joan Cappello Tunny
发明人: Joan Cappello Tunny
CPC分类号: A63F3/00063 , A63F3/00088 , A63F3/04 , A63F3/0478 , A63F2003/00996 , A63F2003/0442 , A63F2009/0643 , A63F2250/1042 , G09B19/18
摘要: An educational board-type game for a plurality of players has world currency as the primary subject matter. The object of the game is to travel the world and earn back the travel expense in 90 days. The game includes a durable, flexible, reusable, portable playing surface, a measuring device, color marker playing pieces and eraser, playing cards, rules, a guide, a log, and a storage cylinder. Players choose destinations and randomly select playing cards that have distance, time and money as transaction values. Players use strategic thinking to determine their moves and calculate foreign currency exchange and borrowing and lending to earn the expense of traveling to choice destinations. A primary intention of the game is to provide an enjoyable recreation activity for social interaction between family and friends. The game is an engaging learning activity for instruction in the social sciences that is programmable for use on an electronic device.
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