Game system integrating electronics with a game board and game having a touring band theme
    2.
    发明授权
    Game system integrating electronics with a game board and game having a touring band theme 有权
    游戏系统集成电子游戏板和游戏具有巡回乐队主题

    公开(公告)号:US09468839B1

    公开(公告)日:2016-10-18

    申请号:US12507918

    申请日:2009-07-23

    申请人: Paul J. Bryan

    发明人: Paul J. Bryan

    IPC分类号: A63F3/00

    摘要: A game board and game apparatus is provided with the game board including a network of paths that originate at a starting point and which lead to a performing stage. The network of paths is specifically designed to be a tool utilized functionally by the players in conjunction with the other structural elements of the invention to stop opposing players from achieving the object of the game, thus affecting the length of the game. The overall theme of the game revolves around a touring band and the object of the game is to arrive on the performing stage with a certain number of band members and with band equipment. Forming a part of the game is a series of tokens that are moved along the network of paths. Further, there is provided a deck of “Consequence” cards with three different configurations within the deck of cards designed to enable the players to control the length of each game played, a printer/computer preprogrammed with the structure of the deck of “Consequence” cards containing the three different configurations designed to enable the players to control the length of each game played, a deck of “Band Member” cards, and a set or deck of “Band Equipment” cards. During the course of the game, as the tokens are advanced along the network of paths, the individuals playing the game will deal with consequences expressed by the “Consequence” cards due to landing on certain increments of the network of paths and further the players will aim to collect a certain number of band cards that represent a single band and at the same time collect at least one “Band Equipment” card, all prior to reaching the performing stage.

    摘要翻译: 游戏板和游戏装置设置有游戏板,该游戏板包括始发于起点并且导致执行阶段的路径网络。 路径网络被专门设计成是玩家与本发明的其他结构元件在功能上利用的工具,以阻止对手进入游戏对象,从而影响游戏的长度。 游戏的整体主题围绕巡回乐队演出,游戏的目的是在一定数量的乐队成员和乐队设备的表演舞台上到达。 形成游戏的一部分是沿路径网络移动的一系列令牌。 此外,还提供了一张卡片,其中三个不同配置的卡片设计成能够使玩家控制每个游戏的长度,打印机/计算机采用“后果”甲板的结构进行编程的卡片, 包含三种不同配置的卡片,旨在使玩家能够控制每场比赛的长度,一组“乐队成员”卡,以及一组或多组“乐队设备”卡。 在游戏过程中,随着令牌沿路径网络的进行,玩游戏的人将会处理由于路由网络某些增量而着陆而导致的“后果”卡所带来的后果,而且玩家将会 旨在收集一定数量的表示单个乐队的乐队卡,同时收集至少一张“乐队设备”卡,所有这些卡在达到演奏阶段之前。

    Game for teaching financial skills to players
    4.
    发明授权
    Game for teaching financial skills to players 失效
    向玩家教授财务技能的游戏

    公开(公告)号:US08480399B2

    公开(公告)日:2013-07-09

    申请号:US12625598

    申请日:2009-11-25

    申请人: Karel Koreny

    发明人: Karel Koreny

    IPC分类号: G09B19/22

    摘要: A game is disclosed which teaches a comprehensive understanding of fundamental aspects of personal (family) finances—including insurance, working with debt, investing and securing financial objectives, and which enables players to understand principles upon which significant wealth may be accumulated, and also teaches financial advisors how to organize finances of their clients. The game teaches skills concerning personal finances, including insurance, working with debt and investing, and securing financial objectives. The game also teaches the fundamental aspects of working with the cash flow one has, and it teaches players to understand principles upon which significant wealth may be accumulated.

    摘要翻译: 披露了一个游戏,教导对个人(家庭)财务的基本方面的全面了解,包括保险,债务负债,投资和确保财务目标,并使玩家能够理解可能积累大量财富的原则,并教 财务顾问如何组织客户的财务。 该游戏教授个人财务的技能,包括保险,债务和投资工作以及确保财务目标。 该游戏还教授了使用现金流的基本方面,并教会玩家了解可能积累大量财富的原则。

    Educational Math Game
    5.
    发明申请
    Educational Math Game 审中-公开
    教育数学游戏

    公开(公告)号:US20110275038A1

    公开(公告)日:2011-11-10

    申请号:US12776418

    申请日:2010-05-09

    申请人: Willi Penner

    发明人: Willi Penner

    IPC分类号: G09B23/02

    摘要: An educational game for mathematics has a poly outline or spherical shape board with a continuous play path along its edge and is labeled with different mathematical strands. Strands include question cards, segments labeled as mathematical concepts, and a monetary amount. Game pieces are included but are not part of the game board itself. When a player tosses a positive integer with both dice (E.g. cube subtracted from decahedron) and lands on a segment, he/she will receive credit for correctly answering a strand card question. If the dice toss result is negative, he/she may not attempt a question. If segments are credited to other players, he/she must pay a penalty derived from a mathematical equation. Players will have opportunities to place desks/tables on their credited segments. Greater fees occur with desks/tables present. Players track losses/gains on a money tracking card. The player with the most amount of money after a set time, or a player who has made all other players forfeit wins the game. A means of playing the present game is also disclosed.

    摘要翻译: 一个数学教育游戏有一个多边形或球形板,沿其边缘连续的播放路径,并标有不同的数学线。 股票包括问题卡,标记为数学概念的段落和货币金额。 游戏包括但不是游戏板本身的一部分。 当玩家扔一个带有两个骰子的正整数(例如从十面体中减去的多维数据集)并在一个段上登陆时,他/她将获得正确回答线卡问题的信用。 如果掷骰子的结果是否定的,他/她可能不会尝试一个问题。 如果细分被记入其他玩家,他/她必须支付从数学方程式得出的惩罚。 玩家将有机会在他们的信用细分市场上放置桌子/桌子。 在桌子/桌子上出现更大的费用。 玩家跟踪货币跟踪卡上的损失/收益。 在设定时间之后拥有最多金钱的玩家,或者使所有其他玩家没收的玩家赢得比赛。 还公开了玩本场比赛的手段。

    METHOD FOR PLAYING A GAME
    6.
    发明申请
    METHOD FOR PLAYING A GAME 有权
    玩游戏的方法

    公开(公告)号:US20080036145A1

    公开(公告)日:2008-02-14

    申请号:US11768747

    申请日:2007-06-26

    申请人: Clinton Lim

    发明人: Clinton Lim

    IPC分类号: A63F3/00

    摘要: A game includes a board having a start position and at least two possible finish positions. A number of sequential positions are located between the start position and the possible finish positions. Each player has a playing piece which starts on the start position and a player designating one of the finish positions prior to starting the game. The game finishing when a player's playing piece lands on the designated finish position.

    摘要翻译: 游戏包括具有开始位置和至少两个可能的完成位置的板。 多个顺序位置位于开始位置和可能的完成位置之间。 每个玩家具有从开始位置开始的游戏,并且玩家在开始游戏之前指定一个完成位置。 游戏结束时,玩家的玩具落在指定的完成位置。

    Wealth board game
    7.
    发明授权
    Wealth board game 失效
    财富板游戏

    公开(公告)号:US07275745B2

    公开(公告)日:2007-10-02

    申请号:US11162014

    申请日:2005-08-25

    IPC分类号: A63F3/00

    摘要: A board game and method of playing the board game wherein players move their game pieces in a path on the game board having landing spots in accordance with a combination of a numbers die and a words die. A spinner having a finger-activated spinning arrow pivotally attached at the center is used in conjunction with the words die. Play money in a plurality of denominations is awarded or taken away in accordance with the consequences determined by the dice, the spinner, and the instructions on the landing spot.

    摘要翻译: 一种棋盘游戏和玩棋盘游戏的方法,其中玩家根据数字模和单词模的组合,在具有着陆点的游戏板上的路径中移动游戏棋子。 与模具一起使用具有在中心枢轴连接的手指激活的旋转箭头的旋转器。 根据骰子,微调器和着陆点上的指示确定的后果,以多个面额进行投注。

    Credit card debt management board game
    8.
    发明授权
    Credit card debt management board game 失效
    信用卡债务管理板游戏

    公开(公告)号:US06962336B2

    公开(公告)日:2005-11-08

    申请号:US10374816

    申请日:2003-02-25

    申请人: Mechel Glass

    发明人: Mechel Glass

    IPC分类号: A63F1/04 A63F3/00

    摘要: A board game comprising a board with a path having spaces thereon, wherein the path is navigated around the board by rolling dice, with the purpose being to teach the management and elimination of credit card debt. The game incorporates real life situations requiring the increase of debt due to both external events and personal choices, and further permits the use of discretionary income to decrease credit card debt, and subsequently the accumulation of wealth.

    摘要翻译: 一种棋盘游戏,其中包括具有空格的路径的棋盘,其中通过滚动骰子在该棋盘周围导航路径,目的是教导管理和消除信用卡债务。 游戏结合了外部事件和个人选择需要增加债务的现实生活情况,并进一步允许使用自由支配收入来减少信用卡债务,随后累积财富。

    Apparatus for financial investment education and entertainment
    9.
    发明授权
    Apparatus for financial investment education and entertainment 失效
    金融投资教育娱乐器具

    公开(公告)号:US06769691B1

    公开(公告)日:2004-08-03

    申请号:US10287217

    申请日:2002-11-04

    申请人: Aaron Kim

    发明人: Aaron Kim

    IPC分类号: A63F300

    摘要: The present invention 10 discloses a game to be played upon a board 12 wherein a plurality of spaces 14 are sequentially placed around the perimeter of the board. The spaces 14 comprise a plurality of property deed spaces with associated property deed cards 20, a plurality of stock certificate spaces with associated stock certificate cards 18, a plurality of option spaces with associated option cards 26, 28, a plurality of collect dividend spaces, a plurality of discounted housing unit spaces and a plurality of draw card spaces having associated therewith draw cards 30. An additional feature of the game may include a set of bond certificates 24 which can be used by each player to provide additional assets for the player to manage and which the player can use for various purposes.

    摘要翻译: 本发明10公开了要在板12上播放的游戏,其中多个空间14被顺序地放置在板的周边周围。 空间14包括具有相关联的财产契卡20的多个财产契约空间,具有相关联的证券卡18的多个证券空间,具有相关选项卡26,28的多个选项空间,多个收集分红空间, 多个打折的住房单元空间和多个具有与其相关联的绘图卡30的绘图卡空间。游戏的附加特征可以包括一组债券证书24,每个玩家可以使用该组合来为玩家提供额外的资产 管理和玩家可以用于各种目的。

    Horse racing board game
    10.
    发明申请
    Horse racing board game 失效
    赛马板游戏

    公开(公告)号:US20040090001A1

    公开(公告)日:2004-05-13

    申请号:US10294523

    申请日:2002-11-13

    发明人: Martha I. Lydick

    IPC分类号: A63F003/00

    摘要: A game is provided in which a horse race is simulated. The game layout includes a contiguous lane divided into a plurality of spaces, each of which is designated with a particular task or event. A unique space, designated the Winner's Circle, is located at or near the center of the board and is connected to the contiguous lane by at least one space, designated the Stretch. A player's token moves around the board a number of spaces within the lane according to the outcome of a random number generator. A player landing on a space will take one of a series of action determined by the designation of the space on which his or her token lands. Three sets of spaces, designated WIN, PLACE or SHOW, direct the player to answer a horse racing trivia question selected at random by another player. If the player answers correctly, he or she is awarded a pari-mutual ticket, which is used to place a wager on a simulated horse race. Simulated horse races are run whenever a player lands on a space designated for a race. Players who successfully bet on a simulated horse race are awarded game money and, when sufficient game money is accumulated, may leave the contiguous lane and enter the Stretch and the Winner's Circle. The first player to enter the Winner's Circle and successfully answer a horse racing trivia question is the winner of the game.

    摘要翻译: 提供了一种模拟赛马的游戏。 游戏布局包括分成多个空格的连续车道,每个空间用特定的任务或事件指定。 指定为优胜者圈的独特空间位于板的中心或附近,并通过至少一个指定为Stretch的空间连接到相邻的车道。 根据随机数发生器的结果,玩家的令牌在车道周围移动车道内的若干个空格。 登陆空间的玩家将采取一系列行动,其中一个动作是指定他或她的令牌所在的空间。 指定WIN,PLACE或SHOW的三组空间,指导玩家回答另一位玩家随机挑选的赛马琐事。 如果玩家正确回答,他或她将被授予一个共同票,用于投注模拟赛马。 每当一名选手登上指定参加比赛的场地时,模拟赛马就会进行。 成功投注模拟赛马的玩家可获得游戏资金,当游戏币积累充足时,可能会离开相邻的车道,并进入Stretch和Winner's Circle。 第一名进入获胜者圈并成功回答赛马琐事的玩家是比赛的获胜者。