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公开(公告)号:US08172577B2
公开(公告)日:2012-05-08
申请号:US11881511
申请日:2007-07-27
申请人: Donald M. O'Malley
发明人: Donald M. O'Malley
IPC分类号: G09B3/00
CPC分类号: G09B7/06 , A63F3/00097 , A63F3/00154 , A63F3/00643
摘要: An educational maze navigated through responses to questions provided at points in the maze enhances factual assimilation and retention for the user. The user selects responses to travel through the maze and is not immediately informed whether the selected responses are correct. Various indications can be provided to inform the user about the correctness of responses or whether they are on a path towards the maze exit. The indications may be dead ends, loops, suggested reference materials or other information that tends to assist the user in assimilating facts or navigating the maze. The user may receive a reward for providing correct responses or successfully completing the maze. The problem-solving and cognitive judgment skills applied to navigate the maze tends to help users assimilate and retain the factual information represented by the queries and responses.
摘要翻译: 通过对迷宫中的点提供的问题的回答进行的教育迷宫增强了用户的事实上的同化和保留。 用户选择通过迷宫行驶的响应,并不立即通知所选择的响应是否正确。 可以提供各种指示以通知用户关于响应的正确性或者它们是否在朝向迷宫出口的路径上。 迹象可能是死胡同,循环,建议参考资料或其他信息,倾向于协助用户吸收事实或导航迷宫。 用户可以收到提供正确答复或成功完成迷宫的奖赏。 应用于导航迷宫的解决问题和认知判断技巧有助于帮助用户吸收和保留由查询和响应所表示的事实信息。
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公开(公告)号:US07044469B1
公开(公告)日:2006-05-16
申请号:US10442684
申请日:2003-05-21
申请人: Earl Bushman , Owen Davis , Gary Jaffe , Jamie Peco , David Saad , Aaron Scheinberg
发明人: Earl Bushman , Owen Davis , Gary Jaffe , Jamie Peco , David Saad , Aaron Scheinberg
IPC分类号: A63F1/00
CPC分类号: A63F1/00 , A63F3/00154
摘要: A game combines two forms of communication, which, in preferred embodiments, are acting and drawing. In those embodiments, certain players try to act ideas presented on cards to drawers, who use dry-erase boards to draw, for different ends based on the specific embodiment.
摘要翻译: 游戏结合了两种形式的通信,其在优选实施例中是作用和绘制。 在这些实施例中,某些玩家试图根据具体实施例,针对不同的端点,对使用干擦板进行绘图的抽屉来呈现卡上的想法。
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公开(公告)号:US20090045572A1
公开(公告)日:2009-02-19
申请号:US12224921
申请日:2007-10-24
申请人: Wendell L. Teal
发明人: Wendell L. Teal
CPC分类号: A63F3/04 , A63F3/00154
摘要: A board game and method of use simulates an experience of school in the structure, layout, and the educational materials. The game includes a map imprinted on a board that simulates an interactive school environment having associated spaces representing classrooms and actions to be taken by students or players represented by associated player pieces of the game. Additional player pieces include staff members of the school. A wheel and spinner is provided to determine a number of spaces a player may advance each turn. A plurality of flash cards are provided that provide associated educationally related questions that may be answered through use of a decipher code. Answers are checked and the game administrative rules are administered by a class monitor operating through use of a class monitor workstation. A diploma is awarded to students who have earned a predefined number of points necessary to graduate the school.
摘要翻译: 棋盘游戏和使用方法在结构,布局和教学材料中模拟学校的经验。 游戏包括印在板上的地图,模拟具有表示教室的相关空间的相互关联的空间和由游戏的相关玩家代表的学生或玩家采取的动作的交互式学校环境。 额外的球员包括学校的工作人员。 提供一个轮子和旋转器来确定玩家可以向前转动的空间的数量。 提供了多个闪存卡,其提供可以通过使用解密码来应答的相关教育相关问题。 检查答案,游戏管理规则由通过使用类监视工作站操作的类监视器管理。 获得毕业生所需的预定点数的学生颁发文凭。
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公开(公告)号:US20070052169A1
公开(公告)日:2007-03-08
申请号:US11210177
申请日:2005-08-23
申请人: Heather Shanks
发明人: Heather Shanks
CPC分类号: A63F3/04 , A63F1/04 , A63F3/00154 , A63F9/18 , A63F2001/0441
摘要: An entertaining and educational board game is disclosed which requires players to answer questions 36, 38, 40, 42, 44 arranged into categories 26, 28, 30, 32, 34 and includes a playing board 50, a playing course 46 of interconnecting squares 10, 12, 14, 16, 18, 20, 22, 24, a plurality of question and answer cards 52, a plurality of movement cards 54, and a plurality of playing pieces 48. The players take turns in their attempts to traverse the playing board 50 answering questions 36, 38, 40, 42, 44 printed on question cards 52 correctly. The particular question category 26, 28, 30, 32, 34 selected by each player as a result of his/her playing piece 48 landing on a respective playing space 10, 12, 14, 16, 18, 20, 22, 24 corresponding to the question category. It is the intent of each of the participants in the game to be the first player to reach a specific END space 24 located within the playing course 46 and to correctly answer the question or questions from the category 26, 28, 30, 32, 34 indicated on the END space 24.
摘要翻译: 公开了一种娱乐和教育板游戏,其要求玩家回答布置成类别26,28,30,32,34的问题36,38,40,42,44,并且包括游戏板50,连接方块10的游戏过程46 ,12,14,16,18,20,22,24,多个问答卡52,多个移动卡片54和多个玩具48.玩家轮流尝试穿过播放 正确地打印在问题卡52上的板50回答问题36,38,40,42,44。 每个玩家由于他/她的玩家作品48在相应的游戏空间10,12,14,16,18,20,22,24上对应的特定问题类别26,28,30,32,34对应于 问题类别。 游戏中的每个参与者的目的是成为第一个到达位于游戏过程46内的特定END空间24并且正确回答类别26,28,30,32,34中的问题的玩家 在END空间24上指示。
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公开(公告)号:US20050263959A1
公开(公告)日:2005-12-01
申请号:US10854560
申请日:2004-05-27
申请人: Tushar Gheewala
发明人: Tushar Gheewala
IPC分类号: A63F3/00
CPC分类号: A63F3/00 , A63F3/00154 , A63F2003/00463 , A63F2003/00703
摘要: A multiplayer game is disclosed consisting of a board with multiple home regions which are assigned to different players. Multiple sets of markers are provided, one for each player. Each set of marker is assigned a home region in which it can survive indefinitely, however, they can survive for only a limited number of turns outside of their respective home regions. Players advance their markers out of their home regions and into enemy regions and bring them back within said limited number of turns to score points, the number of steps a marker moves being determined by a number generating device. If the marker does not return back to its home region within the specified number of turns it dies and is removed from the board. The first player to score a necessary number of points wins the game.
摘要翻译: 公开了一种多人游戏,其包括被分配给不同玩家的具有多个家庭区域的棋盘。 提供了多组标记,每组播放一个。 每组标记被分配一个家庭区域,在该区域中它可以无限期地存活,然而,它们只能在其各自的家庭区域之外的有限数量的转弯中存活。 玩家将他们的标记从自己的家乡区域推进到敌方区域,并将其返回到所述有限数量的圈数中以得分,标记移动的步数由数字生成装置确定。 如果标记物在指定的圈数内没有返回到其本地区域,则它会死亡,并从板上移除。 得分必要数量的第一名球员赢得比赛。
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公开(公告)号:US07255347B2
公开(公告)日:2007-08-14
申请号:US10502374
申请日:2002-01-23
IPC分类号: A63F3/00
CPC分类号: A63F3/00072 , A63F1/04 , A63F3/00154 , A63F3/0478 , A63F2001/0441 , A63F2003/00009 , A63F2003/00066 , A63F2003/0481 , A63F2003/0492
摘要: A game includes a board (10) having a start position (30) and at least two possible finish positions (31). A number of sequential positions (35, 36, 37, 38, 39) are located between the start position (30) and the possible finish positions (31). Each player has a playing piece (21) which starts on the start position (30) and a player designating one of the finish positions (31) prior to starting the game. The game finishing when a player's playing piece (21) lands on the designated finish position (31).
摘要翻译: 游戏包括具有开始位置(30)和至少两个可能的完成位置(31)的板(10)。 多个顺序位置(35,36,37,38,39)位于起始位置(30)和可能的完成位置(31)之间。 每个玩家具有在开始位置(30)开始的玩家(21)和在开始游戏之前指定完成位置(31)中的一个的玩家。 当玩家的玩家(21)落在指定的完成位置(31)时,游戏结束。
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公开(公告)号:US20060012120A1
公开(公告)日:2006-01-19
申请号:US10893856
申请日:2004-07-15
申请人: Peter Kash , Donna Kash
发明人: Peter Kash , Donna Kash
CPC分类号: A63F3/00 , A63F3/00154 , A63F2003/00009 , G09B19/00
摘要: A positive reinforcement game is disclosed for assisting persons with ADHD or learning disabilities to modify and control their behaviors. The game includes a reward dispenser containing at least one reward tag. The person is allowed to retrieve one reward tag from the reward dispenser after completing a task. A new set of reward tags, with different rewards, may be added to the reward dispenser after the person completes a circuit on a game board.
摘要翻译: 公开了一个积极的强化游戏来帮助ADHD或学习障碍的人修改和控制他们的行为。 该游戏包括一个包含至少一个奖励标签的奖励分配器。 完成任务后,该人员可以从奖励分配器中获取一个奖励标签。 在玩家在游戏机上完成电路之后,可以在奖励分配器中添加新的奖励标签,具有不同的奖励。
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公开(公告)号:US06588755B1
公开(公告)日:2003-07-08
申请号:US10091198
申请日:2002-03-05
申请人: Arvind Nigale
发明人: Arvind Nigale
IPC分类号: A63F300
CPC分类号: A63F3/00176 , A63F3/00154 , A63F2003/00179 , A63F2003/00416 , A63F2003/00716 , A63F2003/00804 , A63F2003/00807 , A63F2003/00883
摘要: The present invention is a game. The game board used is shaped like a triangle. The board has three sides with at least four primary interlocking base pieces and three secondary interlocking angle pieces connecting the sides, creating a triangular board. The game also uses a plurality of tetrahedra, where four tetrahedron pieces form a pyramid with square base. Each tetrahedron piece has a centralized hole on its face that is showing when a pyramid is formed. The game also includes symbols that can be fixedly attached and removed from the faces of the tetrahedron pieces. At the vertex of the triangular board is a primary base piece which holds one player's chosen combination to be guessed by the other player. The other player tries to guess the combination of symbols, colors, and directions that the player has chosen and hidden behind a shield.
摘要翻译: 本发明是游戏。 使用的游戏板形状像三角形。 该板具有三个侧面,其中至少有四个主要互锁基件和三个连接两侧的辅助互锁角件,形成三角形板。 该游戏还使用多个四面体,其中四个四面体片形成具有方形基底的金字塔。 每个四面体件在其表面上具有集中的孔,当形成金字塔时显示。 游戏还包括可以从四面体片的表面固定地附接和移除的符号。 在三角形板的顶点是主要的基本部分,其保持一个玩家选择的组合以被另一个玩家猜到。 另一个玩家试图猜测玩家选择并隐藏在盾牌后面的符号,颜色和方向的组合。
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公开(公告)号:US4188036A
公开(公告)日:1980-02-12
申请号:US877886
申请日:1978-02-15
CPC分类号: A63F3/00082 , A63F3/0423 , A63F3/00154
摘要: The invention provides a board game for two players to test their deductive abilities. The game comprises a board, a holder, a set of playing pieces, a set of marking elements, a set of scoring elements, and a word list, the board having a number of rows of playing areas which serve as test areas for a player's attempts to duplicate a hidden code word chosen by the player's opponent.
摘要翻译: 本发明提供了一种用于两名玩家测试演绎能力的棋盘游戏。 游戏包括棋盘,持有者,一组播放片,一组标记元素,一组评分元素和一个单词列表,该棋盘具有多个播放区域行,用作播放器的测试区域 尝试复制玩家对手选择的隐藏代码字。
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公开(公告)号:US20080036145A1
公开(公告)日:2008-02-14
申请号:US11768747
申请日:2007-06-26
申请人: Clinton Lim
发明人: Clinton Lim
IPC分类号: A63F3/00
CPC分类号: A63F3/00072 , A63F1/04 , A63F3/00154 , A63F3/0478 , A63F2001/0441 , A63F2003/00009 , A63F2003/00066 , A63F2003/0481 , A63F2003/0492
摘要: A game includes a board having a start position and at least two possible finish positions. A number of sequential positions are located between the start position and the possible finish positions. Each player has a playing piece which starts on the start position and a player designating one of the finish positions prior to starting the game. The game finishing when a player's playing piece lands on the designated finish position.
摘要翻译: 游戏包括具有开始位置和至少两个可能的完成位置的板。 多个顺序位置位于开始位置和可能的完成位置之间。 每个玩家具有从开始位置开始的游戏,并且玩家在开始游戏之前指定一个完成位置。 游戏结束时,玩家的玩具落在指定的完成位置。
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