Electronic interactive gaming apparatus, system and methodology
    2.
    发明授权
    Electronic interactive gaming apparatus, system and methodology 有权
    电子交互式游戏机,系统和方法

    公开(公告)号:US06508706B2

    公开(公告)日:2003-01-21

    申请号:US09886917

    申请日:2001-06-21

    IPC分类号: A63E1300

    摘要: It is a method of communicating amongst a network of networked computing entities to provide feedback to a user representative of a group social behavior comprising and providing a uniform data structure for each said computing entity which defines group social behavior simulation and the data structure comprising interaction rules and initial conditions. The interaction rules are comprised of fixed and variable elements. The initial conditions are comprised of fixed, variable and random elements—modifying the variable elements of the interaction rules and the initial conditions responsive to interaction of the networked computing entities and exhibiting feedback of the group social behavior simulation to the user of at least one of the computing entities.

    摘要翻译: 它是一种在网络计算实体的网络之间通信的方法,以向代表团体社会行为的用户提供反馈,所述社会行为包括并为每个所述计算实体提供统一的数据结构,所述计算实体定义了群体社会行为模拟,并且包括交互规则 和初始条件。 交互规则由固定和可变元素组成。 初始条件包括固定的,可变的和随机的元素 - 修改相互作用规则的可变元素和响应于联网的计算实体的交互的初始条件,并且向用户展示组织社会行为模拟的反馈至少一个 计算实体。