Abstract:
A mystery game system optimized for children and/or developmentally disadvantaged individuals. Various game mechanics are provided in order to provide a role-playing mystery game that is suitable in terms of level of difficulty for all participants; that does not require any participant to play the role of a criminal and/or nullbad guynull, that allows responsible supervision of the course of the game, that provides positive social rewards to a selected individual (for example a particular child whose birthday party is the occasion for the game), that provides a carefully structured format for progression of the game, and which includes one or more modest nullphysicalnull challenges such as hunts for treasure and/or clues. In one embodiment, the present invention teaches a role-playing game system in which play and revelation of clues proceeds in a structured series of rounds, with players being called upon to provide a specific clue and/or advancement of the game's nullstory linenull and/or nullscriptnull. A central nulldetectivenull character may supervise other player's rounds, and non-player supervisors may also supervise revelation of each character's clues. Non-player characters may take the negative roles (such as suspects), and the central character may have sufficient information to solve the mystery at the end of the game. In the preferred embodiment, game mechanics provide a sense of mastery even to children and negative roles are not played by anyone but rather are introduced through the plot.
Abstract:
A game includes a game board 10 marked with a plurality of indicia 40a-40b, 41a-41b, 42a-42e, 43, and 44. The game also includes a plurality of markers 30a-30f for positioning on indicia of the playing surface. A deck of question cards 20 including a plurality of question cards 21 is included, with each card bearing instructions 52, a question 53, and answers 54. The questions are designed to test various skills. A deck of bidding cards 22 is also included, with each card bearing the relative value of the bid 60 and relevant instructions 61. Successful identification of the answers on the question cards determines advancement of a player's marker on the game playing surface commensurate with the bidding card played, marker location on indicia 41-44, and the success of other players on the same question card.
Abstract:
The nullFamily Tree Trivia Gamenull is conceived and designed to incorporate individual family history's into a customized board game format. It is a unique concept that customizes the game for each family ordering the game, through a process of interaction with the family. The family ordering the game submits a set of photographs that will be scanned and inlaid on the game board creating the path that family members participating in the game will follow throughout game play. The family also submits a questionaire and individual questions, and answers to those questions (relative to the family history and family members). These questions and answers are printed on nullgame cardsnull which are selected by the family members as they proceed through game play. Following the game instructions, players will systematically spell out the family Sir name to complete the game. Includes boxed customized game board, customized game cards, and game equipment.
Abstract:
A question an answer game on a college level with three separate rounds of play, the first round providing preset points and the second round and third round requiring wagering of points to be awarded for a correct answer. The third round providing for increased amounts of points to be wagered. The game when played over a commercial global network provides the greatest competition and detailed statistical analysis.
Abstract:
A method for teaching and developing the culture, values, and skills of an organization using an educational game. An organization is divided into associated small teams through a succession of divisions. The small teams play an educational board game emphasizing collaboration, innovation, industry knowledge, and leadership skills. As each small team completes the educational board game, members of the small team assist other associated small teams in completing the educational game. The winners of an educational game are determined by considering both the speed at which associated small teams complete the educational game and the number of points earned by the associated small teams.
Abstract:
A game board for playing a game of chance and trivia, which include; at least one set of valued question/answer cards and at least one consecutive series of blocks and integers, with each of the individual blocks being separately individually pivotally mounted on a horizontal shaft to conceal or display an integer, and at least one die. The object of the game is to achieve the highest/lowest score by; tossing at least one die and conceal or display one or more integers which; add up to the value of the die or dice. Player continues playing until the number(s) remaining in the series do not add up to the total rolled by die or dice, whereupon; the player collects a question/answer card from the corresponding categories that match the remaining displayed integer(s) from the series. Player to left of player reads the question/answer card to player, if answered correctly the player keeps card. Player continues answering questions until all the questions that correspond to the series have been challenged, whereupon; play passes to the next player. The cards remaining in the players possession are added up to arrive at a score for that player. The player with the highest/lowest score wins the game. The game may be played using any practical number, block and card series and any type of regular polyhedral die or dice, i.e. tetrahedron, cube, octahedron, dodecahedron, icosahedra. A means of playing the present game is also disclosed.
Abstract:
An educational interactive word game is played utilizing only a single game card. During the game a first player, after being given clues by a second player to the identity of a selected object exercises his or her deductive skills by asking questions of the second player to gain background information about the subject. After obtaining background information, the first player guesses the identity of the selected object.
Abstract:
The present inventions is a vocabulary building word game that converts common phrases, names, titles, or words into complex and generally not commonly known words. By use of definitional clues, the player or players attempt to determine the meaning of the common phrase, name, title or word. A player's skill is indicated by the number of clues needed to solve the puzzle. While playing the game, the player(s) are building their vocabularies while having fun.
Abstract:
An Entertaining Growth System that utilizes the growth of a seedling within its design to create an entertaining and interesting device of chance. In its simplest form it allows the user to ask a nullquestionnull of the Entertaining Growth System and receive an nullAnswernull by observing the Dynamic Growth of a plant, in this case as seedling, through labeled holes in a lid.
Abstract:
The invention is a means of playing an educational board game. Topics for children to which this means of play can be applied include safety around dogs, street-proofing, accident prevention, manners and dog obedience training. The game comprises a game board and playing markers, a numbered spinning device to define movement around the board and sets of instructional cards. By way of messages on the game board, activities described on the various instructional cards and various means of reward and penalty set out in the rules, several learning and teaching strategies are employed so that players are amused and learning concurrently. These strategies include modelling, conditioning, positive and negative reinforcement, response to verbal and visual cues, and physical activity. Individual and group activities occur throughout the period of play. Criteria for success in some of the activities are graded to provide greater challenge for older children and adults.