Interactive question and answer word deduction game

    公开(公告)号:US06648331B2

    公开(公告)日:2003-11-18

    申请号:US09982131

    申请日:2001-10-17

    IPC分类号: A63F300

    摘要: An educational interactive word game is played utilizing only a single game card. During the game a first player, after being given clues by a second player to the identity of a selected object exercises his or her deductive skills by asking questions of the second player to gain background information about the subject. After obtaining background information, the first player guesses the identity of the selected object.

    Memory matching game with mechanically activated rotating disk
    2.
    发明授权
    Memory matching game with mechanically activated rotating disk 失效
    内存匹配游戏机械激活旋转盘

    公开(公告)号:US5316309A

    公开(公告)日:1994-05-31

    申请号:US972122

    申请日:1992-11-05

    申请人: Sano Takeshi

    发明人: Sano Takeshi

    摘要: A game apparatus is provided for playing a game which tests the memories of game players. The apparatus includes a base, a rotatable disk mounted on the base, and a cover mounted on the base above the disk. A clutch mechanism is provided for rotating the disk, and a braking mechanism is provided for stopping rotation of the disk in one of a plurality of predetermined positions. The cover includes a plurality of spaced apertures and the disk includes a plurality of groups of matched pictures which are oriented so that a plurality of matched pairs of pictures are aligned with the apertures when the disk is stopped in one of the predetermined positions.

    摘要翻译: 提供一种用于玩游戏的游戏装置,其测试游戏玩家的存储器。 该装置包括基座,安装在基座上的可旋转盘,以及安装在盘上的基座上的盖。 设置有用于旋转盘的离合器机构,并且设置有用于停止盘在多个预定位置之一中的旋转的制动机构。 所述盖包括多个间隔开的孔,并且所述盘包括多组匹配图像,所述多组匹配图像被定向成使得当所述盘在所述预定位置之一中停止时,多个匹配的图像对与所述孔对准。

    Apparatus and method for learning about the relationships and
personalities of a group of two or more persons
    3.
    发明授权
    Apparatus and method for learning about the relationships and personalities of a group of two or more persons 失效
    了解一组两人或多人的关系和个性的装置和方法

    公开(公告)号:US4971561A

    公开(公告)日:1990-11-20

    申请号:US285811

    申请日:1988-12-16

    IPC分类号: A63F3/00 A63F3/02 G09B3/00

    摘要: An apparatus and method for learning about the relationships and personalities among a group of participating persons, wherein a plurality of players can utilize tokens on a board in combination with a plurality of color cubes, scoring sticks, secret answer wheels, and question cards in the preferred embodiment of the invention. Scoring and the movement of the tokens is controlled by a combination of chance and the participating persons' knowledge of each other, as revealed by the secret answering of questions related to the present and future feelings and intentions of given persons chosen to be participants. Scoring is noted by insertion of relationship sticks into color cubes located on the tokens. The color personalities of the participating persons are reflected in individual participating person's sequential choice of color cubes for that person's token and thus effects the content of questions to be asked and answered relating to the personality of the participant. A predicted answer is given for comparison with answers given by the players. The predicted answer is based upon psychological profiles developed for a given color personality which corresponds to the color personality of the participant player who is answering a given question.

    摘要翻译: 一种用于学习一组参与者之间的关系和个性的装置和方法,其中多个玩家可以在棋盘上利用令牌与多个彩色立方体,记分棒,秘密答卷和在 本发明的优选实施例。 秘密回答与被选为参与者的被选人的现在和将来的感受和意图相关的问题所揭示的,得分和令牌的运动由机会和参与者的彼此的相互了解来控制。 通过将关键棒插入位于令牌上的彩色立方体来注意得分。 参与者的颜色个性反映在个人参与者对该人的令牌的颜色立方体的顺序选择,并且因此影响与参与者的个性相关的问题的内容。 给出了与玩家给出的答案进行比较的预测答案。 预测的答案是基于针对给定颜色个性而开发的心理特征,其对应于正在回答给定问题的参与者玩家的颜色个性。

    Apparatus and method for learning about the relationships and
personalities of a group of two or more persons
    4.
    发明授权
    Apparatus and method for learning about the relationships and personalities of a group of two or more persons 失效
    了解一组两人或多人的关系和个性的装置和方法

    公开(公告)号:US4815976A

    公开(公告)日:1989-03-28

    申请号:US90120

    申请日:1987-08-27

    申请人: Leonard Krane

    发明人: Leonard Krane

    摘要: An apparatus and method for learning about the relationships and personalities among a group of participating persons, wherein a plurality of players can utilize tokens on a board in combination with a plurality of color cubes, scoring sticks, secret answer wheels, and question cards in the preferred embodiment of the invention. Scoring and the movement of the tokens is controlled by a combination of chance and the participating persons' knowledge of each other, as revealed by the secret answering of questions related to the present and future feelings and intentions of given persons chosen to be participants. Scoring is noted by insertion of relationship sticks into color cubes located on the tokens. The color personalities of the participating persons are reflected in individual participating person's sequential choice of color cubes for that person's token and thus affects the content of questions to be asked and answered relating to the personality of the participant.

    摘要翻译: 一种用于学习一组参与者之间的关系和个性的装置和方法,其中多个玩家可以在棋盘上利用令牌与多个彩色立方体,记分棒,秘密答卷和在 本发明的优选实施例。 秘密回答与被选为参与者的被选人的现在和将来的感受和意图有关的问题所揭示的,得分和令牌的运动由机会和参与者的彼此的了解相结合来控制。 通过将关键棒插入位于令牌上的彩色立方体来注意得分。 参与者的色彩个性被反映在个人参与者对于该人的令牌的颜色立方体的顺序选择中,并且因此影响与参与者的个性相关的问题的内容的内容。

    Three-dimensional mathematical game
    5.
    发明授权
    Three-dimensional mathematical game 失效
    三维数学游戏

    公开(公告)号:US3995862A

    公开(公告)日:1976-12-07

    申请号:US605341

    申请日:1975-08-18

    申请人: George Bertin

    发明人: George Bertin

    IPC分类号: A63F3/00 A63F7/04 A63F9/08

    摘要: A three-dimensional mathematical game comprises a stacked array of rotatable transparent or translucent plates, each plate being rotatable about a common vertical axis, the plates carrying indicia thereon such that when the plates are viewed through one of the top or bottom plates, there will appear to be a plurality of vertical rows of indicia. The indicia are arranged to represent a field of numbers in some numbers system to the base 2 or higher, and the game is played by rotating the plates to go from one number configuration to another.

    摘要翻译: 三维数学游戏包括可旋转的透明或半透明板的堆叠阵列,每个板可围绕共同的垂直轴线旋转,该板在其上承载标记,使得当通过顶板或底板中的一个观察板时,将会 似乎是多个垂直的标记行。 标记被设置为在基数2或更高的数字系统中表示数字的字段,并且通过旋转板从一个数字配置到另一个配置来播放游戏。

    Die structure
    7.
    发明授权
    Die structure 有权
    模具结构

    公开(公告)号:US08033547B1

    公开(公告)日:2011-10-11

    申请号:US12614042

    申请日:2009-11-06

    申请人: Dan Bryce

    发明人: Dan Bryce

    IPC分类号: A63F9/04 A63F5/04

    摘要: In one of the die structures provided herein, there includes first and second housing structures defined to secure to each other to form a plurality of sides. An internal wheel is provided with an aperture for receiving a peg extending from the first housing structure, such that the internal wheel is rotatably secured thereto. The internal wheel has a perimeter edge defined with spaced apart curved grooves positioned on the periphery thereof. A portion of the perimeter edge is accessible through the first housing structure. Lastly, there is a plurality of labels having indicia printed thereon and separately affixed to the plurality of sides. One of the plurality of labels is defined as an internal wheel label affixed to the internal wheel such that the indicia is visible through a window defined on the first housing structure.

    摘要翻译: 在本文提供的模具结构之一中,包括限定为彼此固定以形成多个侧面的第一和第二壳体结构。 内轮设置有用于接收从第一壳体结构延伸的栓钉的孔,使得内轮可旋转地固定到其上。 内轮具有限定有位于其周边上的间隔开的弯曲凹槽的周边边缘。 周边边缘的一部分可通过第一外壳结构进入。 最后,有多个标签上印有标记,并分别固定在多个侧面上。 多个标签中的一个被定义为固定到内轮的内轮标签,使得标记通过限定在第一壳体结构上的窗口可见。

    Action figure game piece and method of playing action figure game
    8.
    发明授权
    Action figure game piece and method of playing action figure game 有权
    动作图游戏片和玩动作图形游戏的方法

    公开(公告)号:US07281714B2

    公开(公告)日:2007-10-16

    申请号:US11459184

    申请日:2006-07-21

    IPC分类号: A63F3/00

    摘要: An action figure game piece is disclosed. The game piece comprises a game figure character adapted for movement a distance over a surface and a mechanism for indicating the distance of movement over the surface. A method of playing an action figure game on the surface is also disclosed. The method comprises providing for each player a plurality of the game pieces, each game piece having an indicium indicating a point value, a mechanism for indicating a distance the game piece has moved over the surface, and a mechanism for attacking an opponent player's game pieces. The method also comprises selecting for each player a group of the game pieces having point values summing to a predetermined value and selecting a number of actions each player can take per player's turn. An action comprises either a move, comprising moving a game piece a distance up to the particular game piece's point value, or an attack, comprising actuation of the particular game piece's attacking mechanism. Players alternate taking turns, selectively making a move or an attack, until the game is determined to have ended.

    摘要翻译: 公开了一种动作人物游戏片。 游戏件包括适于在表面上移动一定距离的游戏人物角色和用于指示在表面上的移动距离的机构。 还公开了在表面上玩动作图形游戏的方法。 该方法包括向每个玩家提供多个游戏件,每个游戏件具有指示点值的标记,用于指示游戏件在表面上移动的距离的机构,以及用于攻击对手玩家的游戏件的机构 。 该方法还包括为每个玩家选择具有与预定值相加的点值的游戏组的一组,并且选择每个玩家可以为每个玩家轮到的动作数。 一个动作包括一个移动,包括将游戏棋子移动一段距离到特定的游戏点的点值,或者包括启动特定的游戏者的攻击机制的攻击。 玩家交替轮流,有选择地进行动作或攻击,直到游戏确定已经结束为止。

    Game piece and method of playing a game and supplying the game piece
    9.
    发明授权
    Game piece and method of playing a game and supplying the game piece 有权
    玩游戏的棋子和方法,并提供游戏片

    公开(公告)号:US06899333B2

    公开(公告)日:2005-05-31

    申请号:US10243980

    申请日:2002-09-13

    申请人: Jordan K. Weisman

    发明人: Jordan K. Weisman

    摘要: A method and an apparatus by which rules and record-keeping in games employing miniature figures as game pieces are incorporated onto the base of the miniature figures themselves. Printed information relating to the characteristics of a character are inserted into the base of the figure to customize the values for each character. The base is adapted to keep track of how the characteristics of a character change as a game progresses. Also, a method for playing a game using such game pieces and printed information.

    摘要翻译: 将微型图形作为游戏件的游戏中的规则和记录保存在微型人物本身的基础上的方法和装置。 将与字符特征有关的打印信息插入到图的基础中,以定制每个字符的值。 该基础适合于跟踪随着游戏进行而改变角色的特征。 另外,使用这种游戏件和打印信息玩游戏的方法。