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公开(公告)号:WO2021262377A1
公开(公告)日:2021-12-30
申请号:PCT/US2021/034118
申请日:2021-05-25
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: KHAN, Mohammed
IPC: G06F17/00 , A63F13/53 , A63F13/67 , A63F2300/307 , A63F2300/60 , G06N20/00 , G06V20/47
Abstract: Computer game metadata is used (502) to select a video template for delivery to a user to populate the template with a video of the player or the game. Each template (e.g., 300) can be associated with its own unique text, audio, overlays, and the like, in other words, its own style, which depends on the metadata collected during the course of game play.
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82.
公开(公告)号:WO2021222377A1
公开(公告)日:2021-11-04
申请号:PCT/US2021/029592
申请日:2021-04-28
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: STRAUSS, Florian A. , CERNY, Mark Evan
Abstract: Methods for graphics processing are provided. One example method includes executing a plurality of kernels using a plurality of graphics processing units (GPUs), wherein responsibility for executing a corresponding kernel is divided into one or more portions each of which being assigned to a corresponding GPU. The method includes generating a plurality of dependency data at a first kernel as each of a first plurality of portions of the first kernel completes processing. The method includes checking dependency data from one or more portions of the first kernel prior to execution of a portion of a second kernel. The method includes delaying execution of the portion of the second kernel as long as the corresponding dependency data of the first kernel has not been met.
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公开(公告)号:WO2021202842A1
公开(公告)日:2021-10-07
申请号:PCT/US2021/025327
申请日:2021-04-01
Inventor: BLACK, Glenn , DANIEL, Alvin
IPC: A63F13/24 , A63F13/235 , A63F13/26 , A63F13/98 , A63F13/22
Abstract: A controller device includes a controller body with an interface port and least one control information output port. A modular input control is removably attachable to the controller body. The modular input control includes an interface connector region that is configured to communicatively couple the modular input control to the interface port. The modular input control is configured to be freely rotatable when attached to the controller body and operable in any orientation about the axis of rotation.
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公开(公告)号:WO2021127225A1
公开(公告)日:2021-06-24
申请号:PCT/US2020/065680
申请日:2020-12-17
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: GALUTEN, Albhy
Abstract: A method for training an intelligent agent is disclosed comprising creating a personality matrix, combining a cognitive bias matrix with the personality matrix and generating a behavioral function for a situation based on the combined cognitive bias matrix and personality matrix.
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公开(公告)号:WO2021066974A1
公开(公告)日:2021-04-08
申请号:PCT/US2020/048641
申请日:2020-08-28
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: CERNY, Mark E.
IPC: G06F9/50
Abstract: A method for graphics processing, wherein a graphics processing unit (GPU) resource is allocated among applications, such that each application is allocated a set of time slices. Commands of draw calls are loaded to rendering command buffers in order to render an image frame for a first application. The commands are processed by the GPU resource within a first time slice allocated to the first application. The method including determining at least one command has not been executed at an end of the first time slice. The method including halting execution of commands, wherein remaining one or more commands are not processed in the first time slice. A GPU configuration is preserved for the commands after processing a last executed command, the GPU configuration used when processing in a second time slice the remaining commands.
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公开(公告)号:WO2021021414A1
公开(公告)日:2021-02-04
申请号:PCT/US2020/041422
申请日:2020-07-09
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: ZHAO, Cen , YU, Chung-Hsien , MATTHEWS, Samuel Ian
Abstract: A game controller (202) includes a touchpad (204) that a user, viewing a virtual keyboard (216) on a screen, can soft-touch (300) to move a cursor on the screen and then hard-touch (302) to move the cursor and also send location data to a processor for inputting a letter from the virtual keyboard. A microphone (218) on the touchpad can be used to receive voice signals for training a machine learning module to predict a next letter or next word, or to insert special characters/punctuations/ graphics such as "smileys" during the swipe, or to indicate a tone of a Chinese character while typing with Chinese Pinyin.
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公开(公告)号:WO2021021361A1
公开(公告)日:2021-02-04
申请号:PCT/US2020/040177
申请日:2020-06-29
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: CERNY, Mark , WHITTAKER, Simon , HATAKEYAMA, Akiyuki , LITZ, Jefferey , BHADAURIA, Varun
Abstract: A method, system and non-transitory instruction for reducing fragmentation in patch system with variable sized data chunks comprising, analyzing a data chunk fragmentation metric comparing data chunk fragmentation metric to a threshold and initiating data chunk coalescence when the fragmentation is exceeds a threshold
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公开(公告)号:WO2021011154A1
公开(公告)日:2021-01-21
申请号:PCT/US2020/038965
申请日:2020-06-22
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: CARRASCO, Serge-Paul , ZHAO, Cen
Abstract: An end-to-end cloud-based machine learning platform providing personalized game player experiences. Data lineage (102) is generated for all transformed data for generating feature ETLs, and for training machine learning models (304). That data is used to understand the performance of off-line and online recommender systems for the personalization of the game player experiences. To that end, the platform pipeline provides the life cycle of the transformed data to a self-healing system that compare it to the life cycle of the user interactions. By comparing the two life cycles, the self-healing system can automatically provide a diagnostic (e.g., 510), and it can also automatically provide an action (e.g., 512) if the performance of the model predictions has changed over time.
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公开(公告)号:WO2021002949A1
公开(公告)日:2021-01-07
申请号:PCT/US2020/032954
申请日:2020-05-14
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: CERNY, Mark, E.
IPC: G06T15/00
Abstract: A method for executing a game by a computing system that uses a central processing unit (CPU) and graphics processing unit (GPU) for generating video frames. A draw call is generated for a video frame by the CPU. At bind time, i.e. writing of the GPU commands by the CPU using a GPU API, asset aware data (AAD) is written to the command buffer, and loading of one or more level of detail (LOD) data from an asset store to system memory is requested. The GPU executes the draw call for the frame using LOD data written to the system memory, the GPU using at least a minimum of LOD data based on the AAD. Additionally, the GPU uses information regarding the LOD load state when executing the draw call, in order to avoid access to LODs not yet loaded.
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公开(公告)号:WO2020172026A1
公开(公告)日:2020-08-27
申请号:PCT/US2020/017978
申请日:2020-02-12
Applicant: SONY INTERACTIVE ENTERTAINMENT LLC
Inventor: SANGHAVI, Bhumik , FREEMAN, Joel , HWANG, Alex
IPC: G06F15/16
Abstract: A Reductive Edging device and computer program product. The Reductive Edging device has a processor, memory coupled to the processor and non-transitory instructions embedded in the memory that when executed by the processor causes the device to perform a method for reductive edging. The method includes, prior to sending a media segment to a client device, performing error de-emphasis operations and sending information associated with error de-emphasis.
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