Abstract:
Game playing apparatus for a plurality of players is described, comprising a target device (15a, 15b) having a detector for detecting an emission, emission means for directing an emission towards a detector, and means for administering a disincentive to one or more of said players in response to a signal from the detector. In one embodiment, the apparatus is a toy gun (50) and target game where successful shots by one player trigger an electric shock to the second player, via contacts (18a, 18b) on the gun or target. In another embodiment, the apparatus has remotely controlled toy vehicles (20), and successful shots fired from one vehicle to a second vehicle triggers an electric shock, via the control unit (30) of the second vehicle.
Abstract:
Gaming apparatus for use with a touch screen device running a gaming application, the apparatus has the form of an object associated with the game and the apparatus comprising at least one activator operable to cause a change in state at a location on the surface of the touch screen that is detectable by circuitry within the touch screen device to cause an interaction between the operation of the activator and the operation of the game.
Abstract:
The apparatus (10) compares the ability of multiple players to perform a physical task, and administers a disincentive, for example a measured electric shock to one or more unsuccessful players. In an example, the apparatus comprises a number of handsets (14) with input devices (22). The apparatus compares reaction time of a plurality of players from a start signal, and administers an electric shock to the players with slower, or the slowest, of reaction times via the handset.