DART GAME DIDDLE AND HANDICAP ALTERNATIVE
    2.
    发明申请

    公开(公告)号:WO2018094399A1

    公开(公告)日:2018-05-24

    申请号:PCT/US2017/062826

    申请日:2017-11-21

    Inventor: RICE, Patrick G.

    Abstract: A multiple target electronic dart gaming machine includes multiple targets mounted on opposite sides of a game board of a target assembly that is housed in a cabinet of the gaming machine. A visual display video monitor provides players and observers with game scores and the like. The game board may be axially rotated between at least first and second positions so as to allow game play on the different targets which can be moved into and out of position to aid in gameplay such as deciding which player goes first. Additionally, the position of the game board may be detected through the use of a detector on or in the board.

    SYSTEMS AND METHODS FOR DETERMINING THE PRESENCE AND TYPE OF AN OBJECT
    3.
    发明申请
    SYSTEMS AND METHODS FOR DETERMINING THE PRESENCE AND TYPE OF AN OBJECT 审中-公开
    用于确定对象的存在和类型的系统和方法

    公开(公告)号:WO2017149435A1

    公开(公告)日:2017-09-08

    申请号:PCT/IB2017/051135

    申请日:2017-02-27

    Abstract: Described herein are systems and method for determining a presence and/or type of an object positioned on a platform. The system may include: a tag reader configured to determine a type of an object, the object including a tag readable by the tag reader; a load cell configured to detect the presence of the object on a platform, the object having a known weight; and the platform including at least one face for receiving the object. The platform is communicatively coupled to the load cell and the tag reader. The presence of the object is detected by the load cell housed in the platform when the object is position on the at least one face of the platform. The type of the object is determined by the tag reader housed in the platform when the object is in physical proximity to the platform.

    Abstract translation: 这里描述的是用于确定位于平台上的对象的存在和/或类型的系统和方法。 该系统可以包括:标签读取器,被配置为确定对象的类型,该对象包括标签读取器可读的标签; 负载单元,被配置为检测平台上物体的存在,所述物体具有已知的重量; 并且平台包括用于接收物体的至少一个面。 该平台通信地耦合到称重传感器和标签读取器。 当物体位于平台的至少一个面上时,物体的存在通过容纳在平台中的测力传感器来检测。 物体的类型由物体与平台物理接近时,安放在平台中的标签读取器决定。

    USER-REPLACEABLE THUMBSTICK TOP FOR GAME CONTROLLER
    6.
    发明申请
    USER-REPLACEABLE THUMBSTICK TOP FOR GAME CONTROLLER 审中-公开
    游戏控制器用户可更换的THUMBSTICK TOP

    公开(公告)号:WO2016200615A1

    公开(公告)日:2016-12-15

    申请号:PCT/US2016/034209

    申请日:2016-05-26

    Abstract: A user-replaceable thumbstick top for a user input device is described. The thumbstick top comprises one or more first mating elements that are adapted to mate with one or more second mating elements of a thumbstick base of the user input device. The first and second mating elements are configured to enable the thumbstick top to be removably connected to the thumbstick base. The manner of interconnection between the thumbstick top and the thumbstick base is such that a user can connect and disconnect the two components without having to disassemble the game controller and without having to use any tools.

    Abstract translation: 描述了用户输入设备的用户可更换拇指顶。 指拇指顶部包括适于与用户输入装置的拇指基座的一个或多个第二配合元件配合的一个或多个第一配合元件。 第一和第二配合元件构造成能够使拇指顶部可移除地连接到拇指基座。 拇指顶和拇指基座之间的互连方式使得用户可以连接和断开两个组件,而不必拆卸游戏控制器,而不必使用任何工具。

    ELECTRONIC APPARATUS, CLOUD SERVER, GAME SERVICE PROVIDING SYSTEM AND GAME SERVICE PROVIDING METHOD THEREOF
    7.
    发明申请
    ELECTRONIC APPARATUS, CLOUD SERVER, GAME SERVICE PROVIDING SYSTEM AND GAME SERVICE PROVIDING METHOD THEREOF 审中-公开
    电子装置,云服务器,游戏服务提供系统和游戏服务提供方法

    公开(公告)号:WO2016099170A1

    公开(公告)日:2016-06-23

    申请号:PCT/KR2015/013856

    申请日:2015-12-17

    Abstract: An electronic apparatus, a cloud server, a game service providing system, and a game service providing method thereof are provided. The game service providing system includes a cloud server configured to provide a cloud game service to an electronic apparatus, transmit game playing data, which are generated according to the cloud game service, to one of the electronic apparatus or a game management server, and transmit a game download route, through which the cloud game service is provided, to the electronic apparatus. The electronic apparatus is configured to install a game received through the game download route, receive the game playing data from one of the cloud server or the game management server, and apply the game playing data to the installed game.

    Abstract translation: 提供电子设备,云服务器,游戏服务提供系统及其游戏服务提供方法。 游戏服务提供系统包括:云服务器,被配置为向电子设备提供云游戏服务,将根据云游戏服务生成的游戏播放数据发送​​到电子设备或游戏管理服务器之一,并发送 通过其提供云游戏服务的游戏下载路线到电子设备。 电子设备被配置为安装通过游戏下载路线接收的游戏,从云服务器或游戏管理服务器之一接收游戏数据,并将游戏数据应用于安装的游戏。

    외부 기기와 연동하는 퍼즐 시스템
    8.
    发明申请
    외부 기기와 연동하는 퍼즐 시스템 审中-公开
    与外部设备的配套系统

    公开(公告)号:WO2016089098A1

    公开(公告)日:2016-06-09

    申请号:PCT/KR2015/013028

    申请日:2015-12-02

    Inventor: 김종용

    Abstract: 본 발명은 외부 기기와 연동하는 퍼즐 시스템에 관한 것으로서, 더욱 상세하게는 퍼즐을 완성할 경우, 해당 퍼즐에 대응되는 이벤트를 출력하도록 하여 사용자의 흥미를 유발시킬 뿐만 아니라, 퍼즐을 형성하는 이미지를 누를 경우 그에 대응되는 이벤트를 출력하도록 하여 흥미를 높여주어 놀이뿐만 아니라 학습도구로도 사용할 수 있는 외부 기기와 연동하는 퍼즐 시스템에 관한 것이다. 상기한 목적을 달성하기 위한 본 발명은 퍼즐을 형성하는 다수의 퍼즐피스와 상기 퍼즐피스가 안착되는 프레임으로 이루어지는 퍼즐장치와, 상기 퍼즐장치와 통신으로 연결되는 중계장치와, 상기 중계장치 및 퍼즐장치와 통신으로 연결되는 외부기기로 이루어지며, 상기 퍼즐장치에는 퍼즐피스의 완성을 감지하는 감지모듈이 구비되어, 상기 감지모듈에서 퍼즐피스의 완성을 감지할 경우, 완성 감지신호와 함께 퍼즐의 종류에 대한 신호를 중계장치로 전송하거나, 중계장치와 외부기기로 동시에 전송하는 것을 특징으로 한다.

    Abstract translation: 本发明涉及一种与外部设备相互配合的拼图系统,更具体地说,涉及一种与外部设备相互配合的拼图系统,该拼图系统输出与谜题对应的事件,以在用户完成拼图时引起用户的兴趣;以及 还输出与形成拼图的图像相对应的事件,以在用户点击图像时增加兴趣,使得拼图系统可以用作学习工具以及游戏工具。 用于实现上述目的的本发明包括:拼图装置,包括形成拼图的多个拼图块和安全地安装有拼图的框架; 通过通信连接到拼图装置的中继装置; 以及通过通信连接到所述中继装置和所述拼图装置的外部装置,其中所述拼图装置具有用于感测所述拼图的完成的感测模块。 当感测模块感测到拼图的完成时,拼图装置将与拼图的种类相关的信号以及完成感测信号一起发送到中继装置或中继装置和外部装置两者。

    SAVE GAME LOAD TIME REDUCTION FOR CLOUD GAMING
    9.
    发明申请
    SAVE GAME LOAD TIME REDUCTION FOR CLOUD GAMING 审中-公开
    保存游戏加载时间减少云游戏

    公开(公告)号:WO2016014603A1

    公开(公告)日:2016-01-28

    申请号:PCT/US2015/041428

    申请日:2015-07-21

    Abstract: A cloud gaming system is disclosed. One example includes a game console that is configured to execute video games. The game console provides an interface for a remote client device to interface with the game console and request that games be played. The game console being located in a first data center. The system further includes a storage server connected to the game console over a network connection in the first data center. A save data server is also provided and is located in a second data center. A data selection logic of the game console is provided. The data selection logic is configured to retrieve save data from the save data server and cache the save data to a save data disk of the game console. The data selection logic is configured to automatically retrieve the save data upon detecting a session initiation for a user account associated with the remote client device. The data selection logic is configured to retrieve the save data that has a likelihood of being used during the session. In one example, the likelihood of being used is determined based on historical game play as associated with the user account.

    Abstract translation: 公开了一种云游戏系统。 一个例子包括被配置为执行视频游戏的游戏控制台。 游戏机提供了一个用于远程客户端设备与游戏控制台接口并请求播放游戏的界面。 游戏机位于第一个数据中心。 该系统还包括通过第一数据中心中的网络连接连接到游戏控制台的存储服务器。 还提供保存数据服务器,并位于第二个数据中心。 提供游戏控制台的数据选择逻辑。 数据选择逻辑被配置为从保存数据服务器检索保存数据,并将保存数据缓存到游戏控制台的保存数据盘。 数据选择逻辑被配置为在检测到与远程客户端设备相关联的用户帐户的会话发起时自动检索保存数据。 数据选择逻辑被配置为检索在会话期间具有被使用的可能性的保存数据。 在一个示例中,使用的可能性是基于与用户帐户相关联的历史游戏来确定的。

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