Abstract:
An active node of a communications network includes a forwarding component for forwarding a packet of an active application, a processor for processing the packet, and a forwarding control component for modifying path data associated with the packet, based on the processing. The forwarding component can forward said packet directly to the network or via the processor. The processing can include executing code contained within the packet, and/or executing code to process application data in the packet. The path data can include the MPLS label stack of the packet and/or MPLS tables of the forwarding component. To allow processing based on multiple labels of a packet, the forwarding component can include a loopback connection between its input and output ports.
Abstract:
A device for routeing a unit of data in a network, the device comprising a processing means that is operable to: determine an identity of a first path in the network that was used to transfer the unit of data; identify a second path in the network based on the identity of the first path; and forward the unit of data over the second path to thereby route the unit of data in the network.
Abstract:
A method and system for using spatial audio in a virtual environment, which is capable of running on portable devices with limited processing power, and utilising low bandwidth communication connections. The system identifies a first avatar in the virtual environment; and determines if the avatar satisfies a reuse criterion, which will enable the system to reuse the audio information which has been generated for a second avatar in the virtual environment for the first avatar.
Abstract:
An apparatus for creating an audio scene for an avatar in a virtual environment, the apparatus comprising: an audio processor operable to create a weighted audio stream that comprises audio from an object located in a portion of a hearing range of the avatar; and associating means operable to associate the weighted audio stream with a datum that represents a location of the portion of the hearing range in the virtual environment, wherein the weighted audio stream and the datum represent the audio scene.
Abstract:
An audio scene is created for an avatar in a virtual environment of multiple avatars. A link structure is created between the avatars. An audio scene is created for each avatar, based on an avatar's associations with other linked avatars.