HIGHLY INTERACTIVE ONLINE MULTIPLAYER VIDEO GAMES
    1.
    发明申请
    HIGHLY INTERACTIVE ONLINE MULTIPLAYER VIDEO GAMES 审中-公开
    高度互动的在线多人游戏视频游戏

    公开(公告)号:WO2014164154A1

    公开(公告)日:2014-10-09

    申请号:PCT/US2014/020886

    申请日:2014-03-05

    发明人: SHAH, Sunil, C.

    IPC分类号: A63F13/00

    摘要: Latency compensation is performed during play of a multiplayer video game over a network. A first system includes a first estimator, a first player, and a first game object controlled by movement of the first player, and a second system includes at least a second player and a second game object controlled by movement of the second player. The first estimator receives data values characterizing delayed states of the second system via the network. Based on the received data values, the first estimator estimates a latency-compensated state of the second game object using a physics model of the second game object and a behavior model of the second player. The behavior model provides a representation of how the second player interacts with the video game relative to the first player. The first player is enabled to interact with the video game with compensated latency.

    摘要翻译: 通过网络播放多人视频游戏时执行延迟补偿。 第一系统包括第一估计器,第一玩家和由第一玩家的移动控制的第一游戏对象,第二系统包括至少第二玩家和由第二玩家的移动控制的第二游戏对象。 第一估计器经由网络接收表征第二系统的延迟状态的数据值。 基于接收到的数据值,第一估计器使用第二游戏对象的物理模型和第二玩家的行为模型来估计第二游戏对象的延迟补偿状态。 行为模型提供了第二玩家如何相对于第一玩家与视频游戏相互作用的表示。 第一个玩家可以通过补偿延迟与视频游戏交互。

    USING A TRUE REPRESENTATION OF EFFORT FOR FITNESS
    2.
    发明申请
    USING A TRUE REPRESENTATION OF EFFORT FOR FITNESS 审中-公开
    用真实的力量代表健身

    公开(公告)号:WO2014133920A2

    公开(公告)日:2014-09-04

    申请号:PCT/US2014/017880

    申请日:2014-02-24

    IPC分类号: A63F13/40

    摘要: The subject disclosure is directed towards determining and using effort such as in a fitness / exercise / gaming environment in a way that is substantially independent of a person's height, weight, age, and gender (HWAG) properties. Effort data is recorded that represents a person's effort exerted with respect to performing at least one physical activity, in which effort data is substantially independent of weight, and possibly other HWAG properties. In one aspect, effort duration is used to allow different people to compete against others and/or against established targets / goals substantially equally, independent of a person's HWAG properties.

    摘要翻译: 本主题公开涉及以基本上与人的身高,体重,年龄和性别(HWAG)性质无关的方式确定和使用诸如在健身/锻炼/游戏环境中的努力 。 记录的努力数据表示一个人在执行至少一次体力活动时所付出的努力,其中努力数据基本上与体重无关,并且可能还有其他HWAG性质。 在一个方面,努力持续时间用于允许不同的人基本平等地与其他人和/或与既定目标/目标竞争,独立于人的HWAG属性。

    A SYSTEM AND METHOD FOR IMPLEMENTING PLAY OF INTERNET-BASED GAMES
    3.
    发明申请
    A SYSTEM AND METHOD FOR IMPLEMENTING PLAY OF INTERNET-BASED GAMES 审中-公开
    一种实现基于互联网游戏的系统和方法

    公开(公告)号:WO2014057477A3

    公开(公告)日:2014-07-31

    申请号:PCT/IB2013059319

    申请日:2013-10-11

    IPC分类号: A63F13/30 G07F17/32

    摘要: An internet gaming system and method enable play of a plurality of different Internet-based games made on an Internet game site. Game specific modules conduct play of the different respective games with players via an interface with the Internet game site. A secure game outcome generator determines a game outcome for each game play selected for play by a player and has a game specific outcome file for each game specific module, with each file having individual play scripts that are communicated to the game specific module for each game played by a player via the Internet lottery site. Each play script determines the outcome of the game play and includes a clear text portion that presents inventory and audit information in human readable text, and an encrypted data portion that presents all data determinative of the game play outcome in encrypted form.

    摘要翻译: 互联网游戏系统和方法能够播放在因特网游戏站点上制作的多个不同的基于互联网的游戏。 游戏特定模块通过与互联网游戏网站的界面与玩家进行不同的各种游戏。 一个安全的游戏结果生成器确定玩家所选择的每个游戏玩法的游戏结果,并且具有用于每个游戏特定模块的游戏特定结果文件,其中每个文件具有被传送给每个游戏的游戏特定模块的各个游戏脚本 由玩家通过互联网彩票网站玩。 每个游戏脚本确定游戏的结果,并且包括以人类可读文本呈现库存和审核信息的明文部分,以及加密数据部分,其以加密形式呈现决定游戏结果的所有数据。

    METHOD FOR INTEGRATION OF CLOSED AND OPEN LOOP DEBIT SYSTEMS WITH AN INTERNET GAMING SYSTEM
    4.
    发明申请
    METHOD FOR INTEGRATION OF CLOSED AND OPEN LOOP DEBIT SYSTEMS WITH AN INTERNET GAMING SYSTEM 审中-公开
    用互联网游戏系统集成封闭和开放循环系统的方法

    公开(公告)号:WO2014057476A3

    公开(公告)日:2014-07-24

    申请号:PCT/IB2013059318

    申请日:2013-10-11

    IPC分类号: A63F13/30 G07F17/32

    摘要: A method for implementing transfer of payments and prize amounts for Internet gaming transactions includes issuing an internet gaming account to a consumer having an open loop sub-account affiliated with a financial institution, and respective wagering and winning sub accounts. The consumer loads the closed loop wagering account from a plurality of sources. Funds are transferred from the wagering account in defined incremental amounts to a lottery Internet service provider's game account for play of lottery games by the consumer via an Internet enabled device. Any transactional fees associated with loading the wagering account are garnered at the time of a respective load to the account and substantially no transactional fees are associated with the individual incremental transfer of funds from the wagering account to the lottery internet service provider's game account.

    摘要翻译: 一种用于实施因特网游戏交易的付款和奖金的转移的方法包括向具有与金融机构相关的开放子帐户的消费者以及相应的投注和获胜子账户发行互联网游戏帐户。 消费者从多个来源加载闭环投注帐户。 资金从投注帐户以定义的增量转入彩票互联网服务提供商的游戏帐户,以便消费者通过启用互联网的设备玩彩票游戏。 与加入帐户相关的任何交易费用在相应加载帐户时获得,并且基本上没有交易费用与从投注账户向彩票互联网服务提供商的游戏账户的个人增量转移相关联。

    ゲームにおけるインセンティブ付与装置およびインセンティブ付与用プログラム
    5.
    发明申请
    ゲームにおけるインセンティブ付与装置およびインセンティブ付与用プログラム 审中-公开
    游戏内激活授权设备和激励授权计划

    公开(公告)号:WO2014103490A1

    公开(公告)日:2014-07-03

    申请号:PCT/JP2013/078780

    申请日:2013-10-24

    发明人: 前田 悠太

    摘要:  既存ユーザによる第1ゲームのアプリの実行中に第2ゲームの存在を既存ユーザに告知する第2ゲーム告知部16と、告知を受けた既存ユーザによる第2ゲームのアプリの実行中に紹介コードを発行する紹介コード発行部18と、既存ユーザからの紹介を受けて新規ユーザが第2ゲームのアプリをダウンロードしたことに関して、既存ユーザの第1ゲームに対して所定のインセンティブを付与するインセンティブ付与部20とを備え、既存ユーザが第1ゲームの実行中に第2ゲームの存在を知り、第2ゲームを実行して新規ユーザを紹介することによって第1ゲームに対するインセンティブを得ることができるようにすることにより、第2ゲームを積極的に紹介するモチベーションを既存ユーザに与える。

    摘要翻译: 提供了一种激励授权装置,包括:第二游戏通知单元(16),其在现有用户执行期间通知第一游戏,存在第二游戏; 介绍代码发行单元(18),其在已经接收到通知的现有用户在第二游戏应用执行期间发布介绍代码; 以及针对从现有用户接收介绍并下载第二游戏应用程序的新用户授予对现有用户的第一游戏的规定激励的激励授予单元(20)。 通过允许现有用户在执行第一游戏期间知道第二游戏的存在,并且通过执行第二游戏并引入新用户来获得对第一游戏的激励,向现有用户给予 主动地传播关于第二场比赛的话。

    CLIENT SIDE PROCESSING OF GAME CONTROLLER INPUT
    6.
    发明申请
    CLIENT SIDE PROCESSING OF GAME CONTROLLER INPUT 审中-公开
    游戏控制器输入的客户端处理

    公开(公告)号:WO2014100566A1

    公开(公告)日:2014-06-26

    申请号:PCT/US2013/076871

    申请日:2013-12-20

    IPC分类号: A63F13/20 A63F13/30

    摘要: Embodiments of the present invention enable rich control input data to control video games that are remotely executed. Rich control input includes three-dimensional image data, color video, audio, device orientation data, and touch input. A remotely- executed video game is one executed on a server or other computing device that is networked to a client device receiving the rich control input. Rich control input includes more data than can be uploaded to a game server without degrading game performance. Embodiments of the present invention preprocess the rich control data on the client and into data that may be uploaded to the game server. The rich input stream may be processed in a general way or in a game-specific way.

    摘要翻译: 本发明的实施例使得丰富的控制输入数据能够控制远程执行的视频游戏。 丰富的控制输入包括三维图像数据,彩色视频,音频,设备定向数据和触摸输入。 远程执行的视频游戏是在连接到接收富控制输入的客户端设备的服务器或其他计算设备上执行的视频游戏。 丰富的控制输入包括比上载到游戏服务器更多的数据,而不会降低游戏性能。 本发明的实施例将客户端上的丰富控制数据预处理成可以上传到游戏服务器的数据。 丰富的输入流可以以一般方式或以特定于游戏的方式进行处理。

    ASYNCHRONOUS CLOUD RENDERED VIDEO DELIVERY
    7.
    发明申请
    ASYNCHRONOUS CLOUD RENDERED VIDEO DELIVERY 审中-公开
    非同寻常的云彩渲染视频传送

    公开(公告)号:WO2014093641A1

    公开(公告)日:2014-06-19

    申请号:PCT/US2013/074704

    申请日:2013-12-12

    IPC分类号: A63F13/30 A63F13/355

    摘要: Asynchronous cloud rendered video delivery systems and methods are provided. According to one aspect, the method may include at a turn-based game program executed by a game server, receiving a turn input from a client device via a wide area network; determining that a turn advance occurs within the turn-based game program, and determining at least one rendering event associated with the turn advance. The method may further include sending a rendering request to generate a rendered video to a rendering server, receiving from the rendering server a message indicating that the rendering request has been completed, sending a turn available message to the client device, the turn available message including a network address of a storage server at which the rendered video is stored, to cause the client device to download and display the rendered video from the network address at the storage server.

    摘要翻译: 提供异步云渲染的视频传送系统和方法。 根据一个方面,该方法可以包括在由游戏服务器执行的基于回合的游戏程序中,经由广域网接收来自客户端设备的转弯输入; 确定在基于回合的游戏程序内发生转弯提前,并且确定与转弯提前相关联的至少一个呈现事件。 该方法可以进一步包括:向呈现服务器发送渲染请求以生成呈现的视频,从呈现服务器接收指示呈现请求已经完成的消息,向客户端设备发送转弯可用消息,转弯可用消息包括 存储所存储的视频的存储服务器的网络地址,以使客户端设备从存储服务器的网络地址下载并显示所渲染的视频。

    INTERACTIVE VIDEO GAME SYSTEM COMPRISING TOYS WITH REWRITABLE MEMORIES
    9.
    发明申请
    INTERACTIVE VIDEO GAME SYSTEM COMPRISING TOYS WITH REWRITABLE MEMORIES 审中-公开
    互动视频游戏系统包含有可恢复记忆的玩具

    公开(公告)号:WO2014093247A1

    公开(公告)日:2014-06-19

    申请号:PCT/US2013/073924

    申请日:2013-12-09

    IPC分类号: A63F13/55 A63F13/69

    摘要: The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session.

    摘要翻译: 本文公开的本发明涉及一种视频游戏系统,包括视频游戏机和与视频游戏机结合使用的对象或玩具,其中对象或玩具具有可重写数据存储装置,并且其中,视频游戏机将信息存储在 所述可重写数据存储装置响应于在第一游戏会话中发生的游戏事件。 存储的信息随后在第二游戏会话中被视频游戏控制台检索,并且所检索的信息用于进行第二游戏会话的游戏。

    METHOD AND COMMUNICATION SYSTEM FOR UNLOCKING USER DATA
    10.
    发明申请
    METHOD AND COMMUNICATION SYSTEM FOR UNLOCKING USER DATA 审中-公开
    用于解锁用户数据的方法和通信系统

    公开(公告)号:WO2014090153A1

    公开(公告)日:2014-06-19

    申请号:PCT/CN2013/089059

    申请日:2013-12-11

    发明人: WANG, Dong

    IPC分类号: G06F9/52

    摘要: A method at a server system includes: receiving a user request to enter a first information exchange hall; detecting a lock status of information of an information exchange operation associated with the user and with a second information exchange hall, where the information exchange operation is associated with a second information exchange hall; when the lock status is an unlocked state, processing entry of the user into the first information exchange hall; when the lock status is a locked state, determining an operation state of the information of the information exchange operation; when the operation state is an inactive operation state, changing the lock status of the information from the locked state to the unlocked state, and processing entry of the user into the first information exchange hall; and when the operation state is an active operation state, restoring entry of the user into the second information exchange hall.

    摘要翻译: 服务器系统的方法包括:接收用户进入第一信息交换厅的请求; 检测与用户相关联的信息交换操作的信息的锁定状态以及信息交换操作与第二信息交换厅相关联的第二信息交换厅; 当锁定状态是解锁状态时,将用户进入第一信息交换厅; 当锁定状态为锁定状态时,确定信息交换操作的信息的操作状态; 当操作状态为非活动操作状态时,将信息的锁定状态从锁定状态改变为解锁状态,并且将用户进入第一信息交换厅; 并且当操作状态为活动操作状态时,将用户恢复进入第二信息交换厅。