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公开(公告)号:WO1996008298A1
公开(公告)日:1996-03-21
申请号:PCT/JP1995001833
申请日:1995-09-14
Applicant: NAMCO LTD. , OOUCHI, Satoru
Inventor: NAMCO LTD.
IPC: A63F09/22
CPC classification number: A63F13/52 , A63F13/10 , A63F13/803 , A63F2300/408 , A63F2300/64 , A63F2300/66 , A63F2300/6615 , A63F2300/8017 , G06T15/00 , G09B9/05
Abstract: A three-dimensional simulator which can form a high quality image on a real time basis even when a large number of display objects gather in the vicinity of a visual point. An object image information memory section (212) stores a plurality of kinds of object image information including the number of different polygons (preciseness). First setting means (120) sets the preciseness in such a manner that the smaller the range of a serial number in which the serial numbers of display objects lie, the higher becomes the preciseness of the display objects. Second setting means (122) sets the preciseness in such a manner that the smaller the range of the distance in which the display objects are positioned, the higher becomes the preciseness of the display objects. The setting of the second setting means (122) is changed by the result of setting by the first setting means (120).
Abstract translation: 即使当大量显示对象聚集在视点附近时,也可以实时地形成高质量图像的三维模拟器。 对象图像信息存储部(212)存储包含多个不同的多边形(精确度)的多种对象图像信息。 第一设置装置(120)以显示对象的序列号所在的序列号的范围越小的方式设置精度越高,则显示对象的精度越高。 第二设置装置(122)以显示对象所处的距离的范围越小的方式设置精度越高,则显示对象的精度越高。 通过第一设定装置(120)的设定结果改变第二设定装置(122)的设定。