Abstract:
A software tool includes a plurality of pre-coded API sensor modules for obtaining information from the sensors coupled to a mobile device and a pre-coded API audio module for playing audio content based on the information obtained from at least one of the sensors.
Abstract:
The technology described in this document can be embodied in a computer-implemented method of controlling a wearable audio device configured to provide an audio output. The method includes receiving data indicating the wearable audio device is proximate a geographic location associated with a plurality of localized audio messages, and presenting, using one or more user-interfaces, a representation of the plurality of localized audio messages. The method also includes receiving information indicative of a selection of a portion of the one or more user interfaces, and initiating playback of one or more of the plurality of localized audio messages that correspond to the selection, on the wearable audio device.
Abstract:
A method comprises receiving, at a computer system of a retailer, a request from a gift giver to purchase a streaming music player for a gift recipient, presenting the gift giver with a list of streaming audio channels, receiving, at the computer system of the retailer, a selection by the gift giver of one or more streaming audio channels from the list of streaming audio channels to assign to one or more respective preset selectors of the streaming music player, and assigning the one or more streaming audio channels to the one or more respective preset selectors of the streaming music player during setup of the streaming music player by the gift recipient.
Abstract:
A method for creating a stream of content for an audio system is provided. The method includes obtaining text metadata identifying each audio track of a selected collection of audio content, the selected collection of audio content being selected for playback from a first audio playback device of the audio system, and forwarding the text metadata identifying each audio track of the selected collection of audio content to a digital audio source to enable the digital audio source to select audio content containing additional audio content based on the text metadata.
Abstract:
Processes, methods, systems, and devices are disclosed for pairing a target device with a source device and pairing the target device with a partner device. A user may choose between using the target device and the partner device without actively connecting the partner device to the source device. The target device and the partner device may each be a specialized device providing certain functions. For example, the source device may be a computing device, such as a smart phone or a tablet computer. The target device may be a sound bar dedicated for playing high definition surround sound that outperforms internal speakers of the source device. And the partner device may be a noise-canceling headset. The user may want to seamlessly switch between playing sounds on the sound bard and the headset from time to time under different circumstances, without needing to manually pair the headset to the computing device.
Abstract:
Various implementations include wearable audio devices and related methods for controlling such devices. In some particular implementations, a computer-implemented method of controlling a wearable audio device configured to provide an audio output includes: receiving data indicating the wearable audio device is proximate a geographic location associated with a localized audio message; inserting audio content associated with a brand into an identified portion of the localized audio message; and initiating playback of the localized audio message including the inserted audio content associated with the brand at the wearable audio device.
Abstract:
A method of assigning streaming audio content to a preset of a streaming audio player comprises identifying a user proximate to or operating the streaming audio player, identifying audio content preferred by the user, and configuring a preset of the streaming audio player play audio content similar to that preferred by the user.
Abstract:
A method of assigning streaming audio content to a preset of a streaming music player of a user includes receiving an indication of long form streaming audio content for a user, receiving an indication of short form streaming audio content for the user, the long form streaming audio content and the short form streaming audio content being supplied from different sources, and configuring a preset of the streaming music player of the user to play the long form streaming audio content and the short form streaming audio content responsive to the preset being selected.
Abstract:
A user interface for an audio/visual device incorporates one or both of a touch sensor having a touch surface on which is defined a racetrack surface having a ring shape and a display element on which is displayed a racetrack menu also having a ring shape, and where perhaps the user interface incorporates both, the ring shapes of the racetrack surface and the racetrack menu are structured to generally correspond such that the position of a marker on the racetrack menu is caused to correspond to the position at which a digit of a user's hand touches the racetrack surface.
Abstract:
A user interface for an audio/visual device incorporates one or both of a touch sensor having a touch surface on which is defined a racetrack surface having a ring shape and a display element on which is displayed a racetrack menu also having a ring shape, and where the user interface incorporates both, the ring shapes of the racetrack surface and the racetrack menu are structured to generally correspond such that the position of a marker on the racetrack menu is caused to correspond to the position at which a digit of a user's hand touches the racetrack surface.