GENERATING HALFTONE DATA FOR A THREE-DIMENSIONAL OBJECT
    4.
    发明申请
    GENERATING HALFTONE DATA FOR A THREE-DIMENSIONAL OBJECT 审中-公开
    生成三维对象的HALFTONE数据

    公开(公告)号:WO2016057029A1

    公开(公告)日:2016-04-14

    申请号:PCT/US2014/059674

    申请日:2014-10-08

    Abstract: A method of forming a three-dimensional object includes non-deterministically generating halftone data for portions of a slice of three-dimensional model data of the three-dimensional object that overlap with a previous slice. The non-deterministically generating halftone data may comprise using randomized initialization for each slice of a three-dimensional object.

    Abstract translation: 形成三维物体的方法包括用于与先前切片重叠的三维物体的三维模型数据的片段的部分的非确定性生成半色调数据。 非确定性生成的半色调数据可以包括对三维对象的每个切片使用随机化的初始化。

    THREE-DIMENSIONAL (3D) PRINTING
    7.
    发明申请
    THREE-DIMENSIONAL (3D) PRINTING 审中-公开
    三维(3D)打印

    公开(公告)号:WO2016175748A1

    公开(公告)日:2016-11-03

    申请号:PCT/US2015/027829

    申请日:2015-04-27

    Abstract: In a 3D printing method example, color is added to a part. A build material is applied, and is pre-heated to a temperature ranging from about 50C to about 400C. A black ink, including an infrared absorbing colorant, is selectively applied on at least a portion of the build material. A white ink, including a white colorant that is opaque in visible wavelengths and is transparent to infrared wavelengths, is selectively applied on the black ink. A colored ink, including a colorant having a color other than black or white, is selectively applied on the white ink. The build material and the applied inks are then exposed to infrared radiation. The black ink at least partially fuses the portion of the build material in contact therewith. At least some of the white colorant and the colorant are embedded in the at least partially fused portion at a surface thereof.

    Abstract translation: 在3D打印方法示例中,颜色被添加到零件中。 施用构建材料,并将其预热至约50℃至约40℃的温度。 包括红外线吸收着色剂的黑色墨水选择性地施加到构建材料的至少一部分上。 包含白色着色剂的白色墨水在可见光波长不透明且对红外波长透明的白色墨水被选择性地施加在黑色墨水上。 包含具有不同于黑色或白色的着色剂的着色墨水被选择性地施加在白色墨水上。 然后将构建材料和所施加的油墨暴露于红外辐射。 黑色墨水至少部分地熔化构成材料的与其接触的部分。 白色着色剂和着色剂中的至少一些被嵌入到其表面的至少部分熔融部分中。

    GENERATING THREE-DIMENSIONAL OBJECTS WITH TARGET SURFACE ROUGHNESS
    10.
    发明申请
    GENERATING THREE-DIMENSIONAL OBJECTS WITH TARGET SURFACE ROUGHNESS 审中-公开
    用目标表面粗糙度生成三维物体

    公开(公告)号:WO2017007486A1

    公开(公告)日:2017-01-12

    申请号:PCT/US2015/039731

    申请日:2015-07-09

    CPC classification number: B29C64/165 B29K2995/0072

    Abstract: An agent distributor may be to selectively deliver agent at a first contone density and at a second contone density different from the first contone density respectively onto an interior portion and a surface portion of successive layers of build material in respective first and second patterns in accordance with data representing a threedimensional object to be generated, so that the build material is to solidify to form slices of the three-dimensional object in accordance with the first and second patterns, and so that the three-dimensional object is to achieve a target surface roughness as a result of the second contone density of the second pattern.

    Abstract translation: 代理商分销商可以按照相应的第一和第二模式中的第一连续密度和第二连续密度分别将第一连续密度密度和第二连续密度分别选择性地递送到构建材料的连续层的内部部分和表面部分上 表示要生成的三维物体的数据,使得构建材料根据第一和第二图案而固化以形成三维物体的切片,并且使得三维物体实现目标表面粗糙度 作为第二图案的第二连续色调密度的结果。

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