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公开(公告)号:WO2016050757A1
公开(公告)日:2016-04-07
申请号:PCT/EP2015/072394
申请日:2015-09-29
Applicant: LEGO A/S
CPC classification number: A63F13/65 , A63H33/086 , A63H2200/00
Abstract: A game system comprising a data processing system and an identification toy element that includes information associated with the identification toy element; wherein the identification toy element is a toy construction element comprising one or more connectors configured for mechanically connecting one or more other toy construction elements to the identification toy element so as to allow a user to construct a toy construction model; and wherein the data processing system is configured to: detect a presence of the identification toy element in a detection area; create an association between a virtual object in a virtual environment and the detected identification toy element; access, when the identification toy element is again placed within a detection area, the information associated with the identification toy element; obtain, based on the accessed information, information about the virtual object associated with the identification toy element; present a representation of the associated virtual object; and to perform a play pattern procedure including controlling the representation of the virtual object.
Abstract translation: 一种游戏系统,包括数据处理系统和识别玩具元件,其包括与所述识别玩具元件相关联的信息; 其中所述识别玩具元件是包括一个或多个连接器的玩具构造元件,所述连接器被配置为将一个或多个其他玩具构造元件机械地连接到所述识别玩具元件,以允许用户构建玩具构造模型; 并且其中所述数据处理系统被配置为:在检测区域中检测所述识别玩具元件的存在; 在虚拟环境中的虚拟对象与检测到的识别玩具元素之间建立关联; 当识别玩具元件再次放置在检测区域内时,访问与识别玩具元件相关联的信息; 基于所访问的信息,获取与所述识别玩具元件相关联的虚拟对象的信息; 呈现相关虚拟对象的表示; 并且执行包括控制虚拟对象的表示的播放模式过程。