SPIELZEUG
    2.
    发明申请
    SPIELZEUG 审中-公开
    玩具

    公开(公告)号:WO2017129349A1

    公开(公告)日:2017-08-03

    申请号:PCT/EP2017/000046

    申请日:2017-01-17

    Applicant: BOXINE GMBH

    CPC classification number: A63H3/28 A63H5/00 A63H33/00 A63H2200/00

    Abstract: Die Erfindung betrifft ein Spielzeug zur Wiedergabe von Musik oder einer gesprochenen Geschichte mit einem Lautsprecher oder einem Lautsprecheranschluss, einem Sensor, der innerhalb eines Bereichs seiner Umgebung eine Eigenschaft oder eine Änderung einer Eigenschaft dieser Umgebung feststellen kann, einer Kontrolleinheit, die den Lautsprecher oder den Lautsprecheranschluss zur Wiedergabe von Musik oder einer gesprochenen Geschichte ansteuern kann, wenn der Sensor innerhalb des Bereichs seiner Umgebung eine bestimmte Eigenschaft oder eine bestimmte Änderung einer Eigenschaft dieser Umgebung feststellt oder wenn die Kontrolleinheit eine bestimmte Änderung der von dem Sensor festgestellten Eigenschaft feststellt, wobei eine Gerätekennung des Spielezeugs und eine Einrichtung zum Aussenden eines von der Gerätekennung abhängigen Signals.

    Abstract translation:

    本发明涉及一种玩具用于播放音乐或具有扬声器或扬声器连接,范围及其周围的属性或&AUML内的传感器口语故事;可检测的属性,环境的变化 ,一个控制单元,其能够驱动扬声器或用于播放音乐的扬声器连接或当传感器具有一定的性质或其周围的范围内的特定&AUML口头历史;检测特性的变化这样的环境时,或者当控制单元的特定&AUML 检测由所述传感器检测到的所述属性的变化,其中识别所述玩具和用于传输取决于所述设备ID的信号的设备。

    APPARATUS AND METHOD FOR AN INTERACTIVE ENTERTAINMENT MEDIA DEVICE
    3.
    发明申请
    APPARATUS AND METHOD FOR AN INTERACTIVE ENTERTAINMENT MEDIA DEVICE 审中-公开
    用于交互式娱乐媒体设备的装置和方法

    公开(公告)号:WO2017100821A1

    公开(公告)日:2017-06-22

    申请号:PCT/AU2016/000399

    申请日:2016-12-16

    CPC classification number: A63F13/00 A63H5/00 A63H2200/00 G11B27/10

    Abstract: The present invention relates to a system comprising an entertainment media device (110), a control object (120) comprising an identifier detectable by the entertainment media device (110); and a storage device (e.g., 209, 225, 309, and 409) comprising a database storing associations between one or more identifiers with control information, the control information being control functions operable by a processor (205) of the entertainment media device. When the control object (120) is placed near a detection area (224) of the entertainment media device (110), the device (110) determines the identifier of the detected control object (120); retrieves, from the database, control information of the entertainment media device (110) associated with the determined identifier; and executes the control information.

    Abstract translation: 娱乐媒体设备(110),包括可由娱乐媒体设备(110)检测的标识符的控制对象(120)的系统;以及控制对象(120)。 以及包括存储一个或多个标识符与控制信息之间的关联的数据库的存储设备(例如209,225,309和409),所述控制信息是可由娱乐媒体设备的处理器(205)操作的控制功能。 当控制对象(120)放置在娱乐媒体设备(110)的检测区域(224)附近时,设备(110)确定检测到的控制对象(120)的标识符; 从数据库检索与所确定的标识符相关联的娱乐媒体设备(110)的控制信息; 并执行控制信息。

    DUB PUPPET
    4.
    发明申请
    DUB PUPPET 审中-公开

    公开(公告)号:WO2017024176A1

    公开(公告)日:2017-02-09

    申请号:PCT/US2016/045644

    申请日:2016-08-04

    CPC classification number: A63H3/28 A63H3/14 A63H3/48 A63H2200/00

    Abstract: A hand puppet of the type configured to represent a real animal. The preferred embodiment described herein is of that of a dog. The hand puppet described herein can also be a duck or a monkey. The hand puppet contains a series of electronic components, which includes a pair of accelerometers, a speaker, a main circuit board, a power source and a plurality sensors, which allows to the hand puppet to detect nearby objects and to detect pressure applied by the mouth portion of the puppet. The hand puppet can be manipulated using a hand to synthesize over 25 sounds in real-time. Each sound generated by the hand puppet is distinct depending on the activity being simulated with the hand puppet. Each sound that is generated by the hand puppet is unique. The hand puppet discussed herein will appear to have a personality of its own and will feel alive in the user's hand.

    Abstract translation: 配置为代表真实动物的类型的手傀儡。 本文描述的优选实施例是狗的优选实施例。 本文所述的手傀儡也可以是鸭子或猴子。 手傀儡包含一系列电子部件,其包括一对加速度计,扬声器,主电路板,电源和多个传感器,其允许手傀儡检测附近的物体并且检测由 嘴巴部分的木偶。 可以使用手操纵手傀儡,实时合成超过25种声音。 根据用手傀儡仿真的活动,由手傀儡生成的每个声音是不同的。 由手傀儡生成的每个声音都是独一无二的。 本文讨论的手傀儡似乎具有自己的个性,并将在用户手中感到活泼。

    GAME SYSTEM
    5.
    发明申请
    GAME SYSTEM 审中-公开
    游戏系统

    公开(公告)号:WO2016050757A1

    公开(公告)日:2016-04-07

    申请号:PCT/EP2015/072394

    申请日:2015-09-29

    Applicant: LEGO A/S

    CPC classification number: A63F13/65 A63H33/086 A63H2200/00

    Abstract: A game system comprising a data processing system and an identification toy element that includes information associated with the identification toy element; wherein the identification toy element is a toy construction element comprising one or more connectors configured for mechanically connecting one or more other toy construction elements to the identification toy element so as to allow a user to construct a toy construction model; and wherein the data processing system is configured to: detect a presence of the identification toy element in a detection area; create an association between a virtual object in a virtual environment and the detected identification toy element; access, when the identification toy element is again placed within a detection area, the information associated with the identification toy element; obtain, based on the accessed information, information about the virtual object associated with the identification toy element; present a representation of the associated virtual object; and to perform a play pattern procedure including controlling the representation of the virtual object.

    Abstract translation: 一种游戏系统,包括数据处理系统和识别玩具元件,其包括与所述识别玩具元件相关联的信息; 其中所述识别玩具元件是包括一个或多个连接器的玩具构造元件,所述连接器被配置为将一个或多个其他玩具构造元件机械地连接到所述识别玩具元件,以允许用户构建玩具构造模型; 并且其中所述数据处理系统被配置为:在检测区域中检测所述识别玩具元件的存在; 在虚拟环境中的虚拟对象与检测到的识别玩具元素之间建立关联; 当识别玩具元件再次放置在检测区域内时,访问与识别玩具元件相关联的信息; 基于所访问的信息,获取与所述识别玩具元件相关联的虚拟对象的信息; 呈现相关虚拟对象的表示; 并且执行包括控制虚拟对象的表示的播放模式过程。

    CONTROLLING PHYSICAL TOYS USING A PHYSICS ENGINE
    6.
    发明申请
    CONTROLLING PHYSICAL TOYS USING A PHYSICS ENGINE 审中-公开
    使用物理发动机控制物理玩具

    公开(公告)号:WO2016003847A1

    公开(公告)日:2016-01-07

    申请号:PCT/US2015/038218

    申请日:2015-06-29

    Abstract: Methods and systems for controlling physical toys using a physics engine are described. In an embodiment, a physics engine within an interactive software experience is used to model the motion of a virtual object in a virtual environment. The output of this modelling is then imposed on a physical toy which corresponds to the virtual object such that the motion of the physical toy in the real world more closely matches the motion of the virtual object in the virtual environment. In various examples, the modelling is imposed through control signals which are generated based on output of the physics engine and used to control actuators within the physical toy to change the motion of at least a part of the toy.

    Abstract translation: 描述了使用物理引擎控制物理玩具的方法和系统。 在一个实施例中,使用交互式软件体验中的物理引擎来对虚拟环境中的虚拟对象的运动进行建模。 然后将该建模的输出施加到对应于虚拟对象的物理玩具,使得现实世界中的物理玩具的运动与虚拟环境中的虚拟对象的运动更紧密地匹配。 在各种示例中,通过基于物理引擎的输出而产生的控制信号来施加建模,并且用于控制物理玩具内的致动器以改变至少一部分玩具的运动。

    REMOTE INTERACTIVE MEDIA
    7.
    发明申请
    REMOTE INTERACTIVE MEDIA 审中-公开
    远程互动媒体

    公开(公告)号:WO2015179466A1

    公开(公告)日:2015-11-26

    申请号:PCT/US2015/031675

    申请日:2015-05-20

    CPC classification number: A63H30/04 A63H3/006 A63H3/28 A63H2200/00

    Abstract: Embodiments allow a user to connect a control module to remote interactive media via wireless network, and allow a client side to connect the remote interactive media to a central control unit via wireless network, after which the user can send to the remote interactive media messages or instructions via the control module. At the same time, the remote interactive media collects the information from the client side and transmits it to the central control unit which is directly controlled by the user, enhancing the communications between the central control unit on the control side and the remote interactive media on the client side. This way allows communication to be more interesting and is completely different from traditional media for remote interaction.

    Abstract translation: 实施例允许用户经由无线网络将控制模块连接到远程交互式媒体,并且允许客户端通过无线网络将远程交互式媒体连接到中央控制单元,之后用户可以发送到远程交互式媒体消息或 指令通过控制模块。 同时,远程交互式媒体从客户端收集信息,将其发送到由用户直接控制的中央控制单元,增强了控制端中央控制单元与远程交互式媒体之间的通信 客户端。 通过这种方式,通信可以更有趣,并且与传统媒体完全不同,用于远程交互。

    A TOY CONSTRUCTION SYSTEM WITH FUNCTION CONSTRUCTION ELEMENTS
    8.
    发明申请
    A TOY CONSTRUCTION SYSTEM WITH FUNCTION CONSTRUCTION ELEMENTS 审中-公开
    具有功能构造元素的玩具构造系统

    公开(公告)号:WO2015173246A1

    公开(公告)日:2015-11-19

    申请号:PCT/EP2015/060486

    申请日:2015-05-12

    Applicant: LEGO A/S

    CPC classification number: A63H33/042 A63H33/086 A63H2200/00

    Abstract: A toy construction system comprising a plurality of interactive construction elements each comprising coupling members configured for releasably interconnecting the interactive construction elements with each other, the plurality of interactive construction elements comprising a plurality of function construction elements, and one or more input construction elements, each input construction element comprising a wireless transmitter for transmitting a control signal to at least a subset of the function construction elements; each function construction element comprising: a function device adapted to perform a controllable function; a wireless receiver for receiving the wireless control signal; and a control circuit connected to the wireless receiver and to the function device and adapted to control the controllable function responsive to the received control signal; wherein each interactive construction element comprises a user-operable selector allowing a user to select one of a predetermined set of group identifiers; and a group indicator being configured to output, responsive to a selected group identifier, an indication indicative of the selected group identifier, and wherein each function construction element is configured to selectively control the function device of said function construction element responsive to a control signal received from an input construction element having a selected group identifier matching a selected group identifier of the function construction element.

    Abstract translation: 一种玩具构造系统,包括多个交互式构造元件,每个构造元件包括被配置为可互换地互连互连结构元件的联接构件,所述多个交互构造元件包括多个功能构造元件,以及一个或多个输入构造元件,每个 输入构造元件,包括用于将控制信号发送到所述功能构造元件的至少一个子集的无线发射器; 每个功能构造元件包括:适于执行可控功能的功能装置; 用于接收无线控制信号的无线接收器; 以及连接到所述无线接收器和所述功能装置并且适于响应于所接收的控制信号来控制所述可控功能的控制电路; 其中每个交互式构建元素包括用户可操作的选择器,允许用户选择预定组的组标识符之一; 以及组指示符,其被配置为响应于所选择的组标识符输出指示所选择的组标识符的指示,并且其中每个功能构造元件被配置为响应于接收到的控制信号选择性地控制所述功能构造元件的功能设备 从具有与所选择的组标识符匹配的所述功能构造元素的选定组标识符的输入构造元素。

    A DYNAMIC NOTIFICATION SYSTEM VIA A PRODUCT
    9.
    发明申请
    A DYNAMIC NOTIFICATION SYSTEM VIA A PRODUCT 审中-公开
    通过产品的动态通报系统

    公开(公告)号:WO2015136528A1

    公开(公告)日:2015-09-17

    申请号:PCT/IL2015/050247

    申请日:2015-03-09

    Abstract: The invention is directed to a dynamic notification system configured to allow a product to send one or more notifications to a user in a dynamic and programmable manner, without having a constant connection to a smart device, and without being constantly in an operation mode, said system comprising: a product configured to be synchronized with a smart device of said user for obtaining at least one notification to be executed by at least one output element comprised in said product, wherein said product is configured to power itself on at a time point a notification should be executed, and to turn itself off upon completing to execute said notification instructions until another notification time point arrives to be executed, so as to consume minimal energy between executions of subsequent notifications; and a smart device comprising a dedicated software configured to allow recognition and connectivity of the smart device with said product so as to transmit notifications to said product to be executed according to a pre- defined manner.

    Abstract translation: 本发明涉及一种动态通知系统,其被配置为允许产品以动态和可编程方式向用户发送一个或多个通知,而不需要与智能设备的恒定连接,并且不持续处于操作模式,所述 系统包括:被配置为与所述用户的智能设备同步的产品,用于获得由所述产品中包括的至少一个输出元件执行的至少一个通知,其中所述产品被配置为在时间点a 应当执行通知,并且在完成执行所述通知指令之后自动关闭,直到另一通知时间点到达执行为止,以便在执行后续通知时消耗最少的能量; 以及智能设备,其包括被配置为允许所述智能设备与所述产品的识别和连接的专用软件,以便根据预定义的方式向所述要执行的产品发送通知。

    INTERACTIVE TOY
    10.
    发明申请
    INTERACTIVE TOY 审中-公开
    互动玩具

    公开(公告)号:WO2014167565A1

    公开(公告)日:2014-10-16

    申请号:PCT/IL2014/050336

    申请日:2014-04-07

    Inventor: ABIR, Eyall

    Abstract: A system for detecting proximity of two or more interlocking pieces of an interactive toy, the system comprising: a sensor configured to sense proximity between two or more interlocking pieces, and an electronic circuit configured to detect an interlocking status of said pieces according to the proximity sensed by said sensor, wherein said electronic circuit is further configured to transmit an acoustic communication signal from an acoustic transmitter upon detection of a change in the interlocking status of said pieces, said acoustic communication signal being indicative of the pieces interlocking status; and a receiving device configured to receive said acoustic communication signal and issue an alert indicative of the pieces interlocking status.

    Abstract translation: 一种用于检测交互式玩具的两个或多个互锁件的接近度的系统,所述系统包括:传感器,被配置为感测两个或多个互锁件之间的接近度;以及电子电路,被配置为根据接近度来检测所述件的互锁状态 其特征在于,所述电子电路还被配置为在检测到所述片段的互锁状态的变化时,从声发射器发送声通信信号,所述声通信信号指示片联锁状态; 以及接收装置,被配置为接收所述声通信信号并发出指示片联锁状态的警报。

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