Abstract:
Methods, units and systems for rendering data streams in devices, for example, toys. In one aspect, the method for rendering a time-dependent data streams in a device may comprise: storing in the device at least one time-dependent data stream, the data stream comprising at least one segment of data, each at least one data segment comprising a data stream to be rendered by the device and at least one segment descriptor, each at least one segment descriptor providing information for rendering the data stream of the respective segment and; start rendering by the device a stored at least one segment, following an event, the event related to information in the at least one segment descriptor and; rendering at least one segment in accordance to information in the descriptor.
Abstract:
Die Erfindung betrifft ein Spielzeug zur Wiedergabe von Musik oder einer gesprochenen Geschichte mit einem Lautsprecher oder einem Lautsprecheranschluss, einem Sensor, der innerhalb eines Bereichs seiner Umgebung eine Eigenschaft oder eine Änderung einer Eigenschaft dieser Umgebung feststellen kann, einer Kontrolleinheit, die den Lautsprecher oder den Lautsprecheranschluss zur Wiedergabe von Musik oder einer gesprochenen Geschichte ansteuern kann, wenn der Sensor innerhalb des Bereichs seiner Umgebung eine bestimmte Eigenschaft oder eine bestimmte Änderung einer Eigenschaft dieser Umgebung feststellt oder wenn die Kontrolleinheit eine bestimmte Änderung der von dem Sensor festgestellten Eigenschaft feststellt, wobei eine Gerätekennung des Spielezeugs und eine Einrichtung zum Aussenden eines von der Gerätekennung abhängigen Signals.
Abstract:
The present invention relates to a system comprising an entertainment media device (110), a control object (120) comprising an identifier detectable by the entertainment media device (110); and a storage device (e.g., 209, 225, 309, and 409) comprising a database storing associations between one or more identifiers with control information, the control information being control functions operable by a processor (205) of the entertainment media device. When the control object (120) is placed near a detection area (224) of the entertainment media device (110), the device (110) determines the identifier of the detected control object (120); retrieves, from the database, control information of the entertainment media device (110) associated with the determined identifier; and executes the control information.
Abstract:
A hand puppet of the type configured to represent a real animal. The preferred embodiment described herein is of that of a dog. The hand puppet described herein can also be a duck or a monkey. The hand puppet contains a series of electronic components, which includes a pair of accelerometers, a speaker, a main circuit board, a power source and a plurality sensors, which allows to the hand puppet to detect nearby objects and to detect pressure applied by the mouth portion of the puppet. The hand puppet can be manipulated using a hand to synthesize over 25 sounds in real-time. Each sound generated by the hand puppet is distinct depending on the activity being simulated with the hand puppet. Each sound that is generated by the hand puppet is unique. The hand puppet discussed herein will appear to have a personality of its own and will feel alive in the user's hand.
Abstract:
A game system comprising a data processing system and an identification toy element that includes information associated with the identification toy element; wherein the identification toy element is a toy construction element comprising one or more connectors configured for mechanically connecting one or more other toy construction elements to the identification toy element so as to allow a user to construct a toy construction model; and wherein the data processing system is configured to: detect a presence of the identification toy element in a detection area; create an association between a virtual object in a virtual environment and the detected identification toy element; access, when the identification toy element is again placed within a detection area, the information associated with the identification toy element; obtain, based on the accessed information, information about the virtual object associated with the identification toy element; present a representation of the associated virtual object; and to perform a play pattern procedure including controlling the representation of the virtual object.
Abstract:
Methods and systems for controlling physical toys using a physics engine are described. In an embodiment, a physics engine within an interactive software experience is used to model the motion of a virtual object in a virtual environment. The output of this modelling is then imposed on a physical toy which corresponds to the virtual object such that the motion of the physical toy in the real world more closely matches the motion of the virtual object in the virtual environment. In various examples, the modelling is imposed through control signals which are generated based on output of the physics engine and used to control actuators within the physical toy to change the motion of at least a part of the toy.
Abstract:
Embodiments allow a user to connect a control module to remote interactive media via wireless network, and allow a client side to connect the remote interactive media to a central control unit via wireless network, after which the user can send to the remote interactive media messages or instructions via the control module. At the same time, the remote interactive media collects the information from the client side and transmits it to the central control unit which is directly controlled by the user, enhancing the communications between the central control unit on the control side and the remote interactive media on the client side. This way allows communication to be more interesting and is completely different from traditional media for remote interaction.
Abstract:
A toy construction system comprising a plurality of interactive construction elements each comprising coupling members configured for releasably interconnecting the interactive construction elements with each other, the plurality of interactive construction elements comprising a plurality of function construction elements, and one or more input construction elements, each input construction element comprising a wireless transmitter for transmitting a control signal to at least a subset of the function construction elements; each function construction element comprising: a function device adapted to perform a controllable function; a wireless receiver for receiving the wireless control signal; and a control circuit connected to the wireless receiver and to the function device and adapted to control the controllable function responsive to the received control signal; wherein each interactive construction element comprises a user-operable selector allowing a user to select one of a predetermined set of group identifiers; and a group indicator being configured to output, responsive to a selected group identifier, an indication indicative of the selected group identifier, and wherein each function construction element is configured to selectively control the function device of said function construction element responsive to a control signal received from an input construction element having a selected group identifier matching a selected group identifier of the function construction element.
Abstract:
The invention is directed to a dynamic notification system configured to allow a product to send one or more notifications to a user in a dynamic and programmable manner, without having a constant connection to a smart device, and without being constantly in an operation mode, said system comprising: a product configured to be synchronized with a smart device of said user for obtaining at least one notification to be executed by at least one output element comprised in said product, wherein said product is configured to power itself on at a time point a notification should be executed, and to turn itself off upon completing to execute said notification instructions until another notification time point arrives to be executed, so as to consume minimal energy between executions of subsequent notifications; and a smart device comprising a dedicated software configured to allow recognition and connectivity of the smart device with said product so as to transmit notifications to said product to be executed according to a pre- defined manner.
Abstract:
A system for detecting proximity of two or more interlocking pieces of an interactive toy, the system comprising: a sensor configured to sense proximity between two or more interlocking pieces, and an electronic circuit configured to detect an interlocking status of said pieces according to the proximity sensed by said sensor, wherein said electronic circuit is further configured to transmit an acoustic communication signal from an acoustic transmitter upon detection of a change in the interlocking status of said pieces, said acoustic communication signal being indicative of the pieces interlocking status; and a receiving device configured to receive said acoustic communication signal and issue an alert indicative of the pieces interlocking status.