METHOD FOR 3D PRINTING A 3D ITEM WITH A DECORATIVE SURFACE TEXTURE
    1.
    发明申请
    METHOD FOR 3D PRINTING A 3D ITEM WITH A DECORATIVE SURFACE TEXTURE 审中-公开
    使用装饰性表面纹理3D打印3D项目的方法

    公开(公告)号:WO2018077712A1

    公开(公告)日:2018-05-03

    申请号:PCT/EP2017/076672

    申请日:2017-10-19

    Abstract: The invention provides a method for manufacturing a 3D item by means of 3D printing using a 3D printer with a build platform and an extrusion head comprising a nozzle. The method comprises the steps of (i) providing a 3D-printable material to the extrusion head; (ii) extruding the 3D-printable material through the nozzle at a material flow rate; and (iii) depositing the 3D-printable material along a tool path on a substrate while moving at least one of the extrusion head and the build platform at a tool path speed thereby forming a stack of layers (411, 412) that have been deposited on top of each other. The material flow rate and the tool path speed are controllable, and the tool path speed is successively varied between a minimum value and a maximum value while the material flow rate is kept substantially constant in such a way that each layer (411, 412) of the stack of layers (411, 412) has a layer width that successively varies between a minimum layer width and a maximum layer width, the ratio of the minimum layer width and the maximum layer width being 0.9 or less. The method of the invention results in a 3D item that has a particular surface texture on at least one of the inner and outer surfaces of a wall of the 3D item, wherein the surface texture is decorative and, dependent on the 3D-printable material, may also have an additional optical functionality.

    Abstract translation: 本发明提供了一种利用具有构建平台的3D打印机和包括喷嘴的挤出头的3D打印来制造3D物品的方法。 该方法包括以下步骤:(i)向挤出头提供3D可印刷材料; (ii)以材料流速通过喷嘴挤出3D可印刷材料; (iii)沿着工具路径将3D可印刷材料沉积在基底上,同时以工具路径速度移动挤出头和构建平台中的至少一个,从而形成已沉积的层(411,412)的堆叠 在彼此之上。 材料流量和刀具路径速度是可控制的,并且刀具路径速度在最小值和最大值之间连续变化,同时材料流量保持基本恒定,使得每个层(411,412)的 堆叠层(411,412)具有在最小层宽度和最大层宽度之间连续变化的层宽度,最小层宽度与最大层宽度之比为0.9或更小。 本发明的方法导致在3D物品的壁的内表面和外表面中的至少一个上具有特定表面纹理的3D物品,其中表面纹理是装饰性的,并且取决于3D可印刷材料, 也可能有一个额外的光学功能。

    COMPUTER IMPLEMENTED GENERATION OF A VIRTUAL DESIGN OF A LIGHTING DEVICE
    2.
    发明申请
    COMPUTER IMPLEMENTED GENERATION OF A VIRTUAL DESIGN OF A LIGHTING DEVICE 审中-公开
    计算机实现照明设备的虚拟设计

    公开(公告)号:WO2017042027A1

    公开(公告)日:2017-03-16

    申请号:PCT/EP2016/069893

    申请日:2016-08-23

    CPC classification number: G06F17/50 G06F2217/04 H05B33/0842 H05B37/029

    Abstract: The invention relates to computer implemented method that enables the generation of a virtual design of a lighting device and that determines the components for the virtually designed lighting device. The computer implemented method comprises four main steps and will be performed on a computing device or system. First 100, the computing device receives desired lighting output information indicative of a desired lighting output. Then 102, it selects an initial virtual lighting device able to generate the desired lighting output. Subsequently 104, it adapts parameters of the initial virtual lighting device for generating the virtual design of the lighting device while retaining the desired lighting output. Finally 106, the components 802-810, 814, 816 for the virtually designed lighting device are determined based on the virtual design of the lighting device and on the desired lighting output information, wherein the step of determining the components comprises: determining 600 a number of lumens based on the desired lighting output, determining 602 a number of light emitters and a type of the light emitters 802 based on the number of lumens and based on the desired lighting output and determining 604 a number of drivers and a type of the drivers 810 based on the number and type of light emitters.

    Abstract translation: 本发明涉及能够生成照明装置的虚拟设计并确定虚拟设计的照明装置的组件的计算机实现方法。 计算机实现的方法包括四个主要步骤,并且将在计算设备或系统上执行。 首先,计算设备接收指示期望的照明输出的期望的照明输出信息。 然后,102,它选择能够产生期望的照明输出的初始虚拟照明设备。 随后104,它适应初始虚拟照明装置的参数,用于产生照明装置的虚拟设计,同时保持所需的照明输出。 最后,106,用于虚拟设计的照明设备的组件802-810,814,816基于照明设备的虚拟设计和期望的照明输出信息来确定,其中确定组件的步骤包括:确定600个数字 基于所需的照明输出,根据所需的照明输出确定602多个发光体和发光体802的类型,并且基于期望的照明输出,并确定604多个驱动器和驱动器的类型 810基于发光体的数量和类型。

    IDENTIFICATION OF LUMINAIRE PARTS
    3.
    发明申请
    IDENTIFICATION OF LUMINAIRE PARTS 审中-公开
    灯泡部件的鉴定

    公开(公告)号:WO2016142138A1

    公开(公告)日:2016-09-15

    申请号:PCT/EP2016/053354

    申请日:2016-02-17

    CPC classification number: H05B37/0227 F21V1/00 H05B33/0803 H05B37/0245

    Abstract: A luminaire for identifying a lamp shade is disclosed. The luminaire comprises a light source (102), a lamp shade (104) and a second luminaire component (108). The lamp shade (104) comprises at least one surface feature (106) which comprises an identifier, the identifier being representative of at least one characteristic of the lamp shade (104). The second luminaire component (108) comprises a detector (110) arranged for detecting the at least (5) one surface feature (106) of the lamp shade (104). The second luminaire component (108) further comprises a first processor (112) arranged for retrieving the identifier from the detected at least one surface feature (106), and for identifying the at least one characteristic of the lamp shade (104) based on the retrieved identifier. This allows the second luminaire component (108) to control, for example, the light output of the light source (102) based on the identified at least (10) one characteristic, or to transmit the retrieved information to a further device for further control or for informative purposes.

    Abstract translation: 公开了一种用于识别灯罩的灯具。 灯具包括光源(102),灯罩(104)和第二照明器件(108)。 灯罩(104)包括至少一个包括标识符的表面特征(106),标识符代表灯罩(104)的至少一个特性。 第二照明器件(108)包括布置成用于检测灯罩(104)的至少(5)个一个表面特征(106)的检测器(110)。 第二照明器组件(108)还包括第一处理器(112),其被布置用于从所检测的至少一个表面特征(106)中检索标识符,并且基于所述第一处理器识别所述灯罩(104)的至少一个特性, 检索标识符。 这允许第二照明器件(108)基于所识别的至少(10)个特性来控制例如光源(102)的光输出,或者将检索到的信息发送到另一设备以进一步控制 或用于信息目的。

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