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1.
公开(公告)号:WO2023085739A1
公开(公告)日:2023-05-19
申请号:PCT/KR2022/017480
申请日:2022-11-08
发明人: JHA, Vishal Bhushan , CHOWDHURY, Amit , SURENDRANATH, Ajay , MUKHERJEE, Debayan , VELAPPAN, Raghavan , ROY, Sudip , JAISWAL, Swadha , NAQVI, Zunaira
摘要: The present subject matter refers a virtual object positioning method in an augmented reality (AR) or virtual reality (VR) environment. The method comprises receiving a virtual object for positioning relative to one or more objects in an AR or VR scene. During the positioning, a relative position of the virtual object is detected relative to the one or more objects in the AR or VR scene and a position due to the relative movement is detected. An occurrence of change in a physical characteristic of the virtual object is predicted based on the virtual object crossing a boundary with respect to the one or more objects. It is determined that the virtual object is likely to cross the boundary during the positioning. Upon the determination, a prior alert is generated.
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2.
公开(公告)号:WO2017123071A1
公开(公告)日:2017-07-20
申请号:PCT/KR2017/000516
申请日:2017-01-16
发明人: GOVINDASAMY, Sakthivel , JAISWAL, Swantantra , UPADHYAY, Rahul , DHARWAL, Atul , PADEBETTU, Rohit Rao , BANG, Sang-ik , SURENDRANATH, Ajay
IPC分类号: H04M1/725
CPC分类号: G06T1/60
摘要: The embodiments herein provide a mobile device comprising a display, and a processor configured to receiving a texture to be rendered on the display, checking at least one rendering parameter for the received texture wherein the rendering parameter comprises at least one of a device resolution, available memory, rendering path, and texture type, selecting at least one memory optimization technique based on the at least one rendering parameter, wherein the memory optimization technique is at least one of Dynamic Texture Scaling (DTS), Content Adaptive Compression (CAC), and On Device Texture Compression (ODTC) and performing the selected texture optimization technique on the received texture.
摘要翻译: 这里的实施例提供了一种移动设备,该移动设备包括显示器和被配置为接收要在显示器上呈现的纹理,检查所接收的纹理的至少一个渲染参数,其中渲染参数包括at 设备分辨率,可用存储器,渲染路径和纹理类型中的至少一个,基于所述至少一个渲染参数选择至少一个存储器优化技术,其中所述存储器优化技术是动态纹理缩放(DTS) 内容自适应压缩(CAC)和设备纹理压缩(ODTC),并对接收到的纹理执行选定的纹理优化技术。 p>
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