TECHNIQUES FOR SIGNALING MULTIPLE AUDIO MIXING GAINS FOR TELECONFERENCING AND TELEPRESENCE FOR REMOTE TERMINALS

    公开(公告)号:WO2022212159A1

    公开(公告)日:2022-10-06

    申请号:PCT/US2022/021681

    申请日:2022-03-24

    IPC分类号: H04N7/15

    摘要: A method and device for signaling multiple audio mixing gains in a teleconference using a single Real-time Transport Protocol (RTP) header extension is provided. The method includes receiving an input audio stream from a 360-degree video/audio stream that includes multiple mixing gains from the input audio stream and overlay audio stream, declaring a single RTP header extension (including one or more of an element identifier, a length of an extension element, and a magnitude of the mixing gains) for all the mixing gains, and signaling the mixing gains using the single RTP header extension. The single RTP header extension may use a one-byte or two-byte header extension format which is declared using a Session Description Protocol (SDP).

    IMMERSIVE MEDIA STREAMING PRIORITIZED BY FREQUENCY OF ASSET REUSE

    公开(公告)号:WO2023081053A1

    公开(公告)日:2023-05-11

    申请号:PCT/US2022/048025

    申请日:2022-10-27

    摘要: Packaging media for optimizing immersive media distribution of a media steam performed by at least one processor, is provided, including: receiving immersive media data for an immersive presentation; acquiring asset information associated with media assets corresponding to a set of scenes included in the immersive media data for the immersive presentation; analyzing characteristics of the media assets based on the asset information, the characteristics comprising an asset type associated with a respective media asset and a frequency that indicates a number of times the respective media asset is used among the set of scenes included in the immersive presentation; ordering the media assets in a sequence based on the asset type and the frequency associated with each of the media assets; and streaming the immersive media data for the immersive presentation based on the ordered sequence of the media assets.

    METHOD AND APPARATUS FOR USING LOCAL AREA NETWORK AS SERVICE FOR EDGE CLOUD

    公开(公告)号:WO2023076109A1

    公开(公告)日:2023-05-04

    申请号:PCT/US2022/047368

    申请日:2022-10-21

    摘要: A method for receiving, by a plurality of user devices within a Local Area Network (LAN), a request to create a local cloud within the LAN, selecting, by one of the plurality of user devices, a master device from among the plurality of user devices, and one or more devices from among the plurality of user devices based on a resource availability, requesting, by the master device, each of the one or more devices to share resources of the device for the local cloud, and configuring, by the master device, the one or more devices as the local cloud. The master device receives a service request for a service to be performed by the local cloud, and distributes a plurality of tasks corresponding to the service to the one or more devices configured as the local cloud according to the resource availability of the one or more devices.

    IMMERSIVE MEDIA ANALYZER FOR REUSE OF SCENE ASSETS

    公开(公告)号:WO2023081036A1

    公开(公告)日:2023-05-11

    申请号:PCT/US2022/047671

    申请日:2022-10-25

    IPC分类号: H04L65/60

    摘要: Optimizing media distribution of a media steam performed by at least one processor, is provided, including: receiving immersive media data for an immersive presentation from a content source; acquiring asset information corresponding to media assets in a set of scenes included in the immersive media data; analyzing characteristics of the media assets, from the asset information, used in the set of scenes to determine whether a respective media asset is unique among the media assets; and generating metadata information that uniquely identifies the respective media asset for reusing the respective media asset in the set of scenes, based on determining that the respective media asset is not unique among the media assets in the set of scenes included in the immersive media data for the immersive presentation.

    MULTIPLE GROUPING FOR IMMERSIVE TELECONFERENCING AND TELEPRESENCE

    公开(公告)号:WO2022241429A1

    公开(公告)日:2022-11-17

    申请号:PCT/US2022/072246

    申请日:2022-05-11

    摘要: Aspects of the disclosure provide methods and apparatuses for video conference and/or telepresence. In some examples, video conference/telepresence can be performed by multiple client devices, user devices and a media control device (e.g., server device). For example, a first client device determines a grouping control that limits a grouping of an overlay media from a second client device with an immersive media of the first client device, and transmits a grouping control signal indicative of the grouping control to inform a media control device. Further, the first client device provides one or more media including the immersive media to the media control device. The media control device can group a plurality of immersive media streams in a single or multiple groups based on the grouping control signal received from the first client device.

    INTERACTIVE OVERLAY HANDLING FOR IMMERSIVE TELECONFERENCING AND TELEPRESENCE FOR REMOTE TERMINALS

    公开(公告)号:WO2022035482A1

    公开(公告)日:2022-02-17

    申请号:PCT/US2021/031548

    申请日:2021-05-10

    IPC分类号: H04N7/14

    摘要: A method, a non-transitory computer readable medium, and a computer system is provided for handling video streams. The method may include: receiving a 360° video stream, the 360° video stream including a multiple overlay parameter; when the multiple overlay parameter is a first value, determining that overlaying the 360° video stream with two or more overlays is permissible by the user terminal, and displaying, by the user terminal, the 360° video stream with the two or more overlays; and when the multiple overlay parameter is a second value, determining that overlaying the 360° video stream with two or more overlays is not permissible and displaying the 360° video stream with zero overlays or one overlay.

    ASSET REUSABILITY FOR LIGHTFIELD/HOLOGRAPHIC MEDIA

    公开(公告)号:WO2023081038A2

    公开(公告)日:2023-05-11

    申请号:PCT/US2022/047696

    申请日:2022-10-25

    IPC分类号: H04N21/6332 H04N21/81

    摘要: A method and apparatus for controlling lightfield and/or holographic media to be streamed to a client, determining a bandwidth based on a status of a client buffer, splitting the scene of the lightfield and/or holographic media, determining whether the assets are present in the client buffer, mapping the assets to respective ones of the split scenes and to the client buffer, controlling a transmission assets to the client buffer based on the bandwidth, the mapping, and whether one or more of the assets are determined to be present in the client buffer, and controlling the client to reuse at least one of the assets when rendering at least one of the split scenes.

    IMMERSIVE MEDIA DATA COMPLEXITY ANALYZER FOR TRANSFORMATION OF ASSET FORMATS

    公开(公告)号:WO2023081037A1

    公开(公告)日:2023-05-11

    申请号:PCT/US2022/047672

    申请日:2022-10-25

    IPC分类号: G06T7/00

    摘要: Analyzing the complexity of an object of a scene in a media steam (or media data) performed by at least one processor, is provided, including receiving immersive media data comprising a plurality of scenes from a content source; obtaining a respective object of a respective scene in the plurality of scenes, from the immersive media data; analyzing the respective scene to generate complexity information associated with the respective object of the respective scene; generating metadata associated with the respective object of the respective scene, the metadata comprising the complexity information; and determining whether to distribute the respective scene to a client for processing based on the generated metadata.