Abstract:
The present invention is an apparatus (1) for capturing crustaceans with an automatic floatation system that is activated by movement sensors (204), which enables the captured animal inside an anti-escape device (201) to be kept alive. The apparatus (1), once the collection mechanism (300) of the trap (200) is activated, a mechanical cable (302) that acts as a guide for the trap (200), lifts the trap (200) directly to the joining mechanism (120) so that said trap (200) couples to the floatation platform (1 10), thus facilitating the capture of crustaceans. Furthermore, it includes a propeller engine system (105), which moves the apparatus (1) to the boat guided by a GPS navigation system (106), which indicates the destination coordinates, these coordinates are programmed from the boat, or using a wireless device, or using a mobile device.
Abstract:
This invention discloses a fishing rod having a weight sensor integrated therein, wherein the sensor will transmit a signal to a gear motor which will start reeling the line into the reel and when it reaches a line end the container casts a smart net, thus guaranteeing the fish to be immobilized and preventing it from escaping. The device base has a wireless energy transmission system so as to actuate the gear motor.
Abstract:
This document details a method that makes it possible to control access to a content of a container such as a safety deposit box, said method being based on the capture, processing and analysis of data of keystroke biometric data from the data input received from a keyboard upon interaction of a user who wishes to access the content of the container, with a digital ludic activity displayed on a screen preferably located on one side of the container. Once the username and password have been entered, said digital ludic activity is displayed and captured by means of the typing of data of keystroke biometric data on interacting therewith and are compared with keystroke biometric data recorded and stored in keystroke biometric data database, allowing or denying access.
Abstract:
This invention discloses a robot with the form of a wasp which has the function of harvesting fruit, vegetables and also helps with the care of the garden cutting the lawn. This robot has a set of sensors to determine the obstacles, distance sensors, infrared sensors, sound sensors; an internal navigation system which indicates to it the route that should be followed. It is divided into 4 parts: the lower part of the robot with the form of a wasp that is a solar panel which is an energy system for the different motors, the joining part of the lower part and the upper part which gives the robot mobility, and the upper part containing a set of pincers which serve as scissors to cut the fruit, the vegetable or the lawn and a set of limbs for its ground mobility, and a head wherein are housed the sensors and the set of antennas which serve as wireless device.
Abstract:
The present invention is an apparatus (1) for capturing crustaceans with an automatic floatation system through movement sensors (204), which enables the captured animal inside an anti-escape device (201) to be kept alive. The apparatus (1), once the floatability system is activated, inflates a series of floats (206), which lift the trap (200) via a rope (101) that passes through a guide (100) located in the central section of the trap (200), the lower connection of which ends in an anchor (207) and the upper in the buoy (300). The trap (200) comes to the surface in order to facilitate the capture of crustaceans and automatically proceeds to empty the floats (206) to immediately thereafter be located again in the sea following the rope (101) until it reaches the same position where the anchor (207) is located on the sea floor.
Abstract:
ABSTRACT This document details two aspects of a single invention aimed at controlling access to the content of safe deposit boxes, both aspects being based on the control and analysis of electrodermic activity data generated in response to an audiovisual stimulus 5 sent to a user who wishes to access the content of the receptacle of the safe deposit box. Said stimulus is displayed on a screen preferably located on a lid of the box, such that once the username and password data are entered said stimulus is generated and the user's reaction to the stimulus is captured by means of a sensor. Once said reaction has been captured, it is compared with a database that comprises data 0 relating to the electrodermic activity of users to verify the username and enable the aperture of the box.
Abstract:
This document details a method and a device for monitoring the state of a user or patient who is at the start or during the convalescence period of a neurodegenerative disease. The object of the invention described here is based on the capture and processing of biometric data collected by means of a series of sensors, biometric data which correspond to reactions of the patient to audio-visual stimuli displayed on a screen and which allow determining, together with the measurement of the input data of said reactions to the stimuli, a response generated by means of synchronized input capture on the keyboard and displays on the screen. With said response it is possible to generate a monitoring pattern that allows starting, modifying or cancelling a treatment to said neurodegenerative disease.
Abstract:
A removable-denture cleaning device that comprises a main body with a receptacle, in the interior of which the removable denture is housed during the cleaning operation, and said main body comprises an opening for accessing the receptacle and a lid that moves between an open position and a closed position for opening and closing the receptacle. It comprises at least first brushes disposed on at least one of the walls of the interior of the receptacle and a motor that actuates the first brushes. The device is portable and may be transported in the user's hand.
Abstract:
The present document discloses a method for conditional access to a system by a user, which allows for access thereto only if it is determined that said user is in a condition to use said system. To this end, a video game is used with which the user interacts, such that the input data that the user generates upon interacting with the video game are captured and compared to a set of data previously stored in a database, which comprise all the data related to the physical, emotional or mental state of the user. Said comparison makes it possible to determine, for example, that the user is tired and therefore may not access the system; or, on the contrary, that the user is in perfect condition and, therefore, is allowed full access to the system.